1. #1

    Import Window Weakaura help

    Im trying to import a large dynamic group, after i paste it into the import window and hit done, the next window with the red import button at the bottom is too large and the button is so far down my screen i cant click on it, is there a way to make this window smaller?

  2. #2
    O.o

    That is one big aura...
    Um, kind of hackish, but if you have MoveAnything, you could try enabling the frame spy thing (its under options, one of the tick boxes at the top).
    You are then able to get the name of the frame for the import window by hovering over it.
    This gives you a few options:
    - Wait for treeston, he probably has a better way :P
    - Move the code via setpoint - the -500 is the Y coord, 0 is the top of your screen, and negative values are 'up'
    Code:
    /run FrameNameHere:SetPoint("TOP",0,-500)
    - Make the entire frame draggable (code below, requires a bit more understanding)
    Code:
      local function MakeFrameDraggable(frame)
    	  frame:SetMovable(true)
    	  frame:EnableMouse(true)
    	  frame:SetScript("OnMouseDown", function(self, button)
    	    if button == "LeftButton" and not self.isMoving then
    	     self:StartMoving();
    	     self.isMoving = true;
    	    end
    	  end)
    	  frame:SetScript("OnMouseUp", function(self, button)
    	    if button == "LeftButton" and self.isMoving then
    	     self:StopMovingOrSizing();
    	     self.isMoving = false;
    	    end
    	  end)
    	  frame:SetScript("OnHide", function(self)
    	    if ( self.isMoving ) then
    	     self:StopMovingOrSizing();
    	     self.isMoving = false;
    	    end
    	  end)
    	  return frame;
      end
    Last edited by rijn dael; 2013-11-13 at 10:43 PM.

  3. #3
    Deleted
    I've never played with WA much, so I'm not familiar with their frame structure. /fstack, note the frame name for the confirmation frame and insert that in the macros below:

    Start moving:
    Code:
    /run local f=FrameName f:SetMovable(true) f:StartMoving()
    Stop moving:
    Code:
    /run FrameName:StopMovingOrSizing()

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