So increase the size of the cities which turns them into non-siege maps when it comes to maneuverability. Which I agree, it should be done because moving armies around inside a city is kinda meh at this point. That however makes them more up to par to other maps rather than being the most epic thing in my eyes.
Even if that's fixed the main thing that makes a siege battle and a normal map separated from each other is mainly the walls. The rest are obstacles with various coats of paint.
Making siege battles more epic is more difficult than people realise I think. At least I have no idea how to solve it since sieges in nature are about chokepoints which is what defense relies on. Chokepoints means less options as an attacker. Defending a siege is definitely more fun than attacking since you have more control over it.
If they manage to fix it in warhammer 3, I'm all for it. I just don't think it will ever be "epic".
That's a cinematic.... Everything in that cinematic is already in game? Walls, siege weapons and armies rushing each other... got anything more tangible and concrete on how to make the gameplay for sieges better?