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  1. #241
    I still wake up in a cold sweat every night, the nightmare I have is always the same...

    "Lalala I'm a pretty elfy hunter collecting flowers around the timeless isle, oo that looks like a golden lotus over there!!"
    < A great shadow descends upon me >
    "Flutters we better get out of here, I think we have grabbed one of the mobs attention... yes it's chasing us.. RUN!!!"
    I start to run, I start to gain some distance on it
    "We're almost away flutters we can do this!"
    FIERY CHARGE HIT YOU 250,000 DAMAGE
    FIERY CHARGE HIT YOU 250,000 DAMAGE
    "I can't fight it, I was supposed to be here to get timeless gear on my hunter :'("
    FIERY CHARGE HIT YOU 932,184,018,383 DAMAGE (818,381,203 OVERKILL)


    ... bloody fiery charge.
    Last edited by Anzen; 2013-12-03 at 12:13 PM.

  2. #242
    Timeless Isle serves its purpose very well. Those who wanted gear for alts can get it. Those who want to upgraded gear for the slots they've struggled to upgrade can get it. Pet collectors can get pets. Achievement whores are kept busy. World PVP is available again, albeit for a short time only. Those who enjoy grinding are well served with the rep and rare item achievement. The only people who aren't happy are the "I want everything now" crowd. Good.
    Dragonslayer Hoddie - pretending to know what I'm doing!

  3. #243
    The Isle was a major convenience to me when I came back to the game. I reupped a couple weeks ago, leveled to 90 with my Warrior and just a few hours afterwards I was able to get nearly a full set of the 496 gear, which allowed me to pick up where I left off in my guild. I was able to jump in to ToT and even SoS flex with my guild the very next day. I can see why some players would dislike the idea of the isle, but for most I can see it as more of a huge convenience for their alts. I personally could care less about grinding coins for items, but It'll be nice when I decide to level my Blood DK too.

  4. #244
    Quote Originally Posted by Immitis View Post
    the idea of timeless isle isnt to grind coins to buy things.

    the coin grind is there for people who like long grinds like the bonewhite primal raptor, the insane achievement, ect ect.

    theres a couple things casuals can buy if they are low on luck but overall its there to be completed by grinders or as a long term goal.

    the point of the isle is a bunch of small events, a rare popping up, some kind of item showing up that lets you fight someone, little treasure chests hidden away, secret doodads, a bit of platforming.

    its basically a mish mash of all kinds of shit like a little party everywhere you go.

    timeless isle was basically a shitstorm prototype of warlords.

    think of draenor as being a giant, less compact timeless isle with all those rares, all those treasure chests, all those doodads and npcs and hidden thingamabobs spread out over entire zones
    This.

    Essentially, Pandaria was a prototype, Timeless is trying to refine it. If you remember correctly, Pandaria started out with various little "things" you could find all over the continent, from lore bits to random weapons, items and curious things like the Fishing Charm and Kafa Press, and the various rare mobs to kill. It seems Blizz likes this formula, so they used it again on the Timeless Isle and I'm betting Draenor will be loaded with treasures, rares, discoverable dailies/random dailies, etc.

  5. #245
    If you think Mindless Isle was bad then just wait for Draenor, an entire continent worth of content that you will be bored of in 18 days!

  6. #246
    Quote Originally Posted by Doombringer View Post
    This.

    Essentially, Pandaria was a prototype, Timeless is trying to refine it. If you remember correctly, Pandaria started out with various little "things" you could find all over the continent, from lore bits to random weapons, items and curious things like the Fishing Charm and Kafa Press, and the various rare mobs to kill. It seems Blizz likes this formula, so they used it again on the Timeless Isle and I'm betting Draenor will be loaded with treasures, rares, discoverable dailies/random dailies, etc.
    And that's fine as long as it's not forced. The biggest issue in MoP at launch was dailies required for everything, with rep gated behind dailies and gear behind that rep gated by dailies, and the gear was garbage. I fondly (not really) recall how they had to hotfix the JP gear almost immediately because it was pointed out that by the time you unlocked all the rep to get them, 450 gear would be totally useless.

    I wouldn't mind being able to discover optional dailies for something that helps you out, maybe it gives a nice rep bonus or a nice consumable or whatever or they're fun optional dailies like Cloud Serpent, as long as they aren't required for anything. I'd rather see them gate all gear at Honored or even Revered, and make it so you can either hit Honored or get close to Revered just by doing the quests in the zone, with some extras at the end, and kept Exalted for cosmetic things, pets and mounts that do not in any way, shape or form affect gameplay. Something like pre-raid gear at Honored (equivalent to heroic dungeons to fill gaps) which you can get by finishing the related quest chain, and T17 level at Revered, with Revered requiring more than just dailies or grinding to hit.

  7. #247
    I like it! You stay as long as you feel like, you can put as much effort as you like in the quests. Plus the mobs are hard enough to serve as "practice dummies" for my DPS toons =)
    Some characters I geared up via LFR instead, but geared 4 of them in timeless isle. One of them I put some more effort in.

  8. #248
    All the time you took to write about how butt hurt you are and you could have finished the place. Ill admit it was a fairly lame content patch that just bough the devs some time but no one makes you do what you don't want to. I finished the isle except 'need a bigger bag' and I don't plan on ever going back but your sentiment sounds like some one stole all your lunch money and gave you a dirty sanchez. I mean you are one mad teenager. Find an electrical outlet and stick one of your body parts in.. that might make you feel better. Whats to complain about free loot for all your alts? Worst content added imo was the stupid reconquest of Gnomergan.. personally I would have let all the gnomes burn.

  9. #249
    "Worst idea" is a bit strong, the Timeless Isle actually has some cool features and ideas...

    I really hope it gets improved if Blizzard intends to make the entire endgame of WoD in the lines of the Timeless Isle, though... It would be very shallow if they didn't.

    I would like some Thunder Isle exploration with a bit of Timeless Isle and 5.1 questline on top. And some dailies too, without overdoing it.

  10. #250
    Scarab Lord Lilija's Avatar
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    Quote Originally Posted by VeganHunter View Post
    For a week it was fun, but now I think it is killing the game. I only go on Tuesdays now, in hopes of a better drop from Celestials.
    I get it, you don't like it. But how on earth it's "killing the game"? It's optional content which is actually pretty enjoyable for a lot of people (according to main page poll from yesterday).

  11. #251
    the idea of timeless isle is nice but im just there for ordos and celestiels to get my weekly box of gold x2. after getting all the 496 tokens across all toons.. its pointless now to even bother with the bloody place. and speaking of bloody. i pity all the coin farmers and farmers to be when timeless isle ends up with only 1-2 people on it in a week or so. most people just come by once a week for ordos/ cels and then head off.

  12. #252
    Deleted
    Timeless Isle > Daily farm, anytime. I go there for 200 valor and lesser charms, which is done very fast. IoT was a pita.

  13. #253
    This island sucks.

    - It´s too far off. Perhaps I would use it with a portal. But even then probably not, because it offers not much I can´t get somewhere else as well.
    - Why aren´t there any Celestial buff-stones on the higher grounds? I don´t need a buff for 1,2m hp mobs. But such a buff would be welcome for fighting the Ordos mobs.
    - Ordos. wtf. Why does a trash mob drop warforged nhc gear?
    - What´s that stupid PvP idea there? Why isn´t PvP not connected to the grind? PvP should be easier the more you grind. But like that? It´s the lamest low skill ganking area ingame. Not to mention the broken PvP-Gear.

  14. #254
    Where did this sudden claim that every mod dazes you every time even when you're on a road traveling from point a to point b start?

    I think I've been dazed on a ground mount in MoP 4 times max and I've had whole packs of mobs chasing me. TI I got dazed once. This daze claim people are using for the flying restriction and why TI sucked is just ludicrous.

  15. #255
    To be fair I've really liked the timeless isle, if it wasn't for the yolo trains of people running round in raid groups 1 shotting people left right and centre, and mobs repeatedly fiery charging people seemingly never resetting so you're forced to kill them every time you aggro one, I woulda said this is the best patch event to date

  16. #256
    Quote Originally Posted by Battlebeard View Post
    Hi!

    I just had it now with this island and wanted to see if anyone out there would agree that this is the by far worst idea Blizzard ever had. Some people like this island but personally I truly hate it. I want a stronger word then hate, because I hated Isle of Thunder too, but this is literally ten times worse. I'm gonna state some reasons to see if anyone agree with me. I should say that more or less also played this game since launch actively and engaged in everything the game has to offer. Please read thoroughly before you reply.


    The idea of Timeless

    The main idea of this island was to implement an island with a common new reward system, with so called Timeless Coins which was obtainable from different sources. The idea sounded, well decent I guess, but they failed miserably. The amount of time it takes to get some coins is not the problem. But the problem is that is basically Nothing to buy that has any value. You can buy the 496 gear but they also drop everywhere and some are even guaranteed from some chests. I never bought one single item from the shop, yet all my alts have full 496 gear (those who needed it) for both MS and OS and I constantly now vendor these. So to sell these tokens for coins seems kinda unnecessary. You can also buy the 535 item, Burden of Eternity, but it cost 50 thousand coins. To get 50 thousand coins takes a long time, and who in their right mind would grind 50 thousand coins rather then go for Raid Finder of Flex. What were they thinking... The only other things you can buy, which was the only items I cared for was One single pet, One single mount and a teleport trinket. And they all required reputation that takes forever to grind. In conclusion, worthless currency, which was boring to grind and by far not worth the effort.

    Supports the lazy and the bad
    I should say more about those 496 items. They are really easy to obtain. There are over 30 small chests and a few bigger chest which has a very high chance of containing them. The chests are not account wide so you can visit with all your chars and claim lots and lots of those gears. They are also account bound so you can simply send them to your alts as well. "Nice free epics" some might think. But one of the biggest problems this game has had since around WotLK is that it caters to the lazy and the bad instead of the dedicated and the good. People will never get better if they don't face any challenge. They will never get better if they are not forced to learn. They will never enjoy the game before they are getting better. If they don't enjoy the game, they will un-sub and this game will loose more subscribers. Blizzard has the very wrong tactic here. They think that handing out free stuff, like these items, LFR, Scenario loot, which is easy loot, is the solution. It is not. If anything, it should be harder to get loot with more patches, not easier. Right now, old tiers are dying because no one need them. And seriously, if you ONLY fly to an island and loot some chest for your gear. How can you gain any skill or knowledge. Free gear comes with no experience. That means that bad and lazy people will be more common and spread to other areas in the game. There is a reason LFR sucks beyond belief. Those players never learned the game cause they never HAD to. This island makes ANYONE regardless how inexperienced or bad they are to access more parts of they game. This is not good for them either. Since they will just be hated and suck, they won't enjoy the game and they quit. Adding 496 item level gear (which also has terrible stats) was a huge fail from Blizzard.

    "Huolon 100%... Houlon dead"

    Second is the rare mobs. Why was it necessary to add so many? Isle of Thunder had many problems, like awful terrain and way, way, way too many mobs who dazed you wherever you went. But at least they had a decent amount of rares. Here its 20+ and they are spread. You might think that is nice, something should always be up, but NO. They never drop anything for the achievement "Going to need a bigger bag" and they barely drop any of the 496 gear, therefore, they are always wanted. There is always someone camping them (on medium/high realms at least) so they are basically never up more then a few seconds. You spend almost your entire time on this island running between dead rares. It's just ridiculously boring to run between corpses with no rewards for it either if you manage to reach them.

    This place sucks...

    Thirdly is the terrain and design. What were they seriously thinking when they placed out the mobs. The grass area has more tigers then it actually has grass. Can you go anywhere without aggroing something? Doubt it. Not to mention the cranes or other mobs. How hard is programming a flexible world, which increase number of spawned enemies depending on how many people that are near that area. Many people are on the island but almost no one kills random mobs so the numbers stay crazy high. And also the terrain. The trail up to Ordos Sanctuary is a joke. Fall down and you have to run a mile to get back up. It's a minor point I know, but I just think it could have been more accessible. Also the tauren enemies of Ordos wander the roads and guard entryways. Whatever happened to "If you follow a road you are less likely to encounter monsters"?...

    ...and you never leave it
    Next and most importantly is the never, ever, ever, ever, ever ending grinds. People said they missed Vanilla grinds but Blizzard took that to literal and added useless grinds that I doubt many like. If you are an achievement hunter or just interested in doing as much as possible in game or feel the need to do the grinds for any other reason, you will have a bad time doing so. Why are they adding things that no one could find fun? Grinds are worthless unless they are meaningful. Linear, repetitive and boring grinds like the ones on the island are completely worthless. I speak of many. I do not count grinding timeless coins because you can never be "done" with it really. I mean grinds you can complete. Fire Watcher, which require you to get 2000 Bloody Coins is one of them. What is this, seriously. Blizzard turn you against your allies. Whatever happened to the community of the game? Whatever happened to playing together? Whatever happened to Alliance versus Horde? This is against Everything WoW should be. And worst of all, it takes countless hours of mainly farming people who are busy fighting other things, or scouting AFK people or just being a dick in general and snatching kills. Two thousand is needed, 500 would have been much more then enough. Then there is the reputation grind of course. Killing an endless amount of tauren mobs for small rep. Same mobs. Over and over. So boring I can't find words. Why was this grind needed when the reward is a not so cool mount and nothing more... The lat major grind is the worst one. The horror of this one is indescribable and I will give it an own paragraph even...

    The biggest turd ever laid
    I speak of course about "Going to Need a Bigger Bag". This is an abomination to mankind. What kind of sadistic, sick people came up with this one. This achievement require you to collect a trillion rare items which mainly drop from the rares, which I already mentioned, are almost always dead. The drop rate varies from below 1% to 4% or so for most items. I have only seen a few people in the world who has done this and these people are top 50 worldwide achievement collectors as well. I am not saying it should be easy, but this goes to far. Never has I seen in Any game I ever played an achievement this stupid. It forces those who care for achievements to spend hundreds and hundreds of hours on this island doing the very same thing, running between rares and hoping for that item. An insane grind based on RNG... How could they have come up with this? I can't find more words of hate for this achievement but anyone who is going for it will see that it's a living hell.

    Conclusion
    So, to wrap this up. This island has seriously not brought anything good. It's an abomination to the glorious game that is WoW. I hope someone agrees with me. I'm afraid that Blizzard don't consider this the huge fail that it was and will continue like this. The fate of the game is depending on the new expansion and if WoD fails like this island, and copy it's style, I seriously believe it can be the end of the game. The dedicated veterans will drop and left will only be new players who doesn't want to learn and only want free epic items. This island was perfect for them but bad for the quality of the game. I will try to spread this to Blizzard as much as I can, hopefully someone can see that people are displeased, and I hope someone agree with me.

    Last words, Timeless Isle is the worst idea created for any video game in the history of gaming. One of the best games add one of the worst ideas ever. Sometimes I wish they keep doing things like this so that the game die, just so the the responsible people can lie sleepless at night and wonder about the abominations they killed a great game with. Screw this island, I'm going home to Ironforge!
    I read that entire thing, because I thought to myself "he wouldn't type all that unless he was actually going to say something useful by the end."

    I was wrong

    If you don't need it or enjoy it, don't go out there. I never needed anything from there, so I don't spend much time there. But if I were a more casual player, I'd probably have a blast.

  17. #257
    Deleted
    Quote Originally Posted by Battlebeard View Post

    Supports the lazy and the bad

    ...and you never leave it
    Next and most importantly is the never, ever, ever, ever, ever ending grinds.
    You must decide between support the lazy and the bad or a never ending grind..... people who grind endlessly are most likely not lazy at all and derserve some nice epics for their alts...no ?

  18. #258
    Merely a Setback Trassk's Avatar
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    Timeless isle is, basically, the blizzard developers showing how little fresh ideas they have, since they need to copy concepts from current popular mmos and inject it into there game.

    "People played and enjoyed guild wars 2, lets make content with that theme!"
    #boycottchina

  19. #259
    Scarab Lord Lilija's Avatar
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    Quote Originally Posted by Trassk View Post
    Timeless isle is, basically, the blizzard developers showing how little fresh ideas they have, since they need to copy concepts from current popular mmos and inject it into there game.

    "People played and enjoyed guild wars 2, lets make content with that theme!"
    And how is that different from what they were doing from the start? ;P Blizzard always copied ideas and did it well. Other devs on the other hand were afraid of that taking it to the extremes (I remember friends playing GW complaining years back that they don't want to make AH in GW "because WoW does it" :P )

  20. #260
    I did celestials... and Ordos twice. This place sucks I'd rather avoid it. I started doing pet battles instead of grinding the mobs over there for Lesser Charms.

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