No Rest for the Wicked [8/10 early game, 5/10 late game]
Isometric Souls-like from the creators of Ori and the Blind Forest.
Pros:
- Game looks great visually. The art team really nailed the aesthetic of this dark and grim world
- Combat feels super impactful and weighty. Animations are great
- Souls-like combat works fairly well even using an isometric camera, especially early game
Cons:
- Loot drops and stats are randomized and very infrequent, meaning finding useful gear to your build can take a very long time. I went a strength build, and ended up using the claymore I bought at level 2 for pretty much the entire game, since good 2 handed strength weapons didn't start dropping until I was 18 hours deep, and even then I didn't use them because...
- Max level of 30 for Early Access (or maybe permanently). Means there is a hard limit to the available stat points, and with a lot of weapons having very high stat requirements, you really have to hyperfocus on exactly what kind of build you want starting at level 1. This wouldn't be so bad but...
- Core features (respec) are locked behind the Crucible (a rouge-like battle arena). The Crucible just isn't polished enough in my mind for a game with it's frequent 3, 4, or even 5 v 1.
- No transmog (or even a hide helm) feature, so your character looks like the classic Burning Crusade leveling character
- Large scale combat. Although the game uses Souls-like combat which is great for 1v1 or 1v2, anything more than that the combat starts to fall apart. Enemies can just rush you down and stun-lock you before you get a chance to retaliate.
- All healing is done via consumables. I hated farming blood vials in Bloodborne, and I hate grinding for food here.
- Crafting feels underbaked. Very limited selection of items vs the huge number of gear that can drop made me just not want to bother
- LOTS of gathering required. If you want to upgrade shops and the town for basic features, prepare to spend multiple hours running laps around first 2 areas of the game chopping trees and mining ore nodes
I was having a ton of fun early on with the game, but the deeper I got the more frustrated I started to get. The lack of finding pretty much any weapon for my build, tons of random/useless armor that I couldn't use, farming for consumables, or constantly needing to go back to previous zones to chop trees/mine ore really soured the late game for me. The final straw that made me quit was hitting max level unexpectedly and realizing that I would be unable to use all of the cool 2h weapons I just recently found because I just did not have enough points to hit the stat requirements for them.

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