And what a fucking grind that was, excuse my french.
And what a fucking grind that was, excuse my french.
Hell, it's true, even though they didn't intend to. MOP dungeons were so bad and so faceroll, no one cares about dungeons anymore.
If Blizzard had made better MOP dungeons like in the past, I bet people would be caring about dungeons and demanding more of them in WoD.
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The world? The world that's been dead in the last 2 expansions? With that line of reasoning, then we should remove raids and anything instanced, because everybody should be playing in the world.
What we need is mythic dungeons, so fresh 100s cannot faceroll them 100 times in the first week and forget. Instead, we can savor them slowly and dungeon content will remain current much longer.
They did state during Blizzcon that the team is talking about scaling up the difficulty of the launch dungeons with each new tier of dungeons during the expansion so you don't have to run the two new ones over and over and get burnt out. I think this would work out much better to keep the content somewhat relevant.
As someone previously already said, TBC dungeons used the compromise of rehashed art.
Dungeons weren't exactely the same (totally not) but they had a similar art design across multiple ones of them.
This allowed Blizzard to save time and give us more dungeons thanks to the inferior effort on their end.
Personally I not only find this an acceptable compromise, but actually a really good thing to do. I really liked the idea of having dungeon "hubs" with multiple dungeons using the same art. Felt like the structure you were dungeoning through was bigger, sorta like a raid divided in multiple dungeons.
It was a very good feeling.
Too bad it's useless to whine now, expansion is close, they can't go back at this point in development.
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Seen from the perspective of the faction you were playing yes, it was new content.
It's not particularly common today, but back then it was very very very rare to have people play multiple factions seriously, and you didn't have paid race/faction change back then.
So yes, it was a new class.
If you were alliance you received Shaman, if you were Horde you received Paladin.
Whichever faction you played, you received a new previously faction-specific class to play with and to consider inside your Raid setups.
If we're talking about "amount of development effort for Blizzard" I completely agree with you.
But do we care if something we get cost Blizzard more time/money/resources or not?
Personally I'm not a Blizzard shareholder, I dunno about you.
I don't really care how much it costs them to release stuff.
From my point of view, that of a player, I did receive a new class to play with and likewise millions of other players.
Yes, Blizzard didn't have to work a lot for that, but so what? I don't see the difference.
I agree with what you’re saying, but my snag is that this is also the route they took with Mists of Pandaria. With the exception of the Shado-pan Monastery, the other dungeons had existing art because they were outside in the world already or were the rehashed heroics from the past with new mobs.
All told it was just a pretty lazy approach that seemingly didn’t wash with people.
Alas, looks like things aren't going to change drastically with WoD =/
Well, they are occupying their hands with all these updates and tweakings to the system, plus they can still add new dungeons on due time. But yes, I agree BC had the most dungeons on release (plus new races and stuff) but it rained a lot since then and we are watching a new stage of evolution for the game that needs to be conceived carefully before releasing the megatons.