Originally Posted by
Tyrean
Not a veiled wizard rant, I was more thinking about the way the games go at higher levels and how that is exciting for the viewer, but for the players it is extremely frustrating. What I am specifically speaking about is the difference in past tournaments where you have to force the flow of the game in your favor or overcome a losing game with very good positioning and a strong CC chain involving multiple players.
I feel like the game right now is too bursty and that makes it easy to score kills with very little coordination from an opposing team outside of attacking the same target and using CD at the same time to score a kill. The example I started with was to point out that the non-wizardish team (Rogue/Ele/Rdruid) was playing pretty flawlessly for the most part and was the team controlling the pace and flow of the game, but would drop losses to the wizard teams (Destro/Afflic - Ele/Mage - Monk/Priest) because the wizard team turtled until they could gib someone in a single player short instant CC like a deep stun, CS, even a single casted full fear. That idea is also true of teams with Hunters, the increase in the cleave teams like enhance/DK or even enhance/ret and it is not something that is just a problem with wizards. It is a problem with the structure of PvP.
So yeah, the tournament will be fun to watch because the damage will be high, there will be lots of almost near deaths that get saved because of good play but it won't always be the stronger team/players that win. Imagine if NBA finals was less about how well the players are individually skilled AND work together as a team and more based on what combination of shoes and headbands they are wearing and who got lucky with how the wind generated by the crowd clapping and yelling moves the shots....