This is a bit close to another few threads but anyway...
This is not about picking which is the best strategy etc I just want a full list of all the strategies done. If you can add any different strats for the phases (123)
This will help me cherry pick the strat that will cater to our stronger points (and away from the weaker ones!)
If you treat the room as split in half because of the Ironstars then you could say each tactic below can be copied on the other side (mainly for phase 1 and pulling the boss and the adds that come)
Benefits to the throne side, you can use the throne area (desecrates), you can pull the boss and get into position quicker so more dps on the boss.
Benefits to other side are that the tanks can collect the adds (phase1) easier as healers are not close to the spawn points.
You can run with 2 or 3 healers - generally it seems accepted it is easier with 2 healers due to killing adds / transitioning quicker so you dont have to deal with as many empowered abilities.
You can 1 tank the fight - can roughly do the same strats as below but need a pally (dps or healer) with "Hand of Purity" to negate the tank dot damage in later phases - you will probably need 3 healers for this. On the transition when the groups need to split you need something that can tank the other add (rogue with evasion etc) I am not sure but could all the raid go one side kill the add then come around to the other and kill it as well?
Not seen this one but could you 3 tank it with 2 healers - if you dont have an atonement healer then you get more dps this way (than 3 healing it) and its probably very easy to heal the tanks in phase one as 2 tanks can share all the adds. Phase 2/3 could 1 tank pick up all the enpowered whirlwind adds so you dont have to kill any of them? (even if you get 3 whirlwinds (3 sets of adds) - I dont think these adds hit too hard,as a healer i can let one beat on me while i kill it) or you could kill a couple of easy target adds each go and let the tank run around with the rest? Would be interested in hearing if anyone has any experience of 3 tanking this fight?
Phase 1
One of the normal tactics is tank the boss around the middle and have 2 stack points for range - drop desecrate move to other - kill weapon. Kill one engineer that would send the wheel down on your stack points / knock back adds into fire. Continue to end of phase 1.
Similar to above with one stack point and after desecrate stack on boss - kill weapon and move out to the same point again. Engineer is the same as above.
You can have all range stack or just 3 players (minimum number needed for desecrate weapon to target them) - whilst having 3 stack is better for dps you have to make sure all other players are very close to garrosh (as in on top of him) to make sure you dont get desecrate on a melee at max melee range etc.
You can do any of the above strats and kill both engineers, it saves some damage from the ironstar explosion but means you have to send two dps to kill engineerss and you have to kill the adds yourself rather than knocking them back into the ironstars (so less dps on the boss).
All Transitions - get upto Garrosh asap - collect the buff on as many peeps as possible - not got much to say for these. Group1 left 2 right if needed. Stack boss for aoe heals. Get him down and back to next phase.
Phase 2
Similar positioning as phase one - get the range group ready for desecrate - some guilds kill the weapons and some spread them around the room / throne area and dont kill them.
All stack for Mind controls - interput / stun / fear etc
Whirling Corruptions (& Empowered) - all move away from the boss (bar tanks probably) to stack point - heal through it. On empowered move away to designated area and spread - move out of purple swirls - kill your add asap.
Then range group get ready for another weapon - repeat repeart to next transition.
Transition as before.
Phase 3
Desecrate placed well - do not kill it. Stack MC (can only interupt now) / move out spread for empowered whirling ....... at this point you can kill the adds or what seems the best scenario is the off tank picks up all the adds and dps just concentrate boss (and get into position for the next weapon. How hard do these adds hit - could 1 tank take multiple waves of them (thinking 3 tanks here again) - could you have a 3rd tank collect them all and the boss tank taunts them one at a time for the dps to aoe down. Means a bit more work for the tank but makes it easier for all and less messy?
I know (or think I know) what the best tactic is that most guides but if anyone has seen / done any other tricks / different strategies I am just trying to get a list of them. So anything different than above please reply
Thanks