1. #1

    Garrosh Heroic 25M - Need some tips and advice.

    So, yesterday we started on 25M Garrosh heroic and got to intermission 2. We managed to nuke the boss to ~25% before the transition, that's why we're thinking about using bloodlust during phase 2 and burn it to phase 3, if done correctly i think we can skip transition 2, right? Do you think this is a good idea? Anyone have tried this? If not, there is a "clean way" to make intermission 2 easier? We're using an extra tank for this fight(3), a brewmaster who will be responsible of adds during empowered whirlings, but we're not sure about kiting all the waves (post transition 2) or just the ones during phase 3. Any answer, tip, advice, etc. will be well received.

    Edit: Another idea... during intermission 2, our brewmaster is gonna roll to the top as soon as posible using Drums + Roar to "make" a clean way to the raid. This theory is correct?
    Last edited by xagonyx; 2014-01-17 at 11:02 AM.
    #yolo #swag

  2. #2
    Deleted
    You'll need the lust for p3. We tried your tactic until we hit p3, but there was no way we could've pulled p3 off without lust. What's the issue in transition 2? Are people dying to fears there? And yes you'll want the brewmaster kiting all the adds, kill the few that might tag into melee and help him out with dk grips when you can.

  3. #3
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    What's this part about "making a clean way"? Don't the void zones keep spawning till the end?

  4. #4
    You will definitely want lust for phase 3 even with the gear now. It is a pretty big dps check and has a lot going on. The second intermission isn't too bad once you get it down. We have the tanks run a bit ahead of the group and everyone just follows to the top dodging the fears. When we are at the top we have a taunt banner, aoe grip and a stun go out. It doesn't matter if you end the phase with over 50 so make sure your raid knows to just take it easy and not start dpsing adds half way up and pull aggro. The fears at the top are a lot easier to dodge if you have everyone spread out to the sides and some people can stay on the stairs. Our biggest problems with that phase were either people dpsing the adds before the top and pulling threat or people standing at the top of the room in all the fears. Both can be fixed by just taking it easy and making sure you complete the phase, it's not a race. Also have the tank call for a fear ward and tremors to help him out when he gets to the top.

    Quote Originally Posted by KaPe View Post
    What's this part about "making a clean way"? Don't the void zones keep spawning till the end?
    The swirls on the ground don't spawn adds they just hit really hard and fear you.

    As for kiting the adds have your monk do every empowered whirling during the fight. It will take a few attempts for them to get the flow. What we did was our monk made sure he was near the group when whirling was coming, he called for a stun on the adds from a hunter who would binding shot the ones he was already kiting, while they are stunned hes picking up the new adds, then he would call for an aoe grip from our dk (make sure they are gripped out side of melee), then a warlock would shadowfury the whole pack that was gripped together and that gave him time to pump some threat in and get away.

    Hope this helps!

  5. #5
    You could use the idiotic "afk terrace" strat where you literally go afk in the second transition until it ends. He gains ~18-19% hp and you get an extra empowered whirl of adds for your brewmaster to kite.

    It's all the rage amongst guilds who cannot do terrace without a third of their raid dying to void zones / lack of buffs.

    retired, another victim of warlords of draenor

  6. #6
    Quote Originally Posted by citrique View Post
    You could use the idiotic "afk terrace" strat where you literally go afk in the second transition until it ends. He gains ~18-19% hp and you get an extra empowered whirl of adds for your brewmaster to kite.

    It's all the rage amongst guilds who cannot do terrace without a third of their raid dying to void zones / lack of buffs.
    This is a hilariously shameful strategy but lol whatever works I guess

  7. #7
    Quote Originally Posted by citrique View Post
    You could use the idiotic "afk terrace" strat where you literally go afk in the second transition until it ends. He gains ~18-19% hp and you get an extra empowered whirl of adds for your brewmaster to kite.

    It's all the rage amongst guilds who cannot do terrace without a third of their raid dying to void zones / lack of buffs.

    Could we have done terrace the legitimate way? Clearly, as we did it multiple times during progression. Is there any reason to? No, not really. When you need to make up ground on other guilds, especially one on your own server, because of Christmas Break crushing your 30 man roster down to 23, you might've resulted to the same tactic.

    Either way, dealing with an extra 90 seconds of phase 2 has more of an impact on the fight then walking up a ramp and dealing with Annihilates for 20 seconds. If anything, the complete raid damage being dealt is significantly higher staying in phase 2 for a longer duration.

    OP, try it if you think it'll help.

  8. #8
    Deleted
    Quote Originally Posted by Daltin View Post
    Could we have done terrace the legitimate way? Clearly, as we did it multiple times during progression. Is there any reason to? No, not really. When you need to make up ground on other guilds, especially one on your own server, because of Christmas Break crushing your 30 man roster down to 23, you might've resulted to the same tactic.

    Either way, dealing with an extra 90 seconds of phase 2 has more of an impact on the fight then walking up a ramp and dealing with Annihilates for 20 seconds. If anything, the complete raid damage being dealt is significantly higher staying in phase 2 for a longer duration.

    OP, try it if you think it'll help.
    You don't have to defend yourself, it's a 100% fine tactic, although blizzard did abit poor job on the design off that part! However, i highly doubt it adds 90 seconds to the clock, as you maximum get ~25 seconds on boss, and i highly doubt it becomes harder and more damage etc as it clearly was easier for you, and many other guilds as long as they have the dps requirements.

    Anyways; Take it slow during Terrace, fear ward all the tanks, wait with pulling the boss a second or two so people can get circles in time, make sure they run in super carefully into just one, not more.

  9. #9
    Quote Originally Posted by Daltin View Post
    Could we have done terrace the legitimate way? Clearly, as we did it multiple times during progression. Is there any reason to? No, not really. When you need to make up ground on other guilds, especially one on your own server, because of Christmas Break crushing your 30 man roster down to 23, you might've resulted to the same tactic.

    Either way, dealing with an extra 90 seconds of phase 2 has more of an impact on the fight then walking up a ramp and dealing with Annihilates for 20 seconds. If anything, the complete raid damage being dealt is significantly higher staying in phase 2 for a longer duration.

    OP, try it if you think it'll help.
    When the entire intermission is barely a minute, how can you spend an extra 90 seconds in P2? He heals for 20% as you get in there, and best case scenario, you do about 10% (maybe a little more) DMG to him while dancing with annihilates.
    That being said, with current gear, and guild on garrosh should be pushing him sub-30% in the first P2, which would lead to a burn of 40% in the second P2. The "usual" way to kill him used to be 2x whirls in P2, 1x in P3, so with the gear people have now, skipping terrace really doesn't change the difficulty of P2 or P3 from what it "used" to be. Only relatively recently have guilds been able to skip the second whirl in P2 (+575 avg ilvl, basicly).

    So if you're looking to simplify the encounter, deffo go for the skip terrace bit. It's a whole phase you won't have to learn, and in reality, it's not going to make the encounter any harder than it already was. 1 or 2 whirlings in Phase 2 is completly irrellevant.

  10. #10
    Quote Originally Posted by Dracodraco View Post
    When the entire intermission is barely a minute, how can you spend an extra 90 seconds in P2?
    Skipping Terrace makes the subsequent phase 2 last roughly 110 seconds. I overestimated how much HP would actually be burned off DPSing him during Annihilate. So disregard, it wouldn't be 90 seconds extra, I was mistaken.

    We did ensure ourselves to have 3 weapons and 2 whirls in p2, but still had the standard 2 weapons and 1 whirl in p3. If anything, it was giving our Monk kiter a chance to practice having a lot of adds up, and we just kind of kept the AFK-Terrace once we realized we were able to avoid the 4th weapon and 3rd whirl in p2.

    I don't think our intention was to keep the strategy, but it worked out for us. No regrets.
    Last edited by Daltin; 2014-01-18 at 08:00 AM.

  11. #11
    We considered skipping the terrace phase but we came to the conclusion if we couldn't perform that phase correctly we would have much bigger problems later on (phase 3, 4)

  12. #12
    There is no point is lusting in P2. If you cant do late P2 then you stand no chance at doing P3. You want to lust in P3 to burn him before the second whirl. It makes the fight 10x easier.

    If you really really suck at the second transition then you can skip it buy just staying where you spawn and waiting until the phase ends.

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