The benefit is that people will still and enjoy pure classes over hybrids. You still need to get the correct trinkets & Secondary stat itemizations for said spec.
For example. If Crit is the #1 secondary for boomkinin WoD, but is god awful for feral and you got a bunch of gear itemized for crit your feral is going to be weaker. Yes it's not nearly as drastic as having to build two whole sets, though there's still going to be those certain off pieces & Trinkets you need for multiple specs. Not to mention weapons/shields etc.
Though if you do have all that then yes I can see the advantage to it. Though like I said. Everyone isn't going to suddenly stop playing Hunters, Mages, Rogues & Warlocks . They're going to be solid classes.
The reason not everyone plays hybrids now, is because there is a gateway (which, you brush off as semi-easy). Sure, you can play two specs, but you have to collect (or re-enchant, re-reforge, and re-gem) an off-set of gear. It's called a cost for a benefit. It's there for a reason, you know, balance?
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Hybrids will still have to collect and maintain a trinket, a second trinket, a ring, a second ring, a cloak, a neck, and a weapon and offhand in WoD. That's 7 pieces they still need to have in order to swap spec or role at will. There is still a "gateway." It is just smaller.
I don't really see the problem here, aren't people just having a role as healer, tank or dps in a raidguild?
I really don't think anyone is going to bench pure classes just so the raid can switch around all the time.
People just prefer a role they are good at and will keep doing that.
It's actually great for guilds, what if theres a fight in which you need less or more healers? just let a player switch from dps spec and go.
what if one of your tanks just couldn't make it to the raid one night? just let a dps switch and gearwise he's not even behind.
Got in a random BG and your team has no healers? just switch and help your team win.
It's not like everyone will change roles every raidnight but if it happens at all it will be confined to just a few people.
As long as pure classes are doing good DPS there's no reason not to bring them.
Do you really see a raiding guild dumping its pures because they MIGHT need another tank or healer one day?
Just because they're making it less miserable for a holy paladin to do some dailies doesn't mean pures are now second class citizens.
I heard that if a guild runs the new raid with 20 druids Blizzard will remove all pure classes from the game.
Exactly this. The only thing this does is make it so hybrids can gain benefit of tier bonuses by just switching specs (something currently only possible with pure DPS). They will still need the off pieces, and perhaps even the tier pieces (if the secondaries aren't top-notch for that spec). So while I said it makes it easier/gets rid of a step, I should have said it lets hybrids do the thing they were designed to be able to do, easier (not min-maxed, but capable of filling the other role).
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You still weapon, trinkets, cloak and jewelry for your offspec to function. You only the 8 pieces of classic sets with this treatment. And you will probably have them enchanted/gemmed (what can be so) to fit your main spec. Also, you will have tried to get your mainspec secondary stats, which may not be fit your offspec. It's just a help, it's not an automatic full set for all your specs.
I don't know when everyone got the idea that a class that can only dps should be better at dps than anything else. They should all do the same dps with the same gear.
Just because you're a rogue or warlock doesnt mean you should do better dps than a moonkin.
That BS should have gone out the window when everyone got heals. You want your warlock to do more damage? Try to live without using it's heals, there you go, one extra global cd for damage.
The benefit is that pure dps classes don't have to worry that hybrids will ninja their gear for OS, because it is not needed.
are there still "oh , hybrids are so powerful they're making us pures obsolete" people still around? i thought everyone played enough classses to at least have 1 hybrid and 1 pure in their repertoire. If not who cares, stop looking at everything as if it's some attack on pures, you shoudln't have that mentality of pure vs hybrid, - the game really caters for horde v alliance , but hey, whatever.
You either die a Varian, or live long enough to see yourself become a Thrall...
The benefit of being a pure is that you'll never be asked to tank or heal.
But......why does a pure class need their primary stat to ever change? They always want the same primary stat no matter what spec they are...
Pures have consistently had the highest dps, and in the case of this expansion with warlocks - some of the best utility and highest survivability, too.
There's your advantage (that shouldn't exist). Pures advantage should be the ability to (over the class) be strong on all fights, whereas a hybrids single/two dps specs may not be fantastic on one. The problem with the current system is we usually have 1 of each pure spec top 5 for 90% of fights, rather than a nice split across pure specs.
Honestly. This is what... WoW's FIFTH expansion. Tbh, everyone else that mains a "hybrid" (lol -this term died back in late BC), that has had to upkeep 2-3 sets of gear if they wanted a full class experience, is really goddamn sick and tired of playing the game two to three times as hard to maintain gear. It's honestly about time this change happened.
Issues with the OP:
In terms of this "advantage" you really only have the advantage of versatility, and its to a point.
Jewelry and trinkets do not change spec to spec- primary specialization will remain a priority when gearing, after that, more power to you to 'diversify'. (Ironically enough, I'm to the point of caring so little about my resto gear that all I save are spirit jewelry, trinks and maybe some spirit armor... so this change is already what I do lol. Resto is so far from optimal, I don't even play it!)
There are only a handful of players that have thoroughly mastered multi-role classes. To assume that I can play enhance as well as ele would be an overstatement.
Melee dps is a different beast than ranged or healing or tanking. "Pures" have the advantage of staying within the role they are most accustomed to.
When will / has any range ever been trumped by "hybrid" melee dps?
The bottom line is if you feel that you bring more doing the multiple role thing more power to you. I'm just reminding you that you're going to have a bad time if you strive to optimize around two roles, unless you're geared, -at which point it doesn't even matter. What you gain in versatility has never translated into an advantage outside of versatility. With this system it remains the same, with the addition of a MUCH needed quality of life change for my bag space. I'm thrilled that I can feel like playing enhance or resto every now and then may not hurt, or let someone else have a chance at dps on X boss.
Its all about what is most fun for you.