For the Record I am totally fine with:
- Item-squish. In fact I wanted it in MoP after they first discussed it in Cata.
- Level 100. It's just a number, ultimately a speed-bump.
- Garrisons. Let's face it, its Farm 2.0. It's a nice solo progression thing that ultimately will only help your toon. Followers give us new things to collect.
- New inventory mangement. I play Stock UI only, because I am a MAN and I have TESTICLES. This is a QoL thing for me.
- No flying until 100. How is that different than MoP?
- A free 90. Maybe I'll go back to my old server for a while just to say "'sup."
I am only OK [meaning I can live with it if I must] with:
- The enemies in this one. They look boring as hell. After fighting demons, then death, then flying death and negative emotions turned Godzilla I get... brown orcs. Absolutely underwhelming. The Mantid and Mogu were more menacing. My monk is panadaren and Alliance. On the RP side of things I'd chase down Garrosh, but after that?
- An alternate universe Draenor might be worth exploring, what I have seen so far is yawn-inducing. Quit claiming you did it from scratch Blizzard, basing it off an original design IS NOT FROM FUCKING SCRATCH!!
- Crafting changes. Build from bank is fine, some tradeskills (looking at YOU Leatherworking!) need some serious help. Look at some of the sub-60 recipes, they require more mats than things we make in Pandaria. There should be Pandarian style catch-ups in place for the skills they didn't get to in MoP.
- Stat changes and rare stats. This one might get erased from the list depending on further info. You get rid of stats no one uses or like to use, yet I saw no mention of PVP only stats. As it stands, those remaining make no sense either. The new stats are intriguing and confirm my beliefs that SoO trinkets were the test market for them.
I am having a problem with:
- No metas and reduced sockets. I think they should stay, I really do. Better yet, make them all from here on out like Wrathion's Crown of the Heavens... IE give them all a compelling proc. OR do it like D3's gem system, instead of bare-ass stats give each socket a value that changes depending on what color gem is inserted.
- Bonus stats. I hear set bonuses may be going too, need confirmation.
- No flying until 6.1. That is a HUGE one for me, it sounds so absolutely asenine I doubt blizz would actually do that. Upgrade to deal-breaker if so.
- The whole panel anti-advertisement thing. You fumbled on a lot of questions, so much so that I felt like you didn't even know or care what direction this expansion was going in. Next Blizz-con, I suggest actually showing up. With Enthusiasm and maybe a touch of professionalism. Harsh, but true. It doesn't instill a lot of confidence.
Ultimately, my deal-breaker is:
- Buh-bye reforging & evolving gear. Anyone who played a monk since 5.0 knows that the evolving gear system can not possibly work without some way to change your stats other than dumb luck [reforges]. All I'm getting is we'll have to settle for whatever stats the game gives us on a drop or you are SoL. Likewise, the instant an ability or forbid even a mastery has to change, how will the gear change with it? Will it even change at all? Taking away customization options in a game that is nearly a decade old? It's worse than ret-conning lore IMO.