1. #1201
    Deleted
    Quote Originally Posted by Fencers View Post
    That has nothing at all to do with execution. What makes these skills "crap"? What does the challenge have to do with the execution of the DD/T?

    That you can play with the monitor off (dubious) would actually be EXCELLENCE of gameplay. It would prove that the DD/T was so well designed it could be played through input alone.

    When games are proofed, they are actually proofed on paper. Because they have to theoretically serve the operation of their design. Games can exist without sound, visuals, input and electricity. They can not exist without gameplay.

    What does this have to do with execution? If the sole goal of a DD/T was to move a ball into a goal and we performed this action one-hundred billion times, it would the epitome of perfected gameplay.

    Superb execution of gameplay does not inherently mean "fun". This is a mistaken belief.

    Irrelevant to operation.

    This is not gameplay. Gameplay is specifically the total rules of operation that allow the goals of the DD/T to be satisfied. Nothing more or less.

    What you really are saying is "I didn't think this game was as fun as other people". Which is fine. But to answer your question truthfully and regardless of your disposition is such: Shadow of Mordor received high critical praise based on the excellence of gameplay execution. The degree to which varied by individual.
    Fencers, no offense here, but i'm not going to debate with you, should not really have bothered to reply the first time, but we all make mistakes. You are incapable of holding a reasoned debate, you stoke up arguments and for years have been a a massive source of drama on these forums.
    So lets just agree to disagree, and not turn this into a Fencers silly arguement thread shall we? we have quite enough of those already.

  2. #1202
    Quote Originally Posted by Houyi View Post
    Fencers, no offense here, but i'm not going to debate with you, should not really have bothered to reply the first time, but we all make mistakes. You are incapable of holding a reasoned debate, you stoke up arguments and for years have been a a massive source of drama on these forums.
    So lets just agree to disagree, and not turn this into a Fencers silly argument thread shall we? we have quite enough of those already.
    I've never had a negative argument with any member of the MMO-C forums or have had any "drama" as you put it. Though I am keenly interested in discussion of video games not based on consumer or entertainment centric points of view. Which I understand may not be the prevailing method of discussion in the still relatively young industry and intelligentsia of video games.

    I was pointing out that the critique you leverage above was either inaccurate or poorly phrase in response to why Shadow of Mordor was consistently praised this year. As any cursory reading of reviews on the game informs one exactly why the game was reviewed as such. The counter of "I didn't agree with those reviews" is in a different sphere of discussion from "Why was it reviewed so highly?"

    If you do not wish to comment further that is fair. Cheers.
    Last edited by Fencers; 2015-01-04 at 12:06 AM.

  3. #1203
    Titan Gumboy's Avatar
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    Mount and Blade: warband: 9/10, one of the highest ratings i've ever given a game. I don't know how this has escaped my attention this long, I thought it was just some generic beat 'em up from the description. They need to hire/get better at pr!
    You're a towel.

  4. #1204
    The Lightbringer Blade Wolf's Avatar
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    Sonic Boom: Rise of Lyric.............. 1/10. I thought after Sonic Generations and Sonic Colors that Sega had finally stepped up their game and give sonic the respect he deserves but after this game... WTF!?! This game is on par with Sonic Free Riders. I know it wasn't Sonic Team that made this game but that doesn't mean the game should play and look like trash.
    "when i'm around you i'm like a level 5 metapod. all i can do is harden!"

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    The people who cry for censorship aren't going to be buying the game anyway. Censoring it, is going to piss off the people who were going to buy it.
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  5. #1205
    Divinity: Original Sin - 8/10, it gets 2 points taken away due to the fact that the game was made to be played co-op, it's super fun to play co-op, but the friend I have has this tendency to fuck things up for us by stealing everything that he sees when it's safe and that means he always takes important quest items without even thinking or reading what they're named, or what they're good for. This has led to us running around the first area for hours trying to progress and frankly it's getting boring.

  6. #1206
    Quote Originally Posted by Fencers View Post
    I've never had a negative argument with any member of the MMO-C forums or have had any "drama" as you put it. Though I am keenly interested in discussion of video games not based on consumer or entertainment centric points of view. Which I understand may not be the prevailing method of discussion in the still relatively young industry and intelligentsia of video games.

    I was pointing out that the critique you leverage above was either inaccurate or poorly phrase in response to why Shadow of Mordor was consistently praised this year. As any cursory reading of reviews on the game informs one exactly why the game was reviewed as such. The counter of "I didn't agree with those reviews" is in a different sphere of discussion from "Why was it reviewed so highly?"

    If you do not wish to comment further that is fair. Cheers.
    Oh please give me a break, doesn't matter if game play is executed properly if it's total crap from the design standpoint. You are arguing semantics here, not the core of the problem, which is how shallow games have been and will continue to be if we as consumers don't start expecting more.

  7. #1207
    Quote Originally Posted by arandan View Post
    not the core of the problem, which is how shallow games have been and will continue to be if we as consumers don't start expecting more.
    That's a pretty broad statement to make. I don't find (most) games to be shallow. Perhaps AAA games, but they really haven't interested me, on the hole, in a while. I'd rather look at indie games for a multitude of reasons.

    ...

    On-topic:

    The Binding of Isaac: Rebirth: 9.5/10.

    I absolutely adore this game. Pretty difficult, but not unfairly so. Infinite replayability. Challenges with interesting, specific loadouts. A shit ton of power-ups. Varied bosses and enemies. I could go on and on. My only complaint is the RNG: you can get "doomed" runs, but it can be fun to try and see how far you can get with shit luck.

  8. #1208
    Quote Originally Posted by arandan View Post
    Oh please give me a break, doesn't matter if game play is executed properly if it's total crap from the design standpoint.
    Total "crap" is a subjective value judgement. It isn't worth discussion. If you feel your subjective view is valuable, write a review, gain an audience, detail your opinion with quantifiable claims.

    Otherwise you are just telling us vanilla ice cream is "crap". And there isn't much to talk about on that nor are reviews of vanilla ice cream in line with your opinion.

    I like/dislike this != valuable.

    It would seem that the general opinion, fwiw, is in favor of Shadow of Mordor being quite adept at it's design goals:
    http://www.metacritic.com/game/xbox-...adow-of-mordor

    which is how shallow games have been and will continue to be if we as consumers don't start expecting more.
    This was not in the scope of what was asked and answered. A user asked in the context of aggregate praise for a title why it was so regarded. As observable evidence, one can read exactly why the title (Shadow of Mordor) has received it's praise; overwhelmingly citations on the playability and execution of the gameplay to the reviewer's satisfaction.

    Simple games are neither inherently better or worse than complicated games.

    The only actual non-personal discussion of video games possible is in their economics and creation.
    Last edited by Fencers; 2015-01-04 at 06:08 PM.

  9. #1209
    Ether One: 8/10

    Steam Link and website (has other purchase options)

    I'll preface this by saying I'm a big fan of Adventure Games and "Walking Simulators", and this game is a bit of both so I really enjoyed it, but if either of those genres aren't your thing, your experience may differ.

    There's a great, and often emotional, story to be uncovered in this game, and you can either walk through the game with a minimum of puzzle solving and simply let the story unfold, or you can explore absolutely everything, figure out every puzzle and mystery there is (and there are a lot!) to gain a better understanding of the story, and even reveal an alternate ending. It took me 11 hours to get through the whole thing with all puzzles completed.

    The puzzles themselves are usually imaginative and can be quite challenging at times, but there are a few that may be a bit too complex or obscure for their own good, but nothing out of the ordinary for anyone who's played adventure games before. There's an interesting "inventory" system which took a bit of getting used to, but I actually ended up really liking in the end.

    The world isn't as good looking as other similar games, but it has a nice painterly aesthetic, and many of the locations are extremely well designed and fun to explore.

    The sound in this game is great. The voice acting is pretty good throughout, the sound effects spot on, and the music is really good. No complaints at all.

    Overall, I highly recommend checking out this game if you like good stories, an interesting world to explore, and lots of puzzles.

  10. #1210
    Fencers, first of all, here you go: http://www.its-not-its.info/

    Mechanics which consist of pressing 2-3 buttons in the same pattern until your fingers bleed or you get bored are not good gameplay design. Yes this is my subjective opinion, the same as every game review you've read in your life - EVERY opinion is subjective. Even your convoluted view that opinions are not worth discussing, which is RIDICULOUS by the way.

    Reason why this game is so popular? Simply said - poor design wrapped up nicely.
    Wrapped in what? Fluid combat animations/ pseudo LOTR setting / soapy music + voice overs and above average graphics. This is all it takes for a game to score high nowadays and that is exactly the problem.

    Post constructively. -Infracted. Lucetia
    Last edited by Lucetia; 2015-01-05 at 03:21 AM.

  11. #1211
    Elemental Lord Lady Dragonheart's Avatar
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    Devil May Cry 3 HD

    9/10 it's hard for me, but Dante is still hot.
    I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
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  12. #1212
    Quote Originally Posted by arandan View Post
    Fencers, first of all, here you go: http://www.its-not-its.info/

    Reason why this game is so popular?
    First off, don't be a grammar nazi.

    Secondly, if you are, you better make damn sure your post doesn't have any mistakes.

  13. #1213
    Quote Originally Posted by icedwarrior View Post
    First off, don't be a grammar nazi.

    Secondly, if you are, you better make damn sure your post doesn't have any mistakes.
    I'm not a grammar nazi, English is not even my native language. It just irritates me when pseudo intellectual people put so much effort to come off as intellectuals in their posts, yet still don't grasp the basics of their language's grammar. But yeah, probably should've explained it in detail, expecting people to read between the lines was an oversight on my part, accept my apologies.

  14. #1214
    Wolfenstein: New Order: 9/10. I just enjoyed it so much. Amazing shooter, solid setting, solid characters, solid story. Just good. A really really good and funny old school FPS.

    Batman: Arkham Asylum: 2/10. I forced myself to finish it. So horrible linear with boring combat and a boring story. I can't comprehend why the Game is loved so much. The combat is absolutely boring and the Story is "meh". SO linear, just bad. Also it's very repetitive. Joker was cool though.

    Metal Gear Rising: Revengeanance. 8/10. Really good and funny. The only negative point I have is that the combat sometimes is weird. When can I hit bosses? When do part "shine" blue, indicating that I can cut them off? I tried to find it out by myself but I couldn't. It just feels so random to me. Also I had to google to find out how to parry because I couldn't do it in the tutorial. Also sometimes there are attacks you can't dodge. There was a "tank"-boss which would charge an attack across the room and just hit you with it. Overall just an amazing experience, it just looks so good and well done. It makes me want to play Bayonetta 1 and 2.

  15. #1215
    Quote Originally Posted by arandan View Post
    Fencers, first of all, here you go: http://www.its-not-its.info/
    I drop the apostrophe out of laziness, truthfully. I am internationally writing casually and hurriedly on a forum.

    Mechanics which consist of pressing 2-3 buttons in the same pattern until your fingers bleed or you get bored are not good gameplay design.
    There is no basis of proof for this. In fact some of the most highly regarded, honored, reviewed and game design course work cites games with incredibly simple and repetitive actions as exemplary game design.

    Missile Command, Tetris, Robotron, Defender, The Legend of Zelda, Super Mario Bros, Pole Position, Nights into Dreams, Vector-man, Gunstar Heroes, Doom, Quake, et cetera. All are highly regarded, well reviews and relatively simple & repetitive in goal and interaction. Some of these games don't even have a button to press. Least of all 2 or 3 buttons.

    Simple gameplay can not be shown to be better or worse than complex gameplay. Game design only exists to fulfill a gameplay goal- nothing else. It is the majority opinion that Shadow of Mordor fulfills it's gameplay goals in a manner that is favorable to superb.

    Yes this is my subjective opinion, the same as every game review you've read in your life - EVERY opinion is subjective.
    Yes, but it has no real value for discussion. What media, audience, influence and/or market share do you command?

    Are you just some random person with a dislikes of vanilla ice cream? Well, that's fine. But I do not see a lot to discuss about it in the context of why a work may be praised. Such that I can have my opinion of a title (your input not required), Billy Forum may have his (your input not required) and Joey ProReviews may have still another.

    Not all opinions are weighted equally.

    Why is this game praised? Well, we know exactly why in the words of each reviewers and comment sharer. This is not a mystery. What the user may have actually meant was; "I do not agree with basis for this title's praise and here is why, X/Y/Z."

  16. #1216
    Witcher 2: 8/10
    + = Great story and enviorment
    - = combat was odd

  17. #1217
    Alien Isolation 9/10

    Graphics: Flawless. In terms of design, it creates a truly immersive environment, tense and beautiful at the same time. Technically, it is greatly optimized and runs as smooth as butter. Dice and Ubisoft could learn from this.

    Gameplay: Simply amazing. Nothing says "helpless" like having a tracker device on your left hand that signals that the unkillable alien is just behind that corner, coming to the same corridor as you. The amount of items that you can craft will also guarantee there's lots of options to counter your enemies. The controls are intuitive and even though you have lots of things to do with your buttons, it never gets confusing. After a while, though, you find yourself doing the same things a lot, like hacking doors and the like. Some might find it repetitive. The AI is mostly good. It could use a few tuning here and there, but it will almost always do the job. Not being able to quick-save was a GREAT option. It makes the game fun, because it's challenging, sometimes frustrating. You'll never get bored.

    Duration: There's plenty of hours to play through. Even more if you try to fully explore every place. Some might even find it excessive. I didn't. It doesn't really get repetitive because the game is always presenting you with new situations that you have to adapt to.

    Sound: Nothing to point out. It's great. Period.

    Story: Some will find it too similar to Bioshock. There's a station that you have to go to, but you find out something went horribly wrong. There's also bloody graffiti on the walls. Still, it has its own identity. Although sometimes you forget why you're doing this mission or the other, the storytelling is at the very least believable, and at best entertaining and immersive.


    Sequel please
    Last edited by Knight Gil; 2015-01-04 at 09:10 PM.

  18. #1218
    Titan draykorinee's Avatar
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    Quote Originally Posted by arandan View Post
    Reason why this game is so popular? Simply said - poor design wrapped up nicely.
    Wrapped in what? Fluid combat animations/ pseudo LOTR setting / soapy music + voice overs and above average graphics. This is all it takes for a game to score high nowadays and that is exactly the problem.
    What a load of bollocks, the game rates highly because its a fantastic game, their is no problem.

  19. #1219
    Deleted
    Quote Originally Posted by arandan View Post
    Oh please give me a break, doesn't matter if game play is executed properly if it's total crap from the design standpoint. You are arguing semantics here, not the core of the problem, which is how shallow games have been and will continue to be if we as consumers don't start expecting more.


    SoM, as I have explained earlier, the mechanics are fine in a way, smooth, responsive, and all that, the aesthetic is good, the story passable (just), and the nemesis system is a nice spin on teh genre....however, the gameplay is shockingly repetative, a common flaw with games that tell you to "go create your own story", and the combat is laughably easy. Sure you can argue its smooth....but are we really giving credit to a game you can literally defeat an infinite amount of enemies by spamming 1 button, with your monitor turned off....I'm sorry, tahts not an arguement over implementation or difficulty, thats just piss poor game design.

    Anyway, I made these points earlier (in a short post yes, but enough to give the gist), and the "other person" here selectively ignored them and went on about semantic arguements as is their wont. dammit, I'm replying...must resist....



    As for games:
    Elite Dangerous.

    Been playing it a fair bit and now feel comfortable in scoring it at 7/10.
    Though that could drop or rise depending on what content frontier put out soon. base game is brilliant, the aesthetic is brilliant, the feeling of scale is wonderful and you cant help but be amazed when you really do realise the scope of the galaxy you can explore. No other game has ever conveyed teh shear size of space as this one does in my opinion, nor the sense of awe when you jump into a new system and see 4 suns lined up (and then die a fiery deaht from emerging between two of them but hey thats how it goes).

    teh controls are responsive, and the flying and combat feel good.

    BUT and its a humongous, Kim Kardashian comedy sized But.......its repetative to an obnoxious degree. it lacks action, there are many areas of teh game just underdeveloped, such as mining, player interaction, faction warfare etc.

    The game has enormous potential and is light years ahead of any other space sim in its base game systems, and if its expanded content wise to add diversity, and preferably things like better multiplayer elements, faction war fare, a better political system, possibly player owned structures etc...then it will truely be a great game.

    Right now its a damm pretty space truckers game. visually great, and with amazing breadth, but very little depth.

    - - - Updated - - -

    Quote Originally Posted by Fencers View Post
    Yes, but it has no real value for discussion. What media, audience, influence and/or market share do you command?
    Off all the arrogant down right stupid things for anyone, let alone a mod to say.....

    This is a discussion forum, people are supposed to share opinions, for you to arbitrarily decide some have more value than others is just absurd.....


    Goddammit, I'm responding again.....but this person....

    - - - Updated - - -

    Quote Originally Posted by Asmodias View Post
    Smite - 8/10 Server instability and a matchmaking system that could be improved upon drop the score. As a MOBA, I think it's a great game.
    great game. very fair payment model, and adds a new direction of innovation in what has become a very formulaic genre.
    Last edited by mmoc3f25629bd0; 2015-01-05 at 11:35 AM.

  20. #1220


    9/10

    It's a very entertaining game, easily my GOTY for 2014. Excellent and memorable soundtrack, very humorous, decent combat that keeps you engaged, isn't grindy, interesting story. The choices you make also affect your gameplay directly as well as alter the ending.

    For cons its an unforgiving game where save scumming is necessary because it will randomly punish you unless you played through before and know what will happen. As for party builds most of them are crap if they don't consist of a few very overpowered members and stacking your team to do insane damage making every battle trivial.

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