After playing ESO and WS, its just obvious that neither of these games are going to make half as much money as WoW will.
After playing ESO and WS, its just obvious that neither of these games are going to make half as much money as WoW will.
The biggest problem with eso is that DEVELOPERS want to make a wow esque game with Es lore, but what the FANS really want is skyrim you can play with people. The two do not match atm
TESO: Don't think so, heard from most of the people that played beta that it's not that impressive.
Wildstar: Trailer looked good, really great actually and I watched a few videos and got hyped. Then I saw the actual game and meh, feels like SW:ToR just not Star Wars...
There aren´t any WoW killers on the way, at least not that we know off. It's not gonna be 1 MMO releasing same content WoW gets as an expansion to kill it. People don't wanna log into a fresh game with so little things to do, the amount of things you can actually do in WoW is massive. Plus it's a fairly balanced game for casuals and hardcore palyers. And to anyone saying it's easy, nope its not "easy".
The biggest problem with ESO is that developers have no brains. Dividing people into 3 groups instead of giving an ability to play together is beyond idiotic.
All they needed to do is create a Skyrim with multiplayer. I don't understand how was it possible to fail such a simple task.
well to this point I've seen the conversation focus on World of Warcraft, Elder Scrolls Online, and Wildstar
Three MMO's
Three.....
HALF LIFE 3 CONFIRMED
eso gameplay style and fighting is garbage...it really is. Wildstar....you are kidding right? I better never see a single person say MoP is for kids then defend wildstar.....EVER...like EVER EVER lol
Craft Material Collection, from mining to herbalism exact same animations
Questing,
Quest Log,
Quest NPC Markers,
Quest Area Markers
Button Activated Hotskills.
Character Skill tree.. (based on weapon your wielding instead of spec you choose.. still a skill tree regardless of how you get to it.)
NPC's in town with names such as
Armor smith,
Weapon Smith,
Trade Goods Vendor,
General Goods Vendor all in static spots that offer static goods (3/3 armor/weapon type based on the class youve chosen.
Item Level Requirements.
Tab Target
while the world looked like elder scrolls it played like WoW .. putting a swing/block button on the mouse didn't fundamentally change anything. taking away the cursor to add that block swing makes the game feel clunkier .. and harder to navigate to the different menus (until you can get the cursor on screen that is)
Ive played wow since august 2004, ive played skyrim, ive played oblivion, ive played morrowind, and back in the day i did briefly play daggerfall (not enough to claim to know much more than 2-3 hours of play) i think i can confidently state that the game play is simular to a standard WOW Style MMO (aka wow, rift, swtor) than it is to anything resembling the elder scrolls series.
the game will sell huge.. and then die off fairly fast.. as it will sell based on the name.. but once players see the lie the developers are selling. expect some seriously angry gamers.
there is no tab target in ESO, Mcturbo. At least when I played it there wasn't.
Blizzard is working hard to get the new expansion out because they know they are losing subs. If SoO is out for another year they will just keep losing subs.
I thought it was tab might have been another button.. but i was selecting enemies somehow it put a square box around them and brought their health bar up when you had them targeted. i put that one last because i was struggling to remember everything i did from about 15 hours of play.
public dungeons were a disaster. yes a quest to into a dungeon finally.. you tromp through an empty dungeon fighting maybe 1 respawned enemy on the way to the bottom where you find 20 other people standing there waiting for the main npc to spawn.. get maybe 2-3 swings in.. walk back out of the empty dungeon and turn quest in... was horrible..
Let me state this.. as an MMO it will be fine to other MMO players if they like elder scrolls.. their is just enough difference (like rift is to wow) to entice some players. its only horrible from the fact that they are advertising the game as skyrim online with friends.. when thats not the truth.. (even though thats what we want) as a standard mmo.. its kind of shallow.. the basics for an mmo is there.. but thats about it.
Last edited by McTurbo; 2013-12-31 at 08:52 PM.
On the other hand things that it does differently
Locksmithing
Werewolves
Vampires
Having to aim at the target
NPC's that work together in a fight
The entire skill system
Attribute system as well
Quite a bit of the PvP environment
Public dungeons (I suppose at the very least it's instanced quest areas were anyone can enter and there are mobs)
Morality & Criminality system (After release)
The NPC Guild system
Schools of magic
And a good bit more
Well a few years ago, they mentioned they had roughly 20 million people who had played their game, so in that time from beginning to now, they have lost 13 million people. Take into account only about 4-5 million have left since cata, that's alot more who must have left prior to cata
wow never had 20 million concurrent subscribers...
you can make your point without inflating the numbers, come on now