Sigh This is my second time writing this out as the page decided to crash as I was posting the original, I will have to rewrite my review so I will update it bit by bit.
Castlevania Advance Collection 8/10
These are Classics what can I say, for the price of these games you get alot of hours of play and its huge value for money.
Circle of the Moon (CotM):
This is a great game, there's only 2 things holding it back which was the lack of modes bar Magician/Thief modes and the Card grinding system which were dropped after this title. The map is not the best designed as there only seems to be 2 ways to cross the map and one of them was through teleports which are very few and far between in this game, The pixel design of the characters and bosses are great as we have to remember the game was designed for a GBA, The music was banging as is all Castlevania music but there were so few tracks and they got extremely repetitive very quickly.
Harmony of Dissonance (HoD):
Coming off the back of CotM this game was a massive step up, better art, more music and no grinding, characters moved better and the Castle design was fun, I thoroughly enjoyed this game particularly due to no grinding of cards and a better overall design layout, Maxim mode was particularly fun.
Aria of Sorrow (AoS):
Ahhh here we are, this game is applauded by many as the pinnacle of GBAvanias, to me not so much, again coming off the back of HoD the art music and game design had improved greatly and this one was special being part 1 of a 2 part vania series, my biggest hate yet love for this game was the Soul system, it was great you could change up your build and play the game many different ways with all the different soul types, the worst part, was grinding for those souls which some had the drop rate of 0.41% which could be doubled to a whopping 0.81% drop rate by buying a ring later on in the game for a stupid amount of gold being the masochist I am I grind out all souls as I met each new enemy, by the time I had finished the base story I had enough of this game and wanted out, but there was Julius mode which was extremely fun as Julius was mad OP just like Maxin before him.
Castlevania Dominus Collection 6/10
These games are a visual spectacle compared to the GBA versions, the music is hugely improved and amazing and the games, sadly these games are brought down specifically on PC by the fact they were touch screen games with a touch screen design.
Dawn of Sorrow (DoS):
Hoooo boy, coming off the back of AoS I was NOT looking forward to this one, again I loved the Soul system but the broken luck stat and abyssmal droprates of the souls really tore this game down for me, The Castle design was fantastic it was the best one yet in my honest opinion but oh my fighting the bosses while their designs were great the flaw came at the cost of sealing the bosses to which you had a few seconds to press a combination of buttons which increased the further you got in the game after fighting them and if you failed the seal they would regain some health and continue fighting to try resealing them again, yeah I hated this a lot especially towards the end as the timer to press the buttons did not increase with the button combinations you had to press. Finally You had Julius mode after finishing the main story but compared to AoS Julius had been greatly nerfed and felt sluggish compared to his previous incarnation.
Portrait of Ruin (PoR):
This game was fun if extremely short and extremely easy compared to the previous installations, this time you controlled 2 characters at the same time which was different, there was Charlotte a mage and Jonathon a whip wielding character but he can equip other weapons, Charlotte made the game feel extremely easy so I switched to playing Jonathon pretty quickly and it was still easy but not as easy, The map design in this one was questionable as you explore a smaller than usual castle to find paintings which you jump into to explore, but these are also extremely small in size, the only grinding if you choose to do so is to do the quests another character you meet during the game gives you, these quests are not needed to be completed to get the best ending. The music and pixel art was great once again, I have always loved the designs of these games be them more anime or extremely gothic looking. Once you have finished the main game you get the bonus Richter mode, who is OP as hell and just blasts through the game, hella fun character.
Order of Ecclesia (OoE):
This game is the absolute worst, while again the music and the pixel art are absolutely some of the best, this one tacks on an extremely story heavy narrative which isnt bad but its extremely predictable, In this game you play as Shanoa who is not a warrior but a mage and one of the biggest complaints I saw was shes too squishy and the games too hard which to this I feel isnt true, shes only squishy if you dont upgrade her equipment and don't learn the boss attack patterns which do become extremely readable the more you fight them, im abit torn on the Glyph system, it was fine you could choose how to play using magic and weapons but you had to find them first, the villagers quests are extremely boring and they dont really add much unless you complete them all and get the mastery ring after finishing them, but the biggest drop in quality of this game was the layout, you have multiple little maps to which some of them are literally straight corridors leading to finally getting to the final castle which is so well designed but so short and disappointing as I love the Castle parts of castlevanias. Finally once you have completed the game if you survive completing it as honestly its the worst you get Albus mode, this mode was fun as heck, Albus is OP and tears through the game.
Bring on the next collection for me Iga, I eagerly anticipate them.