Hello fellow PvPers!
I have hard time following on class changes and how they are played as I now only play casualy. That said, I figured we could make a thread where everybody writes about their main class. How its played, what cc they have, how they burst, how they survive, etc. But realy short. Avoid writing about spells and talents that are pasive or are spammed every 5 sec.
This will be a lot easier to understand then if I'm to go and check all spells of a class, watch movies and read forums about they playstyle.
I'd realy like to hear from DK's and Monk as I dont undertand them that well.
And please, keep it as short as possible! Dont write about unneccessery thing like every talent. Keep it short!
Thank you! I will start with my Resto Shaman.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Death Knight
Blood
Frost
Unholy
Druid
Balance
Feral
Restorian
Hunter
Beast Mastery
Marksmanship
Survival
Mage
Arcane
Fire
Frost
Monk
Brewmaster
Mistweaver
Post #10
Windwalker
Paladin
Holy
Protection
Retribution
Priest
Discipline
Holy
Shadow
Post #2
Post #5
Rogue
Assasination
Combat
Subletly
Shaman
Elemental
Enhancement
Restoration
Post #1
Warlock
Affliction
Demonology
Destruction
Warrior
Arms
Fury
Protection
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Spec: Resto
Class: Shaman
What we do:
We basicly pop totems and cast heals. Very little dot healing. We keep our main healing target shielded (earth shield) keep riptide (hot) on them and then cast heals.
HEALING:
- Instant greater heal every 1.5 min (ancestral swiftness (ns)) (talent)
- Spirit link totem.
- Its on 3 min cd so its like oh shit button.
- It basicly makes everybody in the radius share health for as long as totem is up. Kill it fast if you can.
- Healing Tide totem.
- Also a 3 min cd and a oh shit button.
- Heals everybody for shitloads. Kill it fast if you can.
- Ascendence.
- 3 min cd.
- Duplicates all healing done. You will see shamans change form and become somekind of an elemental. Best thing to do here is to CC me. But I will usualy pop this with Healing Tide Totem.
- Spiritwalkers Grace.
- 2 min CD.
- Makes you cast spells even if you run. But with 4 set piece gears you get 5 sec silence and interupt immunity. Makes this very useful when you have hard time casting or when we want people to blow they interupts on us. We will start to cast something and then in the middle of the cast we will pop Spiritwalkers Grace makeing the cast immune but still hopefuly make people blow interupts/silences on us as Grace can be used during a cast. It has no Global CD.
CC:
- Hex
- Every 35 sec.
- Its curse so druids and mages can decurse it.
- Capacitator Totem.
- 45 sec CD
- 5 sec AOE stun. We have to put totem down. Then it stays there for 3 sec before it explodes and stunds everybody around. With glyph the time before it explodes can be reduced. Often we combine this with a Totem Projection talent. We will pop Capacitator totem down then use Totem Projection to place totem another place right before it explodes and that way avoid totem being killed before it explodes. Meaning it becomes a range stun.
- Bind elemental.
- CC any elemental for 10 sec. Usualy mages pet. Its like sheep for elementals.
- Wind Sheer
- 12 sec CD
- Interupts spellcasting for 3 sec
Other things to notice:
- Windwalk Totem (talent)
- 1 min cd
- Gives us immunity for 6 sec to all movement imparing abilities. Combine this with Ghost Wolf and we basicly get out of everything. You have to stun or cc us at this point.
- Grounding Totem
- 22 sec CD
- It grounds (destroyes) one enemy spell. We can ground just about anything. Hex, sheep, frostbolt... you name it. There is a glyph that makes this totem a spell reflect but CD is increased to 45 sec. So watch out for that.
- Earth Shield
- Whoever has earth shield (a yellowish rock around a player) on them, they recieve 20% increased healing from shaman. + some extra healing when they get hit.