did blizzard mention why they went back to the 10 level formula? what didn't work with a 5 level expansion?
did blizzard mention why they went back to the 10 level formula? what didn't work with a 5 level expansion?
Milk was a bad choice.
2013 MMO-Champion User of the Year (2nd runner up)
"Let's see. There are monkeys that evolved into men and monkeys that didn't. Just as well, there are men that remained men and men that evolved into something else. Do you really think humans are the ultimate form of evolution? How arrogant."
--Kakurine, Evil Zone for PS1
b.c they felt if offered a better leveling experience and felt less grindy basically. Its the illusion that if your "dinging" more often it feels less like a grind even if its the same overall increase in XP as 5 levels would be.
Its one of those old things that I actually approve coming back
This, when it takes you 5-6 hours as an experienced player to get one level (89-90. Pre nerfs) it feels extremely Grindy and unrewarding. With 10 levels it gives the illusion that your being rewarded more for your efforts even if its still taking the same amount of time to complete the content (85-90, 90-100). Personally I prefer 10 levels
It it takes, lets say 20 hours on average, to reach max level when an expansion is launched, what difference does it make if it's 5 or 10 levels?
wtf, how are you not banned for that sig?
Tbh, I didn't find 89-90 particularly grindy. I got most of Dread Wastes done (Every chain + Klaxxi to honored unlocking a couple of extra Paragons, minus Mazu's chain and the paragon attached to that) and I actually enjoyed it. I definitely agree that 84-85 was a grind, the only reprieve in comparison was that CoC gave you a reasonable chunk that the Pandaria one didn't, as it requires 90 (I think? I know I've never done it before).
None, it's about perception of speed. If people feel like they're progressively leveling up every 2-3 hours as opposed to every 4-5 they'll subconsciously think "this is going faster" in comparison to previous experiences.
Better flow I imagine. Not having to milk the last level for two and a half zones and allowing them to slowly hand out the "permanent buffs" as they go. It also allows them to start with smaller stat increases, keeping the curve flatter after squish.
You either die a Varian, or live long enough to see yourself become a Thrall...
Plus, more of these apparent spell alterations with more levels. Should be fun.
100 is a nice round number, and it helps eliminate speculation that the game will "end" at lvl 100. When you reach it in WOD and there's quite clearly more expansions / content ahead, it'll put to rest that notion.
10 levels taking the time of 5 feels better than 5 levels taking the time of 5.
What's been the only expansion where the max level has ended in a 5? Cata.
What's the expansion that is widely regarded among the community as the worst? Cata.
Blizzard's just taking extra precautions.