The developers have a sense of humor-- which means it's not as serious as you think it is.
You think stuff like the Hydralisk was one small thing, but if you look at the other tens of missions you can fish out a bunch of weird stuff in them as well, including Wirt's Other Leg, The Butcher, the Uber Fish, the Secret Society of Sasquatch, the Penguin King (who dances for DK Arthas, of all people), a ghoul named Timmy, a critter with 100% evasion, and of course, hidden Pandaren. Those are just some of the better-known ones.
I never said they were the same organisations.
What I said is:
This game is based on horde vs alliance from the beginning.
This was his answer:
A GIGANTIC strawman. I never said it was the same organisation, never said the horde in wc2 was right or wrong or evil or good, never said anything like that. Didn't need to add that kind of depth to the discussion.Or Warcraft 2, where "The Horde" didn't even actually exist yet?
Disagreeing with everything really. MoP had more immersion and better storyline than Cataclysm had. In Cata I did not really feel the story unfold, in MoP I did really.
Seeing events build up from the moment you land in Jade Forest, to Kun-Lai Summit to Dread Wastes. Sha presence and the build up to the Garrosh story. I really enjoyed it and in all fairness it never felt corny, with the exception of the occasional joke, but that's good to change the pace and mix it up a bit.
Umm, I hate to point this out, but I dont think you actually understand what the word "ret-con" means. Ret-con refers to Retroactive-Continuity change. IE, a change to what we now know that effectively changes the accepted past of something into something else.
If our first encounter with Superman tells us he comes from Kripton, which was destroyed, leaving him an orphan, that is what we know. If someone later decides that Superman's home planet was instead called Cybertron, and changes his cannon origin story, that is a change to an existing, established knowledge base. That is a Ret-Con.
If our first encounter with Superman only tells us that his home planet was destroyed, leaving him an orphan, and much LATER gives his home planet a name, that is not a ret-con, that is simply expanding the knowledgebase.
That said, The orcs were never "ret-conned" from being an evil horde into victims, because no one at that point knew anything about their backstory. They just poured through a portal from another world and tried to conquer azeroth. Their background was later fleshed out and expanded upon to arrive at the current orcs we know and love today.
The Dranei / Eredar lore on the other hand was actively retconned.
Last edited by Surfd; 2013-12-13 at 07:52 AM.
If you learn to embrace the corny jokes you will have a good time, one joke in particular comes to mind.
Dwarf on the can that needs silk cloth to complete the quest.
The game is full of references to real movies aswell and I don't think it is poorly written if you see it for what it is, a video game.
Nobody cares about WoW anymore. Blizzard is so ready to be done with it. They come off as it being a burden, and wanting to move onto something newer. Catering to casual players to an extreme, taking a childish approach to a mainly young adult/adult player base, and overall poor quality of gameplay.
Elder Scrolls Online will wipe the floor with w/e they come up with next and they know it. Blizzard lost it's hold over the MMO community the second it was announced. ESO has the wonder factor, 10 years in the making, and a much more loyal fanbase than Warcraft ever had. Not to mention it's creators have a much more personal attachment to the series and therefore only care about making it better. Blizzard was always looking ahead to their next expansion or next "great" MMO, while ESO has been doing nothing but developing their game.
I see a lot more longevity in ESO because they've learned from WoWs failures and understand the what the majority of the MMO community really wants. We want adventure, we want wonder, and most of all we want a fun MMO to play. WoW was only fun to me when I first started and it was new. I cannot stand playing WoW, and I will never play it again. Grinds, grinds, and more grinds that eat away at your soul and melanin levels. I never get tired of playing Elder Scrolls games because they have what I consider to be a great game: Active combat, rich environment, and a storyline I could repeat over and over.
Sorry Blizzard but it's time you learned you were only good because you were the only well funded MMO around.
"Knock the world right off it's feet, and straight onto it's head."
http://http://us.battle.net/wow/en/character/tichondrius/Elargee/simple
So what ? The Dwarfs boiled down scottish history to living near a lake and being drunk all the time and the Tauren show the (american-)indian heritage by living in tents and hunting big animals.
Everything is the disneyworld-version of real life in WoW and everything is cliché. The Pandaren are in no way special in that regard.
Ohh right, the game that has been in development for 10 years, and even looks it (hey ESO, 2003 wants it's character models and shitty animations back), is going to wipe the floor with WoW. Just what every disillusioned WoW fan really wants: another everquest 2 lookalike.
Last edited by Surfd; 2013-12-13 at 11:51 AM.
Yes they have a funny accent, too.
But seriously, yes the dwarfs are more than a bunch of (scottish) clichès but so are the pandaren. Still you see a lot of "LOL KUNGFUPANDA" but no "LOL HIGHLANDERDWARFS".
And while the dwarfs didn't have a whole expansion centered on them they were very prominent in WotLK (i still hate Bran ) and you really could argue if Pandaren are the focal point of MOP and not the Sha/Garrosh story.
The sha are the result of the titans killing the old god Y'shaarj, corrupting the land with this embodiment of negative emotion. The pandaren didn't cause it, the sha were there long before they ever did anything significant on Pandaria.
They had it fairly decently under control, till we came along and brought anger and hatred and violence and every other kind of emotion the sha feed upon to Pandaria... en masse.
That the sha appeared when we did is evidence of this. Hell, Zhu explicitly said such. You'd have to close your eyes and plug your ears to miss it.
Last edited by The Madgod; 2013-12-13 at 05:20 PM.
OP:
Define immature scenery? I googled the term and found two relevant results:
http://amongthelivingthings.blogspot...e-scenery.html
This website with some dude who has a crush on his cousin.
and this thread.
Seems like desperation to have a complaint when you have to make up a term that means nothing?
because "me not that kind of orc" wasn't from w2 or anything
goblin sappers, dwarfs, pop references every mission, ect ya; warcraft has "never" had lighthearted moments...
tldr, dwarfs are far more alcholic then pandas, spaceships, talking cows, murlocs, ect ect. LK and DW where reduced to bad Saturday mourning cartoon villans and you call them enriched characters...now that is comical.