i'd like to do a little exercise guys. instead of bitching that leveling is boring, that paid 90's is the best thing since sliced bread, ETC, i want to see what everyone can think up to make the leveling experience not a skeletal speed run. to make it fun, or interesting, and to take the focus off of straight up skipping it.
this is simple. if you think there would be a balance hurdle, or technical one, try and think of a way to fix it. for all intents and purposes, lets assume blizz is reading this and may take our suggestions. we wouldn't get credit, we may not even be mentioned, but if it improves the game thats fine. lets try to leave class balance out of it as much as possible as thats a seperate problem entirely.
i'll start. in another thread, i not to nicely started out a post that was about randomized zone encounters while leveling. these would be encounters that happen based on the zone it happens in (such as a horde VS alliance army in a heavily PvP zone, and an Undead army heading from stratholme to lights hope in an area like plaguelands, which is more of a "everyone is equal, common enemy" type of area.) now i mean RANDOMIZED.
for example, lets use the roll system. there would first be a roll for which event would happen in the zone(this includes any applicable ones, and some may only have 1 event, which means it would skip this specific step) then, a second roll would happen to determine if it will be in a half hour, or 3 or even the next day. of course, there will likely be a limit on it, probably not higher than 12 hours max, and we will not get to see the timer, eliciting a feeling of "this could happen at any time". the third roll will determine the size of the opposing force. in HvA scenarios, the numbers won't differ drastically so as not to give an over-whelming advantage. the mobs you fight would also be tuned higher than average mobs in the area, so one person cannot face-roll the event. of course, making it so that higher level players get phased out of it as well would help.
as an example, lets use the lights hope scenario. there is an army coming from stratholme to attack lights hope. the roll decided it would be 10 groups of 5 mobs each, resulting in 50 total mobs(CCs and pulling allowed, of course). if they manage to get to lights hope before a certain time limit is reached, then they will wreak havoc, potentially destroying important things(quest givers for example, though that would be the extreme, and there would likely be a way to bring them back before the next invasion aside from their natural respawn). stalling them until the appointed time could give a small buff, and beating them back before they get there at all could grant an achievement, based on army size, with the highest amount giving a piece of transmoggable gear as a reward. perhaps a pair of gloves with a glowing argent seal on the back.
mind most of that is subjective and would likely change.
anywho, thats my idea? what about yours? obviously, evening out the leveling from level to level so it rises proportionally rather than as spiky as it does would need to be the first thing they fix.
so? what have you all got?