Oh, I agree they put too much resources into content that so few will see. Even at this point less than 6% of guilds have cleared Ra-Den. Raid guilds are already a fraction of the game population. I think, considering Ra-Den is not even a last-tier-of-xpac boss, completion rate should be closer to 10-15 percent. 6-7 months after it went live, we'll probably have one or two percent of raid guilds having cleared heroic garrosh. I think that should be closer to 5 to 10 percent. That's still damn exclusive, considering how much gear you could have by that point, and the amount of attempts you could get in.
I'm not even asking for things to be just easier enough for me to do them. Not by a long shot. My guild's probably gonna have around 5 heroic bosses in SoO cleared by the time WoD launches. I just think it'd be best for business, and the overall quality of the game, if they didn't put a disproportionate amount of resources toward the activities of such a small amount of the playerbase. Don't get me wrong -- I think it's healthy to cater at least somewhat to even the most niche (but still measurable) audiences ... but top 500 raid guilds simply get more love, dollar for dollar, than anyone. Their preferred activity gets subsidized by the casual playerbase, the overwhelming majority of which will never clear a heroic encounter, and most of which won't even full clear normal mode. And probably a plurality of which won't even step inside a normal-mode raid ever.
Imagine what it'd be like if the major content of WoW were soloable quests. Major content patches designed around quest content ... with every raid being Trial of the Crusader / Firelands / Dragon Soul size, and only having maybe two or three of even those sized raids per xpac. That'd be much closer to proportional investment of resources based on player participation. I'm not at all saying it should be that way, but folks just really don't have proper perspective ...