Originally Posted by
Myxel
Talents
1. Presence of Mind
2. Temporal Shield
3. Doesn't really matter, you won't make much use of this tree.
4. Greater Invis
5. Living Bomb
6. Invocation
Glyphs should be the same, Glyph of Armors is usefull tho'.
In the start of the fight use your cooldowns like you usually do -- When Combustion and Presence of Mind are back up, save them for the intermission. As the Intermission is about to start, make sure you have a Pyroblast! proc and rush towards your group of adds. Use a profession CD if you have one (Synapse Springs et c) and cast Living Bomb followed by your Pyroblast! Cast Presence of Mind Pyro and Combust just before it hits, spread your DoTs via Inferno Blast and use your Counterspell wherever needed.
If you ever don't get a bubble in a intermission, you should use either Ice Block and/or Greater Invis to mitigate/avoid the damage of the first 3 or so smashes. After that raid CD's should keep you alive.
Depending on how you deal with the Empowered Whirling Adds you should approach it differently -- If you use a Brewmaster Monk to kite the adds then you should be very cautious with how you use Inferno Blast, spreading a high Ignite et c is something that can easily wipe you. The only spell you should ever see damaging those adds is a DPS cloak since it's uncontrollable.
Make sure you get your second Alter Time off whenever your third Combustion is coming up, allowing you to push two Combustions in during that phase and thus, pushing damage as much as possible since all damage from now on can help decide how your Phase 3 is going to look like (I.e, negating the last Whirling just before Phase 3.)
Other than that just make sure you'll have a Greater Invis ready for Phase 4, incase you need to take double stacks of the Malicious Blast debuff on either the 2nd or 4th Malice.
Good luck!