Originally Posted by
xskarma
Urgh. Hate this, seriously hope they reconsider.
This isn't about my mounts, nor my ability to fly all the time. Restrict me from flying while I level, restrict my from flying in certain zones that you want to be experienced in certain ways. I'm fine with that, encourage it even.
What I hate about this is the fact I'll be without flying mounts while NOT in specific areas, while traveling around (which we will be doing a LOT those first few weeks) from the different areas I need to be in for reputation with factions and where I need to be to pick up profession materials and where I need to be to use a bank/AH/Other city comforts. I'll need to do this by FLYING (!!) on a flightpath, with nothing else to do but go AFK and do something on another screen, completely ignoring the landscape I would have been paying attention to if I were actually using my own flying mount.
And not just that. It's a time issue too.
Go back in your mind to Mists 5.0 and forget the fact some areas are in accessible without a flying mount (mainly Tillers) and now imagine a typical day in those first few weeks, and doing Tillers, and Golden Lotus and Klaxxi dailies and now try to imagine that all that running around in Valley of the 4 winds, and Vale of Eternal Blossoms and Dread Wastes that you did was done on a ground mount exclusively. How much longer do you think that would have taken? I routinely had to go from 1 end of those zones to the other. It would have significantly added to the time I spent doing those things. And yes, they could get around some of that extra time spent by putting some well placed flight paths in the zone, but wouldn't that just completely defeat the purpose of not having a flying mount, if I'm going to be spending my time flying across the zone all the time anyway?
So from my point of view all this no-flying will accomplish is that I'll be spending more time AFK while on flight paths and I'll spend large amounts of my time traveling instead of getting productive things done, meaning my possibly limited playing time just got sucked up by travel time, instead of playing time.
(And I'll cut in on any nonsense about traveling being just as much part of the fun and the experience, cause it rarely is. There's a reason you are trying to get somewhere, being held up from that goal by random encounters just means I'm not getting done what I set out to do. That's a waste of time, even if it looks lovely while I am being held up, and I get a deep appreciation for all the mobs I aggro.)