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  1. #41

  2. #42
    Quote Originally Posted by Kreeshak View Post
    they are getting annoyed easy (which enhances my satisfaction).
    So... what you are saying is that TI is great because it caters so well to douchebagery?

    I think Blizzard may be on to something here. Let's create more content that makes it easier for players to annoy each other because annoying others is the greatest form of pleasure. Surely this must be the way to win back subscribers!

  3. #43
    I guess TI is great content, but I stopped going there in week 2.
    It offers nothing, unless you want to pvp or do achievements.
    Feels odd to say this, but I'd prefer dailies :P They atleast kept me going back to the zones for what a month+?

  4. #44
    Over 9000! endersblade's Avatar
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    Oct 2010
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    Quote Originally Posted by FBWA View Post
    Biggest turd ever Laid? I take it you never have played friday the 13th on NES?
    Or ET on Atari.

    I think Timeless was a good step in the right direction, but I don't think they implemented it properly. Worst idea ever? Hardly. Allowing you to make an account on MMO-C probably tops it.
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    Except maybe Morgan Freeman. That man could convince God to be an atheist with that voice of his . . .

  5. #45
    I only have two issues with the Timeless Isle:

    1-I think that every mob on the isle should share tags, in the same manner as GW2. As it is, the isle promotes people having to fight for mobs, which isn't good for community, imo.

    2-I think the rares should scale significantly higher (or simply have more base HP). Nothing more infuriating than hearing a rare called out as being up, only to have it die in about 4 seconds. Heck, on most nights you're lucky to even get the tag if you're nearby because there are so many people crowding the mob as he spawns-at least on my high pop server.

    Other than those two things, I hope they continue making similar zones.

  6. #46
    Blizzard has admittedly made a very big mistake with putting way too much mandatory dailies at the launch of MoP. As a result of their error, we are now getting the opposite side of the spectrum with no structured content at all in patch 5.4.

    I understand how Timeless Isle can be appealing to some people but running around aimlessly whilst waiting for stuff to spawn is the worst game design I could probably think of. The only thing I do there is the two dailies.

    I like the direction, structure and pacing that dailies provide and I am very disappointed that there will be hardly any dailies in WoD.

    Different players will like different things. Therefore Blizz should provide a variety of options at max level in WoD. Include some Timeless Isle style content but also include some dailies. Just make sure that none of it is mandatory and that players have a choice.
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  7. #47
    Timeless Isle works a lot better if you play during really late hours when there's much fewer people there so every time a rare spawns and gets announced on chat there's time to actually get to it.

    They could eg. make rare hitpoints scale with the number of people in the area or give them a delayed spawn event (or just make them immune for the first minute or two for a quick and cheap solution).

  8. #48
    Quote Originally Posted by Nebmyers View Post
    False. The sole reason why LFR is 'unplayable' is because of the people behind those characters.
    Disagree, the same players managed to kill the TOT bosses. SOO lfr is easy as piss and people still wipe because dps is so low. Dps is low because people are wearing 496 gear with terrible stats

  9. #49
    gank your own faction, what not to like?

  10. #50
    Quote Originally Posted by Battlebeard View Post
    That's a very excessive effort to tell us that you don't like the Timeless Isle. But that separates you from the "lazy and bad", right?

    No, really. Lots of text, little perspective. You don't really get it.

  11. #51
    in the time it took you to write this crap you could of killed a heroic boss u baby.
    grow up.

  12. #52
    Warchief MrKnubbles's Avatar
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    Mar 2009
    Gainesville, FL
    It's ok but there's not a lot of depth here. There are some rare mobs and a boring rep grind. That's about it. I really wish they had daily quests and unlockable content like Quel'danas to keep players interested in it since this is the only content we will have for the next 6 months.

  13. #53
    I loved its design to bits. The fact that Draenor will be one massive huge Timeless island with secrets and events is one of the things that is keeping me glued to WOW.
    It's a matter of personal opinion, like many people said. Why is your need for validation so strong?

    anyway, just to make things clear:

    Quote Originally Posted by Battlebeard View Post

    Supports the lazy and the bad
    I should say more about those 496 items. They are really easy to obtain.
    If -after solid months of ToT- level 496 gear with random stats was a good upgrade for you then....

    I'm sorry, I wish there was another way to say it.

    You are the lazy and the bad.

  14. #54
    I tend to agree. The worst bit of GW2 is the champ train and Blizzard copied it. And made it worse. And did a bad job of it. If this is a flavour of how end-game content is going to be implemented in WoD, it may be the first expansion were i unsub straight after levelling.

  15. #55
    Herald of the Titans Pancaspe's Avatar
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    Sep 2010
    Los Angeles
    Count me in as a lover of Timeless Isle.
    @Ghostcrawler:Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data.

  16. #56
    i enjoyed it quite a bit.

    It was also a test bed for the system that they will improve on based on the data of how we played it (along with the system used in kasarang and in barrens) . Blizz has already stated this is what they were doing and that WoD will have a more refined version based on our feedback and the playing feedback from watching people do timeless isle/barrens/kasarang.

  17. #57
    Timeless island stands as an abominable symbol of pure grinding work.

  18. #58
    Quote Originally Posted by bregtann View Post
    So... what you are saying is that TI is great because it caters so well to douchebagery?

    I think Blizzard may be on to something here. Let's create more content that makes it easier for players to annoy each other because annoying others is the greatest form of pleasure. Surely this must be the way to win back subscribers!
    On that particular case they are the root of the problem though. They had the false perception that being in a high pop faction would mean they would endure less world pvp or they would be the aggressors on the minority faction. In reality they should have sticked to PVE servers. It's very rare to my experience that someone is annoyed by timeless island world pvp. That makes up for the extra satisfaction for those that do get annoyed.
    Quote Originally Posted by rhorle View Post
    A Daily quest is about as much effort as organizing 20 people.
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    Brian may answer differently, but I would say mages are hard to counter for average players but easy for great players.

  19. #59
    Worst thing in any game EVER.... yea think thats a bit of an over statement but whatever. In my opinion its a great addition even if I personally dont enjoy it.

  20. #60
    why is it a problem people having decent gear ? is that the only proof you have to yourself, that you are more skilled ?

    i personally couldn't care less if blizzard had characters starting fully equipped with gear that scales as you level all the way to heroic gear, wouldn't care in the slightest, would you ? ahhhh that's right your special snowflake status may be revoked.
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