Last edited by mmoc1571eb5575; 2013-11-09 at 08:19 AM.
Without the buff good people could pretty easily hit 10k. I personally remember breaking 14k a few times on Saurfang and I quit raiding that expansion at the 15% buff mark. If it's super important to you I can probably find some old screenshots, but I'd really rather not dig through my screenshot folder for something so trivial.
I think the big difference is going to be between what your average player remembers and what skilled and highly geared people remember. 5k dps was good in Naxx, but not much past early Ulduar. If you couldn't break 5k dps in late Ulduar/ToC/ICC fights it was either a odd fight or a lesser skilled player.
I remember rogues could get way above 5k in Naxx with the bugged Honor among thieves and tricks trading. Mages as well.
I mean people regularly broke 2k in Sunwell. We even had a few locks break 3k on Brutallus BEFORE the 3.0 changes.
Devs looking at MW monks, specifically mentioned infinite mana as a concern. Implied looking at the class as a whole and being unhappy with them with unspecified fixes.
He thought absorbs were a bit much early on but are alright now (note: I don't believe he mains a healer so this might not be a shared feeling)
They like hybrids bringing healing cooldowns.
Not worried about the 25/10-->20 transition, 25m guilds can drop players and 10m guilds can merge.
Unsure how Mythic unlock will work (i.e. if it will require a clear of 'heroic' mode)
They liked the delay between MOP release and raids being available.
Personal loot is something they want to keep for LFR but they want traditional raid loot for normal/heroic/mythic.
Haste breakpoints are not a thing anymore (not sure how this is being implemented or if I understood it correctly)
Thats just about in line with icc weapons, in mop the doubled all weapon dmg on everything. And this is a lfr piece so the lowest ilvl there compare that with the lowest ilvl in icc and cut the weapon dmg in half and you get a 690-1070 dmg range. So it looks like WOD will be cata stats.
This is right above black temple Torch of the Damned
Warlock OP?
Armory - http://us.battle.net/wow/en/characte...ronic/advanced
Stream - http://www.twitch.tv/xyronic (Tues-Thurs 7:00 - 11:30 and 12:30 - 3:30 cst)
I think it's going to suck a lot more for 10s. Once you get past the top 10 or so 25m guilds there aren't too many that couldn't afford to lose a few of the weaker players. Obviously that's not comforting in guilds were all 25 people are fairly close, but that's probably more the minority. 10 man guilds are really getting boned though.
oh, re: item squish and old raid soloing
If you are significantly higher level than the content (example given was 20 lvls, not sure what the threshold is) you will do more damage (e.g. 5x) to the bosses and they will do less damage (e.g. 10%) to you.