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  1. #1

    Blizzcon Day 1 Recap, Level 100 Talents, Press Kit Screenshots

    Blizzcon Day 1 Recap

    Official Website

    Blizzcon 2013 - Day 1 Panels

    Blizzcon 2013 - Day 1 Panels (Official Blue Posts)

    Warlords of Draenor Videos

    Heroes of the Storm

    Diablo 3


    Level 100 Talents
    Keep in mind these talents will likely change significantly before release and are not final.

    Originally Posted by MMO-Champion
    Death Knight (Forums)
    • Necrotic Plague
      • Passive
      • A powerful disease that deals 100 damage per stack every 3 sec for 30 sec. Each time it deals damage, it gains 1 stack, and jumps to another nearby enemy if possible. Cannot be spread by Pestilence.
      • Replaces Blood Plague.
    • Defile
      • 1 Unholy, 30 yd range
      • Instant, 30 sec cooldown
      • Defiles the ground targeted by the Death Knight, causing 100 Shadow damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second.
      • Replaces Death and Decay.
    • Breath of Sindragosa
      • 15 Runic Power, plus 15 per sec
      • Instant, 1 min cooldown
      • Continuously deals 2000 Shadowfrost damage every 1 sec to enemies in a cone in front of you. This effect lasts until canceled or Runic Power is exhausted.
    Originally Posted by MMO-Champion
    Druid (Forums)
    • Touch of Elune
      • Balance (Sunfall)
        • Passive
        • Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown.
      • Feral (Lunar Inspiration)
        • Passive
        • Moonfire is now usable while in Cat Form, generates 1 combo point, and costs 30 energy.
      • Guardian (Guardian of Elune)
        • Instant, 1.5 sec cooldown
        • Requires Bear Form
        • Instantly converts up to 60 Rage into up to 5000 absorption for 15 sec.
        • Replaces Frenzied Regeneration.
      • Restoration (Moment of Clarity)
        • Passive
        • Omen of Clarity now lasts 5 sec, instead of 1 cast.
    • Will of Malfurion
      • Balance (Zenith)
        • Channeled
        • Targets all enemies within 60 yards and accelerates the caster's Moonfire and sunfire effects, causing them to deal damage at 400% of the normal rate for 4 sec.
      • Feral (Bloody Thrash)
        • Passive
        • Thrash now also spreads Rake to other damaged enemies.
      • Guardian (Malfurion's Tenacity)
        • Passive
        • Increases your Armor by 200% of your Agility.
      • Restoration (Germination)
        • Passive
        • Genesis now also extends Rejuvenation by 1 sec after hastening it.
    • Might of Malorne
      • Balance (Equinox)
        • Passive
        • Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power.
      • Feral (Savagery)
        • Passive
        • Savage Roar is now passive.
      • Guardian (Bristling Fur)
        • Passive
        • After using Enrage, the next attack against you will deal 50% less damage.
      • Restoration (Rampant Growth)
        • Passive
        • Swiftmend now consumes Regrowth or Rejuvenation, but has no cooldown.
    Originally Posted by MMO-Champion
    Hunter (Forums)
    • Bola Shot
      • 30 Focus, 40 yd range
      • Instant
      • Fires a bola at the target, which wraps around them. After 1 sec, it explodes, dealing 3000 Fire damage to them, and an additional 2000 Fire damage to all enemies within 5 yards.
      • Replaces Arcane Shot.
    • Snipe
      • 40 yd range
      • 2.77 sec cast
      • Requires Ranged Weapon
      • Carefully line up the perfect shot, dealing 150% weapon damage. Generates 60 Focus.
      • Cannot be cast while moving.
      • Replaces Steady Shot and Cobra Shot.
      • Beast Mastery & Survival
        • Also refreshes Serpent Sting.
      • Marksmanship
        • Also triggers Steady Focus.
    • With or Without You
      • Beast Mastery (Versatility)
        • Passive
        • Increases the effect of your pet's Combat experience to 70% increased damage. Your pet now gains the following abilities, regardless of spec:
          • Rabid
          • Spiked Collar
          • Thunderstomp
          • Blood of the Rhino
          • Great Stamina
          • Bullheaded
          • Cornered
          • Boar's Speed
      • Marksmanship & Survival (Lone Wolf)
        • Passive
        • Increases all damage dealt by 30% when you don't have a pet active.
    Originally Posted by MMO-Champion
    Mage (Forums)
    • Prolonged Exposure
      • Arcane (Arcane Overpower)
        • Passive
        • Casting Arcane Missiles extends Arcane Power by 2 sec.
      • Fire (Kindling)
        • Passive
        • Your Fireball, Pyroblast, and Inferno Blast critical strikes extend Combustion by 1 sec.
      • Frost (Thermal Void)
        • Passive
        • Casting Ice Lance extends your Icy Veins by 2 sec.
    • Focusing Crystal
      • 40 yd range
      • Instant, 1 min cooldown
      • Conjures a focusing crystal at the target location, which is attackable by only the Mage. The crystal will absorb the power of all damage deal to it. After 10 sec, it will release bursts of energy, dealing damage equal to 130% of the damage it took, split between all enemies within 8 yards, over 6 sec.
    • Falling Stars
      • Arcane (Arcane Orb)
        • Instant, 15 sec cooldown
        • Launches an Arcane Orb forward from the Mage's position, traveling up to 40 yards, dealing 1000 Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge every time it deals damage.
      • Fire (Meteor)
        • 1000 Mana, 40 yd range
        • Instant, 45 sec cooldown
        • Calls down a meteor which lands at the target location after 3 sec, dealing 10000 Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional 2000 Fire damage over 10 sec to enemies in the area.
      • Frost (Comet Storm)
        • 1000 Mana, 40 yd range
        • Instant, 30 sec cooldown
        • Calls down a series of 7 icy comets on and around the target, each of which does 2000 damage, split between all enemies within 5 yards of its impact point.
    Originally Posted by MMO-Champion
    Monk (Forums)
    • Vital Conviction
      • Brewmaster (Soul Dance)
        • Passive
        • You are now able to shrug off even spells, such that 30% of your normal stagger amount works against magic damage.
      • Mistweaver (Detonate Chi)
        • 1000 Mana, 100 yd range
        • Instant
        • Causes your Healing Spheres to instantly trigger, healing the nearest ally within 6 yds.
      • Windwalker (Hurricane Strike)
        • 15 yd range
        • Instant, 45 sec cooldown
        • Unleash a rapid series of kicks, dashing between nearby targets, dealing 14000 damage over 3 sec. While kicking, you are immune to all damage and effects.
    • Chi Explosion
      • 1 Chi, 40 yd range
      • Instant
      • Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
      • Brewmaster
        • 1+ Chi: Deals 2500 Nature damage to an enemy.
        • 2+ Chi: You also gain Shuffle for 6 sec.
        • 3+ Chi: Also purifies all of your staggered damage.
        • 4+ Chi: The damage also hits all enemies within 8 yds of the target.
      • Mistweaver
        • 1+ Chi: Heals an ally for 2500.
        • 2+ Chi: This healing also heals all allies within 8 yds of the target.
        • 3+ Chi: Also summons 8 Healing Spheres in an 8 yd radius ring around the target.
        • 4+ Chi: Healed allies are also healed for an additional 800 over 6 sec.
      • Windwalker
        • 1+ Chi: Deals 2500 Nature damage to an enemy
        • 2+ Chi: Damaged enemies also take an additional 1500 Nature damage over 6 sec.
        • 3+ Chi: Also generates a charge of Tigereye Brew.
        • 4+ Chi: The damage also hits all enemies within 8 yds of the target.
    • Serene Mists
      • Brewmaster & Windwalker (Chi Serenity)
        • Instant, 1.5 min cooldown
        • You enter a state of mental and physical serenity for 10 sec. While in this state all Chi consumptions are instantly refilled.
      • Mistweaver (Soothing Tendrils)
        • Passive
        • Your Soothing Mist now also chains to up to 2 additional allies within 15 yds of the last ally, and has a 50% higher chance to generate Chi.
    Originally Posted by MMO-Champion
    Paladin (Forums)
    • The Light Within
      • Holy (Bastions of Light)
        • Passive
        • Beacon of Light can now be placed on up to two targets.
      • Protection and Retribution (Empowered Seals)
        • Passive
        • Your Seals also cause your Judgment to empower you with an additional beneficial effect:
        • Judgment of Justice
          • Increases your movement speed by 10% for 20 sec.
        • Judgment of Insight
          • Heals you for 3% of your maximum health every 2.00 sec for 20 sec.
        • Judgment of Righteousness
          • Increases your attack speed by 10% for 20 sec.
        • Judgment of Truth
          • Increases your attack power by 10% for 20 sec.
    • Seal of Faith
      • 623 Mana
      • Instant
      • Fills you with Holy Light, causing you to gain Faith equal to all damage dealt. Faith acts as spell power toward the next healing spell you cast.
      • Holy
        • While Seal of Faith is active, all damage dealt is increased by 30%.
      • Protection & Retribution
        • While Seal of Faith is active, all damage dealt is reduced by 30%.
    • Divine Conviction
      • Holy (Saved by the Light)
        • Passive
        • When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec.
        • You cannot shield the same person this way twice within 60 sec.
      • Protection (Holy Shield)
        • Passive
        • Increases your block chance by 10% and when you block, you deal 2000 Holy damage to your attacker.
      • Retribution (Final Verdict)
        • 3 Holy Power, Melee Range
        • Instant
        • Requires Melee Weapon
        • Empowers your weapon with holy energy, and performs a devastating strike, dealing 250% weapon damage as Holy.
        • Replaces Templar's Verdict.
    Originally Posted by MMO-Champion
    Priest (Forums)
    • Divine Clarity
      • Discipline (Clarity of Will)
        • 1000 Mana, 40 yd range
        • 2.50 sec cast
        • Shields the target with a protective ward, absorbing 2500 damage within 30 sec.
        • Replaces Greater Heal.
      • Holy (Clarity of Purpose)
        • 1000 Mana, 40 yd range
        • 2.50 sec cast
        • Heals allies within 10 yards of the target for 5000, split such that more injured targets will receive a larger portion of the healing.
        • Replaces Greater Heal.
      • Shadow (Clarity of Power)
        • Passive
        • Your direct Shadow damage spells deal 40% additional damage to targets not affected by your periodic Shadow damage spells. Casting Mind Spike also reduces the cooldown of Mind Blast by 1 sec.
        • Shadowy Recall now also affects your direct Shadow damage spells.
    • Power of the Void
      • Discipline & Holy (Shifting Perspectives)
        • Passive
        • Your Void Shift spell has no cooldown, but can only be cast on allies with less health than you, and no longer heals.
      • Shadow (Void Entropy)
        • All Shadow Orbs, 40 yd range
        • 1.5 sec cast
        • Consumes up to 3 Shadow Orbs to deal up to 750 Shadow damage every 3.00 sec for 60 sec.
    • Spiritual Guidance
      • Discipline & Holy (Saving Grace)
        • 3000 Mana, 40 yd range
        • Instant
        • Instantly heals a friendly target for 50% of their maximum health. Reduces your healing done by 10% for 10 sec, stacking up to 10 times.
      • Shadow (Auspicious Spirits)
        • Passive
        • Your Shadowy Apparitions also grant you 1 Shadow Orb when they deal damage.
    Originally Posted by MMO-Champion
    Rogue (Forums)
    • Master the Basics
      • Passive
      • When you critically strike with an autoattack, you gain an additional combo point on your target.
    • Shadow Reflection
      • 20 yd range
      • Instant, 2 min cooldown
      • Summon a shadow of yourself on the target that will watch you and memorize your ability usage for the next 8 sec. After this time, it will mimic the memorized abilities on tis target over the next 8 sec.
    • Death from Above
      • 50 Energy
      • Instant, 20 sec cooldown
      • Requires One-Handed Melee Weapon
      • Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack.
      • You whirl around, dealing Shadow damage to all enemies within 8 yards, then leap into the air and slice into your target on the way back down, dealing additional Shadow damage.
      • 1 point: 400 area damage, 1000 target damage
      • 2 points: 800 area damage, 2000 target damage
      • 3 points: 1200 area damage, 3000 target damage
      • 4 points: 1600 area damage, 4000 target damage
      • 5 points: 2000 area damage, 5000 target damage
    Originally Posted by MMO-Champion
    Shaman (Forums)
    • Rainstorm
      • Elemental & Enhancement (Storm Armor)
        • Passive
        • While your Lightning Shield is active, lightning will strike a random enemy within 40 yards that you are in combat with every 3.00 sec for 2000 Nature damage.
      • Restoration (Condensation Totem)
        • 100 Mana
        • Instant
        • Summons a Water Totem with 5 health at the feet of the caster for 1 min that collects 25% of all overhealing, and grants it to the Shaman as spell power toward their next Healing Wave, Healing Surge, Greater Healing Wave, Chain Heal, or Riptide.
    • Storm Elemental Totem
      • 1022 Mana
      • Instant, 5 min cooldown
      • Summons an Air Totem with 6000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of winds on the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15% yards for 100% of the damage dealt, split evenly. Lasts until cancelled.
    • Reach of the Elements
      • Elemental & Enhancement (Spew Lava)
        • 40 yd range
        • Instant, 45 sec cooldown
        • Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at a random enemy within 40 yards every 1.00 sec for 15 sec. Each glob of lava deals 2000 Fire damage to all enemies within 8 yards.
      • Restoration (High Tide)
        • Passive
        • Your Chain Heal also bounces to all targets affected by your Riptide.
    Originally Posted by MMO-Champion
    Warlock (Forums)
    • Chaotic Resources
      • Affliction (Soulburn: Haunt)
        • Passive
        • Grants the Soulburn empowerment to your Haunt spell.
        • Your Haunt spell also grants you 15% increased periodic damage for 30 sec.
      • Demonology (Furious Chaos)
        • Passive
        • Touch of Chaos no longer costs Demonic Fury, and instead generates 40 Demonic Fury, but Metamorphosis provides 30% less increased damage.
      • Destruction (Charred Remains)
        • Passive
        • Incinerate and Conflagrate deal 75% less damage by generate 400% more Burning Embers.
    • Cataclysm
      • 40 yd range
      • 2.6 sec cast, 1 min cooldown
      • Conjures a cataclysm at the target location, dealing 10000 Shadowflame damage to all enemies within 8 yards.
      • Affliction & Demonology
        • Also applies Corruption.
      • Destruction
        • Also applies Immolate.
    • Demonic Servitude
      • Passive
      • You are now able to maintain your control over even greater demons indefinitely, allowing you to summon Doomguards and Infernals as permanent pets.
    Originally Posted by MMO-Champion
    Warrior (Forums)
    • Blade Barrier
      • Passive
      • When you Whirlwind or Thunder Clap, whirling blades continue to spin around you for 30 sec. These blades do 1000 damage every 1.00 second to all enemies within 8 yards.
    • Ravager
      • 40 yd range
      • 0.879 sec cast, 1 min cooldown
      • Throw a whirling axe at the target location that inflicts 3000 damage to enemies within 8 yards every 1 sec. Lasts 15 sec.
    • Extreme Measures
      • Arms & Fury (Masochism)
        • Instant
        • Deal damage to yourself equal to 20% of your maximum health, and gain 30 Rage.
      • Protection (Gladiator Stance)
        • Instant, 1.5 sec cooldown
        • A dauntless combat stance.
        • Increases all damage dealt by 20%. Also causes Shield Slam to consume Shield Barrier as additional damage, and have an increased chance to critically strike equal to your critical block chance.

    Warlords of Draenor Concept Art







    Warlords of Draenor Screenshots









    Heroes of the Storm Heroes






    Heroes of the Storm Screenshots







    Last edited by chaud; 2013-11-09 at 06:27 AM.

  2. #2
    Warrior and Warlock tabs are reversed

  3. #3
    I was excited for Heroes of the Storm until I saw the game play. I was expecting Super Smash Bros style. Now THAT would of been exciting.

  4. #4
    Where is Zangarmarsh??? my lakes are gone

  5. #5
    Bloodsail Admiral TrollShaman's Avatar
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    I really can't wait to try out the new talents.

    ...even if some of them are glaringly OP (e.g Passive Savage Roar)
    Last edited by TrollShaman; 2013-11-09 at 05:52 AM.

  6. #6
    I wanna see the contests

  7. #7
    Data Monster Simca's Avatar
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    Quote Originally Posted by Icpie View Post
    Warrior and Warlock tabs are reversed
    Oops, thanks.

    May need to force refresh the page, but it should be fixed now.
    Global Moderator | Forum Guidelines

  8. #8
    Talents are amazing!

  9. #9
    Blizzard is going to make so much money with Heroes of the storm, hearthstone (pack buying?) and people returning to wow, the US government should ask them for a loan.

    The launch trailer DID NOT do all the changes and tweaks justice what so ever.

  10. #10
    Pit Lord Omians's Avatar
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    seeing the damage on the level 100 talents i wonder how much the squish will be, as well im liking the death knight ones, ill tank defile on my tank i think

  11. #11
    So artwork from 1996 from the Warcraft 2 manual counts as "concept art"? Also see some "concept art" from the Burning Crusade (Velen) and the comic book series (the other Velen).

  12. #12
    Stood in the Fire Mazzic518's Avatar
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    I personally cannot wait!

  13. #13
    Hunter petless talent woo!!

  14. #14
    Demonic Servitude: I might main my warlock.

  15. #15
    is that a murloc diablo?! ALL IS LOST.

    Also theres a version of Uthor is starcraft armor

  16. #16
    Legendary!
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    Found this trailer not sure it is on here but this one shows the updated character models.. http://www.youtube.com/watch?v=OYueIdI_2L0 from what can see we have of course the Dwarf and Orc models and there are a couple of scenes of what look like the new Draenei models.. And more it looks like this could be very cool and the garrisons are pretty big to boot..

    Edit my bad there thought I had the right link didn't look to see it was the wrong one all fixed now..
    Last edited by grexly75; 2013-11-09 at 03:33 PM.

  17. #17
    Herald of the Titans Achaman's Avatar
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    Demonic Servitude

    Passive
    You are now able to maintain your control over even greater demons indefinitely, allowing you to summon Doomguards and Infernals as permanent pets.

    i cannot wait!

  18. #18
    Quote Originally Posted by TrollShaman View Post
    I really can't wait to try out the new talents.

    ...even if some of them are glaringly OP (e.g Passive Savage Roar)
    All Savage Roar does is make Feral damage equal to everyone elses, so much so that the glyph is mandatory. Unless the spell is buffed, this is simply yet another mandatory talent we have to take, and instead of a cool new spell, its a QoL change.

  19. #19
    Squish will prob. be like it was damage in TBC (awesome!) finally normal numbers,also petless hunter yes!!!!!!!!!!!!!!!!!! and that last rogue talent looks amazing.

    - - - Updated - - -

    Also cant wait to play as Illidan and Arthas!

  20. #20
    Quote Originally Posted by blacklamb View Post
    All Savage Roar does is make Feral damage equal to everyone elses, so much so that the glyph is mandatory. Unless the spell is buffed, this is simply yet another mandatory talent we have to take, and instead of a cool new spell, its a QoL change.
    Basically this. This frees up a glyph slot and takes away a button press a few times a minute.. but not much else.

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