warriors:
-disrupting shout talent now replaces pummel.
-mass spell reflection talent now replaces spell reflection.
-spell reflection now only reflects one spell.
mages:
-reduce ice lance damage.
-buff frostbolt damage so they are once again a casting class.
-make FROSTjaw, FROST nova frost mage only. give fire mages another cc. (not alot tho.. they alrdy have sheep, combustion impact, dragon's breath etc...)
- mages now have one iceblock with a 2 min cooldown .
- blink no longer removes stuns.
- deep freeze has been removed from the game.
- remove glyph of ice block.
- mages can no longer cast Invisibility.
- ice block now lasts 6 seconds.
- water elemental now takes 4 seconds to summon.
druids:
- heart of the wild healing nerf for moonkins and ferals and damage nerf for resto druid (cuz you know... 125k bites..)
- displacer beast no longer increases speed by 50% for 4 seconds.
- might of ursoc is now feral only.
- druids no longer get intimidating shout , ice block from symbiosis.
- healing spells now cost mana (lol..)
priest:
-psyfiend removed.
-priests no longer get cyclone from symbiosis.
-spectral guise is removed.
-dots hurt more.
-less absorbs (honestly..)
-dominate mind now requires the priest's energy, losing 2% health every second.
hunters:
- remove the goat from the f-ing game
- feign death no longer interupts casts.
- hunter now have one deterence with a 1.5m cooldown
- deterence now lasts 6 seconds, up from 5
- wyvvern sting now lasts 3 seconds.
- camouflage requires the player to not be in combat.
- trap now has a 45 second cooldown, up from 30.
- glyph of mirrored blades now causes deterence to last 3 seconds.
paladin:
- turn evil change has been reverted.
rogue:
-blind now lasts 4 seconds, down from 7.
-glyph of garrote has been removed.
-subterfuge has been removed.
-paralyptic poison has been removed.
-cloak of shadows now has a 1.5m cooldown.
monk:
- mw monks should rely less on healing sphere.
- touch of karma now lasts 6 seconds.
- fists of fury now deal less damage.
shaman:
- elemental blast nerf
- ascendance nerf
- buff to enhancement's normal abilities.
- spirit wolve damage has been increased
- lava burst damage has been increased
- lava burst can now proc once every 6 seconds
- hex now has a 30 second cooldown but lasts 5 seconds.
- healing tide totem nerf.
- nature's guardian now decreases damage done by 30% instead of a 25% maximum health increase.
death knight:
- anti magic shell makes the death knight immune to all spells for 6 seconds but the cooldown is to 1.5m.
- icebound fortitude now has a 1 min cooldown.
warlocks
- chaos bolt is no longer affected by backdraft.
- chaos bolt now has a 2 second cast time, unaffected by haste.
- blood horror can no longer be spell reflected as it is not a spell.
- gateway is now a protected cast.
- doomguard and infernal can now be used in arenas.
- malefic grasp is removed and replace by shadow bolt.
- dots hurt more
- soul swap now has 10 second cooldown.
general:
-interrupts made when a player is casting are now maximum 4 seconds.
-healing nerf.
-fear braking when you take 15 % of your total health.
something along those lines, i think it's pretty clear what class i'm playing and many people will hate me