I was sitting here thinking about how WoW has changed. Sometimes for the better, (I personally love LFR and LFD), and sometimes for the worse. And now, a couple things I really really miss about older expansions or even vanilla...
1) Threat: Remember when DPS used to have to watch their threat levels? We'd get blasted for targeting the wrong mob and pulling it off the tank. Boss fights included mechanics, but there was also the very real threat of lets say a fire mage getting a string of lucky crits and blowing past the tank on the threat meters. Now we just go full speed ahead from second 1 of the fights.
2) CC: Which brings me to my next thing I miss. Each pull would be a ballet of CC and locking down certain mobs so the group wouldn't be swarmed on the pull. Chars with cc would have to maintain it while still fulfilling their roll and when it went well it was beautiful; when it went bad it went really bad. There's a little, (very little), bit of this in certain parts of SoO and I really wish it would make it's way back in. Maybe not to the extent of every pull being a must have CC but to make it a little more strategic on some packs of mobs instead of just clumping the whole mass together and AOEing the hell out of them.
I can't be the only one missing these things. Is there something else you guys miss from earlier WoW?