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  1. #1
    Scarab Lord Grubjuice's Avatar
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    Button bloat: what are the bloatiest specs? (IYO)

    name the two or three class/specs that you feel are the worst offenders of so-called button bloat

    I would have to sayin my limited experience that Prot or Ret Paladins, Windwalkers and either Enh Shamans or Feral Druids have too many buttons to push (either too many abilities that are rarely used or too many abilities that need to be used and prioritized in the limited amount of time to use them)... but i have not played every spec and class in this game at max level so what do i know?

    what specs do You think require too many unique keybinds, or which have multiple abilities piling up on eachother during their rotations or have too many niche-utility abilities that languish in obscurity...
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    When someone asks you if you're a god, YOU SAY 'YES'!

  2. #2
    dont take ma buttonz

    //enhancement
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  3. #3
    High Overlord
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    I would have to say any of the hunter specs. There are just so many traps, cc spells, counter cc spells, dps cooldowns and pet abilities that it's hard to find a good spot for all of them in my keybinds.

  4. #4
    Honorary PvM "Mod" Darsithis's Avatar
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    Blood DK or any hunter spec.

  5. #5
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    only thing i wish they would change for enh shaman is that when applying flameshock you immediately auto-drop searing totem which targets the shocked target and continuous to work the same as live

    = one button less

    that's all


    i find feral druid bloated tbh

  6. #6
    Deleted
    there is no such thing as too much buttons.

    i dont want a fucking guildwars 2. RPGS have alot of abilitys and spells. go and pull out your old PS1 or Snes and play some old good RPGS and count the spells.

  7. #7
    Immortal Raugnaut's Avatar
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    None.

    Ok, ok. Hunters can get rid of Serpent Sting, Sub Rogues can get rid of Backstab or Hemo (Which is happening next expansion), and Ferals can get rid of mangle or shred (which is also happening next expansion).

    Button Bloat, imo, means that you have too many useless buttons in your normal PvE rotation. Serpent Sting has 100% uptime in a PvE single target rotation, and isn't used in an AoE rotation. Mangle/Shred and Backstab/Hemo really fulfills the same purpose, but has that positional requirement (Which, as stated, is getting removed next expansion). Abilities that are utility/situational, imo, are NOT bloat.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  8. #8
    The Patient sourmonkey's Avatar
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    I think the way fury warriors dps is kinda dumb .

    A warrior shouldn't wait to use certain attacks ie cs debuff
    A warrior should be one of those classes that use a seamless rotation into the next attack.

    Would be like wait for it (white attack) wait for it (white attack) wait.... Pop cs and attack attack attack ...

    However bloat wise they seem fine

  9. #9
    Warchief Redpanda's Avatar
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    dont take away buttons D: hunter and feral have alot of buttons but they also provide lots of utility you know with the shape shifting and all. wow is a multi button game dont turn it into LoL with 5 buttons...BORING!!
    Last edited by Redpanda; 2014-01-06 at 04:35 PM.
    Chaos! Madness! Like a hug for your brain!¯\(°_o)/¯
    Quote Originally Posted by Alpheus View Post
    People doing below 200k dps? Ain't nobody got time for that.
    Quote Originally Posted by smartazjb0y View Post
    Why? Why should content be gated behind skill?
    14/14h and finally done

  10. #10
    Scarab Lord Grubjuice's Avatar
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    'Button bloat' is probably a catch-all term for several problems


    for example:
    1: having abilities that never get used ever (why does a Mut-rogue even have Crimsom Tempest, if they only ever use Envenom as their finisher in sustained AoE?)
    2: having exceedingly weak abilities that always gets pushed to the back of the priority (why does Elemental Shaman even have Unleash Elements if they almost never use it [except when talented?], why do DKs have to bother Horn of Winter or Warriors with Battle Shout?)
    3: having too many abilities that are available to use at the same time (when the stars align all my Enh Shaman's cooldown abilities become ready at once, he has 4 seconds and 10 spells to choose from) (or my Prot Paladin that has the same problem, 10 abilities all come of CD at once)
    4: abilities that practically the same (does WW really need both Rising Sun Kick and Blackout Kick? can't we just have one 2-chi resource dump that combines all the effects of RSKs debuffs and BoK status as a chi-dump with positional perks?)
    5: way too much 'ultility': how many totems does a shaman seriously need?
    Last edited by Grubjuice; 2014-01-06 at 04:39 PM.
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  11. #11
    Quote Originally Posted by Redpanda View Post
    dont take away buttons D: hunter
    I concur!!!

  12. #12
    Quote Originally Posted by Darsithis View Post
    Blood DK
    Oh god yes. I really don't need 500 cooldowns.

  13. #13
    Stood in the Fire
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    All hunter specs and feral druids.

  14. #14
    I generally put the same type spells on the same buttons on my alts that i use on my main (warrior) and noticed that my warrior has more abilities (mainly due to those fucking banners) than WW / BRM monks and Holy palas but my level 85 hunter has around the same if not more abilities. So judging from that i'd list hunter as one of them.

    Warrior is pushing it to the limit too. Those dumb banners adding 3 more keybinds (2 if you aren't the banner bitch) is pretty fucking annoying. That and generally occassional maybe if i feel like it buttons like heroic throw, whirlwind (arms), sunder armor (arms, fury, no glyph) etc just cover your screen in unnecessary shit. I find it quite funny that in s9 my heroic throw could crit 30k-35k on mages and now in 522 ilvl it crits for 15k MAX. Such a worthless button, i can't believe it even exists post gag order nerf.

    - - - Updated - - -

    Quote Originally Posted by Fincher View Post
    I say any warlock Spec with Grimoire of Service in PvP. +5 Buttons GG
    Also this. When i played my warlock and fancied some extra cc. Fuck that shit.

  15. #15
    Old God Mirishka's Avatar
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    Hunters, warriors and monks have a LOT of buttons. I love it, personally, but I can understand people wanting things more streamlined.

  16. #16
    Banned gr4vitas's Avatar
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    Quote Originally Posted by Mirishka View Post
    Hunters, warriors and monks have a LOT of buttons. I love it, personally, but I can understand people wanting things more streamlined.
    I have less of a problem with "too many buttons" than I do with redundant shit, scatter trap is a perfect clear cut example of that, however the concept of redundancy in abilities can be stretched to many classes and many abilities, I don't have all the answers but thats why I don't get paid good money to design games.

    For example hunter traps are just brutal, the trouble with them is that most of the time your only ever going to use 2 of them but the other ones have their uses and do get used, just infrequently (I know it depends on spec etc) for example I never use snake trap, but if I'm out on timeless isle and im having a hardcore battle with someone, say a rogue, and I'm just throwing down everything I have, and lets say all my snare abilities are on cool down, I'll think to use my snake trap, and it might save me and could be a clutch play to win the battle, the issue is I hardly ever use snake trap on the regular, but when I do or when I might want to I'm going to want it to be on a keybind because it's important to be able to get it out quick.

    I don't know, thats just one example, but this applies to a lot of classes / specs / abilities. I wish they could figure something out to reduce some of the bloat on things.

  17. #17
    Hunters and blood dks are the only things I can think of that I would say actually have any button bloat issues. Hunter has gotten better since the removal of readiness though.

  18. #18
    Quote Originally Posted by Mirishka View Post
    Hunters, warriors and monks have a LOT of buttons. I love it, personally, but I can understand people wanting things more streamlined.
    As someone who just picked up warrior DPS, the amount of utility buttons are really cool but can be pretty overwhelming. Some streamlining would be nice, even if some of the diversity of ability choice got cut down (Skull Banner and Recklessness could be combined and I wouldn't care, or Battle/Commanding Shout could be combined... things like that). I have three bars bound and it does not ever feel like enough space for banners, CDs, CC, and then my actual damage dealing abilities.

    I definitely don't want GW2 status where you have a handful of abilities, but if they could somehow cut everyone down to really only need two full bars of keybinds that alone would make life so much simpler and the UI less cluttered feeling.

  19. #19
    The Lightbringer Littleraven's Avatar
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    WW monks for sure. i mean you dont NEED them all but currently if you dont use some of them you arent gonna have a good time lol.

    ferals are somewhat bad too. not nearly as much as some other classes but those are the 2 classes i play most.

  20. #20
    Mistweaver monks. But they already said they will do a second stance, so it will fix most of the issue, but melee attacks + all the regular heals = many many many buttons.

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