Originally Posted by
NoShelter
I'm a pre-bc player with almost 19k achievement points. I quit before MoP, and have recently returned. Not bragging (nothing to brag about anyway), just listing credentials.
The reason I quit is because my friends slowly disappeared, and not many new friends were made due to the importance of guilds being diminished since BC.
In BC, guilds were strong. Players didn't hop around as much. You needed your guild for attunements, for dungeon groups, for raids, for all those crafting mats and gems that were collected by the raid leader. Not to mention all those dkp points you had stored up! Remember when somebody leaving guild was a big deal? Remember the great friends we made, who weren't disposable at the drop of a hat? Remember the epic feel of killing Illidan with the same people you killed Ragnaros with?
I do. That feeling is what made vanilla and BC great. That feeling is what's missing now.
In my humble (and probably unpopular) opinion, sub numbers are down to pre-bc levels because all the nifty changes actually hurt the game rather than helped it. Not all changes were bad, I think blizz has done a great job with class balance (maybe not warriors in pvp) in this xpac. It is time to undo the "quality of life" changes that weakened guilds in general.
My wish-list for WoD is this:
1.) Attunements for EVERY raid.
2.) lfr/lfd GONE, and replaced with a blizz version of cross-realm OQ.
3.) queueing and porting to dungeons GONE. You must fly to the stone, and fight to hold it.
4.) built-in optional dkp bank system for guild and raid leaders to use
5.) world PvP: it isn't something you manufacture with special zones and cute rewards. It is something that players make, not developers. No amount of mounts or trinkets will bring players out of the city to kill eachother. It happens when theres no other choice. You want to raid tonight? Then your raid must fight your way into the door.
These things are what your old-school players want.