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  1. #21
    Deleted
    I´am one of those 419 ???

    Happy !!!

  2. #22
    Deleted
    I actually expected fewer ppl to have Atiesh...truly a legendary weapon that!

  3. #23
    Everyone I know that quit, they gave the two battlegrounds as the reason. Idiotic dev who came up with pvping for a pve item should be fired. I did it twice but each time was a nightmare that took me 10 tries to get one win. Getting your team to do the objectives and stay together is like herding cats. Pve players should never be forced to pvp. Pvp players should never be forced to pve. I'm sure the pvpers didn't enjoy noobs in pve gear coming into their bgs and messing it up too.

  4. #24
    Quote Originally Posted by Narshe View Post
    The entire chain can be done with the lfr queue system, Openraid and OQ. I am on a dead server and had zero issue with it, and got my cloak day 1 of the patch. The only thing stopping you is yourself.

    edit: and I did it before the nerfs.
    And you missed it.

  5. #25
    Deleted
    "happy holidays"? the correct is MERRY CHRISTMAS! Damn pc stuff.

  6. #26
    Hiya! Quick Question, so you have fistweaving, and atonement. Any plans for a paladin (seems a natch) or druid version in WoD?
    Druids already have it in Dream of Cenarius. Seal of Faith is doing that for Paladins, though in a different way.
    Give pally's Dream of Cenarius, please! Then give Druids a good talent in its place.
    Last edited by Bahska; 2013-12-23 at 12:11 AM.

  7. #27
    Quote Originally Posted by midnightnation View Post
    I actually expected fewer ppl to have Atiesh...truly a legendary weapon that!
    And have been active within the past month with a sample of 2million players.
    Quote Originally Posted by lordreinhart View Post
    I never finished because on my new character when I read you need all that valor and other crap, I was like hell no I am done.
    If you are going to play the character then you will complete it in time. I dont see what the fuss is on a character that you are not going to play much on.


    Barely half the population bothered to do the first part with the numbers quickly falling by over half. At least based on that data the purpose of getting the majority engaged with the quest line to keep players consistently subscribed by doing that chain has shown to be a failure. It doesnt matter if you are a "casual" that did the chain, you are still among a minority that bothered to complete it.
    Quote Originally Posted by Quilzar View Post
    20% of players have the cloak, and that is skewed towards people that have a guild etc etc.

    So lets say 15%, can we finally put the "OMFG EVERY NOOB HAS CLOAK" bullshit now?
    The intent was to get far more people involved. What this shows is not that much people care to get it done and it didnt have to be made around the idea for the majority when only a minority was going to do it anyways. It also caused problems else where. Personally I would be more interested in a vanity item like a mount that would be useful expansions later and doesnt cause needless drama between the haves and have nots.
    Last edited by nekobaka; 2013-12-23 at 05:15 AM.

  8. #28
    Deleted
    If there was a way to transmo or even update the Legendary weapons, guarentee we'd see more people hunting them down.

  9. #29
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by takeshiIsu View Post
    and do pvp....
    It was two damn battlegrounds. TWO.

    That is very much NOT "a big deal." I'd have rather the requirement been to win TWENTY battlegrounds than that grind for 6,000 valor points, or whatever the amount was.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  10. #30
    Well, gee, those numbers don't mesh with the justification for not allowing legendary transmogs..."Everyone would be running around with Thunderfury."

  11. #31
    Bloodsail Admiral Bad Ashe's Avatar
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    i'm surprised there's more thunderfuries than sulfurons. only one drop for that one compared to the 2 for tf.
    my acct has 4 sulfurons now, but only 3 thunders.

  12. #32
    Atiesh is the only true legendary. I always respect them with the crows flying around them!

  13. #33
    Quote Originally Posted by Tarx View Post
    Atiesh is the only true legendary. I always respect them with the crows flying around them!
    It was cool , though honestly it was the most plain looking one out of them all.

  14. #34
    Dreadlord Art3x's Avatar
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    My Atiesh isn't statistically important

  15. #35
    I really wish we could use the legendary weapon for transmog. My Thori'dal, The Stars' Fury just sits in the bank since I cannot carry a 184 weapon on my Level 90 toon. We have to have gotten the legendary to have it in our bank to use for transmog. Let us show off that we got the legendary by letting us use it to transmog our current weapon.

  16. #36
    Quote Originally Posted by garfeeld View Post
    It was cool , though honestly it was the most plain looking one out of them all.
    You make that sound like a bad thing.

  17. #37
    The "1000" mana comment is actually something I was thinking about for a while now since MoP. I dont understand the need for inflated mana numbers anymore if theres no way to change them outside of the character level. There should be litterally 0 difference in healing whether you have 2000 mana, or 200000 mana, so what is the point of mana going up as you level if every single spell is % based (thanks to them revamping the spell level system), and mana is no longer influenced by gear. All they are doing is creating redundant numbers to look at that in no way influence how the game is played. If a spell requires 8% mana at lvl 20, then at lvl 90 its still at 8% , only you just see the numerical values instead ( 80 mana vs 8xxx mana ) .

    Wouldnt it just be much easier to tone it down like rage , energy and focus bars and give mana a fixed 100 or 1000 value for all levels? Since the increase of mana is a moot point when all spells use the exact same % of the mana bars, it serves no use other than to make players "feel' like their mana is going up. This will help clear up spirit as well, so it will be much easier to gauge just how much spirit is really helping you, without having to do long division.

  18. #38
    that hotfix was my bad Somarlane's Avatar
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    Re: Armory Stats - Legendary Quest Achievements, Blue Tweets, IV Contest Voting

    Quote Originally Posted by Selenti View Post
    Every legendary should be like Atiesh--hard to get, and remove the ability to get it after the content is no longer current.
    No. No, no, and hell no. The storylines surrounding the legendaries are epic and should be available for every player to experience for him/herself. I loved doing Sulfuras and Thunderfury. Working my way to Illidan and finally acquiring his iconic Warglaives brought a feeling of being a part of Azeroth's history. (Thori'dal is the exception, as it still has very vague lore for it. Even Val'anyr has more.) I haven't finished Shadowmourne or Dragonwrath yet, and will probably never acquire the Fangs (I don't like rogue combat), but what I've seen and read still gives me pleasure. I even admit that the storyline for the legendary cloaks was worth it overall. (I loathe PvP...)

    I am still bitter over Atiesh - not because I can't lord myself over other players, but because Atiesh is an iconic mage item with deep history. I would have enjoyed working my way through its story because my mage is still my main character nine years later. The personal fulfillment would be the reward, and having the item would be a way of always remembering the experience.

    Taking away future players' opportunity to experience and create long-lasting memories that deeply connect them into lore is bad. Yes, it creates exclusivity, but is exclusivity which is created solely from playing during a certain time period a good thing? My answer is never. (Which is why I truly hate old Azeroth's content revamps.)
    2021-09-21
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  19. #39
    Quote Originally Posted by Aliok View Post
    No. No, no, and hell no. The storylines surrounding the legendaries are epic and should be available for every player to experience for him/herself. I loved doing Sulfuras and Thunderfury. Working my way to Illidan and finally acquiring his iconic Warglaives brought a feeling of being a part of Azeroth's history. (Thori'dal is the exception, as it still has very vague lore for it. Even Val'anyr has more.) I haven't finished Shadowmourne or Dragonwrath yet, and will probably never acquire the Fangs (I don't like rogue combat), but what I've seen and read still gives me pleasure. I even admit that the storyline for the legendary cloaks was worth it overall. (I loathe PvP...)

    I am still bitter over Atiesh - not because I can't lord myself over other players, but because Atiesh is an iconic mage item with deep history. I would have enjoyed working my way through its story because my mage is still my main character nine years later. The personal fulfillment would be the reward, and having the item would be a way of always remembering the experience.

    Taking away future players' opportunity to experience and create long-lasting memories that deeply connect them into lore is bad. Yes, it creates exclusivity, but is exclusivity which is created solely from playing during a certain time period a good thing? My answer is never. (Which is why I truly hate old Azeroth's content revamps.)

    I had the same feelings when blizzard removed the ability to do the vanilla class epic quests from molten core. Earning my Benediction was a great feeling, both because of how rare it was to see one, and because of how hard it was to complete the questline, plus it was just enjoyable to do it. Just like with watching a hunter do his/her kitting in ungoro , it was something that players of all levels got to be part of. Being distracted from your leveling and getting to watch a lvl 60 do something extremely hard, as well as bringing many players from the same server together in trying to figure out the best ways to do the quests, or how to even complete them, congratulations included, from players of the same class made the communities that little bit closer together.

    Sure it wouldnt have that same feeling nowadays, but considering how engaging those questlines were, in the same manner of getting rag or thunderfury, I never understood why they just removed them entirely, and yet left the other important achievements intact, like making the legendaries or the ZG/AQ coins, dolls, etc.

    If they wanted to be consistent about removing things like that, they should have just removed all of the old raid instances as well.

    They really should have just left everything alone. It boggles my mind.

  20. #40
    One of the reasons Atiesh is awesome is that it is based on pre-WoW lore. You basically first see it (clearly, anyway) in Warcraft III. And this brings a lot of good memories. Stupid of them to remove it. Simply stupid.

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