1. #1

    Heroic Galakras 10man Demo Crew Help

    So we got to this fight Tuesday after downing the first 3, we have the main adds under control and towers but the problem is the demo crews. The adds seem to die so we ended up sending a healer to heal the adds along with a DPS. Now we are doing the fight again in about 30minutes and I was thinking of trying to send 2 DPS that were not part of the Tower crew to take care of demo crew's on their own and if they needed healing on the adds have a healer run up to the demo crew and heal. What is the best way to handle this mechanic?

  2. #2
    Grunt Slowdive's Avatar
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    We had 2 ranged parked just behind the small fence to the left of Jaina's Blizzard before the first tower, then halfway up the hill to the right before the second tower ready to DPS the adds but still able to help on the ground the entire time. Both were part of the tower group as only our 2 melee stayed down with a tank and healer. Our tower healer would run over to heal the friendly adds if needed.

  3. #3
    Deleted
    We have 1 tank and a healer standing /afk at the demo crew. Together with 1-2 dps, preferably ranged that can dps the adds in the middle during the downtime.

    For the second tower we simply have the people in the tower rushing to the other tower, and with the healer downstairs + 1 dps being ready to help the goblins before the tower crew can reach them before needed.

    Really no need to overcomplicate it.

  4. #4
    The Lightbringer Radio's Avatar
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    We just have a hunter/warlock combo handling it together using stun/snare/root/etc to keep the adds from reaching the goblins before they die. When they aren't killing an add they just rain death on the main add cluster from the hill. When 1st tower group goes in the hunter/lock head over to the 2nd tower to get ready. Nothing too complex.

  5. #5
    May as well address it now but the most taxing part of the fight is actually what happens when you send people up a tower. The drakes start shitting on the people on the ground and each time they get hit (its unavoidable) its 10% more damage. This will take the people on the ground close to one shot territory if the towers aren't cleared quickly. The best way to deal with this is to send a beefy team up the tower so the cannon can be occupied as soon as possible to shoot the drakes down.

    We found leaving a tank / healer / boomie and ele shammy on the ground at this time worked well because they have good offheals. The rest dealt with the tower. Your mileage may vary but just be aware its significantly different from normal.

  6. #6
    Deleted
    Quote Originally Posted by Radio View Post
    We just have a hunter/warlock combo handling it together using stun/snare/root/etc to keep the adds from reaching the goblins before they die. When they aren't killing an add they just rain death on the main add cluster from the hill. When 1st tower group goes in the hunter/lock head over to the 2nd tower to get ready. Nothing too complex.
    This but we do warlock (myself) and mage.

  7. #7
    Deleted
    We just park our ranged + healers on the hill with the adds spawning.

  8. #8
    A healer can always reach one of the demo crew from the ground without having to go up the hill. Have one healer set this as their focus. Because the demo crew share health, your healer only needs to heal the closest demo crew member (which is the only one they can reach from the ground anyway). If you do this then it doesn't matter what dps team you send there (we have a rogue).

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