Last tier had a boss only in Heroic mode, so you couldn't see all the content in LFR or Normal, this thier and for the first MoP thier, the Last boss has a last phase in a special world designed only for Heroic, so you have access to more content on Heroic Mode.
If you just want to show off to other people with better looking gear, play something else.
That's right, WotLK made it very hard for developers to stop catering to the playerbase that got a lot of things for free. But for the overall health of the game they shouldnt.
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Yes, some people grow bored. But the vast amount of excellent players that quit in the beginning/middle of cata didnt grow bored, they quit because of the state of the game.
And it's a bad thing. Leveling is supposed to be content aswell, and it's been for quite some time. It's supposed to be fun, helping you learn your class, meeting new people: most people who played in vanilla got into their first guild while leveling, and not because some random guy saw someone without a guild and invited you, but actually because you liked playing with the guy and wanted to play with guys like him. Noone cared that was a leveling, PvP or a raiding guild, people just naturally progressed with their character using the free time they had. Today leveling is just a grind you have to endure to reach endgame. Why discussing the length of a grind, it shouldnt be a grind in the first place.
I tried to do the same thing as the guys in the video. Didnt work, maybe because I was a healer.
And you know everyone's reasons for quitting how?
Also, from an objective point of view, pre-cata leveling was an even bigger grind that it is now. I clearly remember getting bored out of questing during tbc on my first character. The reason why it is now considered a bigger grind instead of a journey is because a lot of players have already done it a dozen times by now.
The issue, as I've stated many times and Preach explains in his video, is that LFR is poison for new players in that it pretty much ruins their motivation and incentive to actually become better and get into higher raiding. There are barely any viable and active mid- to high tier raiders in the 5.0 generation.
People like the OP cannot be reasoned with. Fullly epic geared to them means wearing things that are epic quality, but to others it's wearing things with the highest ilevel available. The OP also uses hyperbole by saying he's seen 99% of the content, but, assuming leveling is 25% of the PvE content, they've actually only seen 50% of it. to them, 'seeing the content' is literally that, they see the game; they seemingly don't understand that playing a heroic encounter is different to playing a LFR encounter. "It looks the same so it is the same!"
They will complain about the usual stuff then return when the next patch is released, get bored, complain about the same things again, then quit until patch x.2
It's always been Wankershim!
My Brand!
And the only way to fix it is to stop allowing their biggest paying part of players to be able to see everything and how is that right, they pay the same amount as the hardcore raiders so good luck in telling them, we know you pay as much as everyone else but sorry you will only be allowed to see half of the content have fun.
The issue is not LFR at it's core or that casual and new players get to see the raids. It's the lack of differentiation in reward and game experience between LFR and even heroic, from the viewpoint of a new player. Veteran players know what they want to go for, and have often experienced both sides of the coin. New players haven't, and to them LFR seems like "it", since they are not pushed to go further, and frankly they don't really have any reason to.
The raiding population is indeed dying a slow death, this is the core issue related to LFR, not how popular the game is, or how many played in TBC or Wrath, or regurgitating the meta discussion "casual/hardcore" or "what you get for your subscription". It's what kind of an effect LFR has had and is having on Normal + raiders aspiring in 5.0 and beyond.
As a point of interest - can anyone recall meeting or raiding with someone on normal difficulty or higher that actually began playing in MoP?
The best part is that the OP keeps flip flopping between saying having the items look the same is the problem and then when called out for not knowing everyone transmogs they switch it to something more absurd and say the rewards are the same. Even though they've already been educated on how iLvl works, somehow LFR gear = Heroic Warforged. They're basically trolling with their jedi rodent sidekick at this point.
BAD WOLF
And you are willfully ignorning the point. LFR gear is to LFR what heroic gear is to heroic, so any gear improvements are pretty redundant. It's like making a larger paycheck but having larger bills to pay. The point is that a lot of people are satisfied with LFR gear, it's basically like end game to them since they've seen the raids and gotten mock raid gear.
You're willfully ignoring this point: SO WHAT?
Now that the goal posts have been moved for like the thousandth time in this thread, because it's shifted to be an ideological problem with LFR satisfying raiding for people who can't do more difficult, more time consuming, and more in depth raiding...let me try and clarify for you. You essentially have a problem with people doing the content that suits them best and being satisfied with that. Do you see how large your ego is here? LFR is a travesty to you because it doesn't force people to keep raiding higher difficulties. That's not what it is intended to do nor does it need to do that.
It has the capability to serve as a conduit for higher raiding sure, but it is successful on its own. This is also taking raiding into a vacuum where the rest of the content in the game doesn't exist. Sorry, doesn't work that way. Raiding still provides higher gear which allows you to make more money from farming, do content you couldn't before (soloing warbringers, rares, elites, etc), helps you fare better in open world PvP like the Timeless Isle, helps you in Brawler's guild, etc. It makes just about every single thing you do in the game better. So there is still motivation to go higher. If people choose not to, that's their own choice...not yours.
BAD WOLF
If you^ can't understand something simple as to how LFR could remove peoples incentive to keep playing than no amount of explaining will show you.
It's not completely subjective if it is constantly coming up on both these and the regular WoW forums. It obviously does affect peoples game, don't be naive.
Last edited by Dormie; 2014-01-23 at 03:10 PM.
Is there anything wrong with people playing something, going "yeah I am satisfied" and then stopping until more comes out?
They obviously don't enjoy the challenge or they would be seeking it out themselves, forcing them to run into a grindstone for no reason doesn't really serve anyone's purposes.
I don't think this even describes the majority of players in LFR, but for those it does apply to... why is it a problem that they don't want to take their raiding any further?
That's their business not yours.
Last edited by Imnick; 2014-01-23 at 03:27 PM.