Disclaimer:
Numbers are merely theoretical placeholders until properly tested in an environment, such as the Beta or PTR!
Warrior Abilities
Warrior TalentsBerserker Stance
Replaces Battle Stance
Fury Only
TYPE: Basic Attack Modifier (Single-Target) / Ability Modifier (Varied)
TARGET TYPE: Self
BUFF TYPE: Resource Generation / Global Cooldown Reduction
GCD: Same As Live Server
Basic Description:
A reckless stance that significantly increases Rage generated by Auto Attacks and reduces your global cooldown by 0.5 seconds.
Specific Details:
Upon changing to this stance the Warrior's Rage generation from Auto Attacks is increased to X and reduces the Warrior's global cooldown by 0.5 seconds.
Visual:
The visual effects for Berserker Stance at the same as the live server Berserker Stance.
Blaze of Glory
Level 30 Warrior Talent
Replaces Impending Victory on the Talent Tree
TYPE: Passive (Self)
TARGET TYPE: Self
BUFF TYPE: Resource Generation / Immortal
BUFF DURATION: 5 Seconds
COST: None
COOLDOWN: 3 Minutes
GCD: None
Basic Description:
Your undying resolve prevents you from succumbing to grievous wounds. Upon taking fatal damage the only thing sustaining your failing body is your indestructible will, instantly granting you 100 Rage and allows you to keep fighting far beyond your mortal limits for 5 seconds to see the battle to its glorious conclusion.
If you manage to slay the creature that dealt your killing blow or witness their defeat you live to fight another day, otherwise you succumb to your wounds and die. This effect may only occur once every 3 minutes.
Specific Details:
Upon taking fatal damage the warrior instantly generates 100 Rage and is immune to death for 5 seconds. During this time they cannot be reduced below 1 health but are still susceptible to crowd control effects.
Should the Warrior manage to kill the target that slew them the Warrior is instantly recovers 20% of their maximum health and Blaze of Glory goes on cooldown. If the Warrior fails to slay their killer in 5 seconds or still be standing when their assailant dies the Warrior perishes and Blaze of Glory goes on cooldown.
Visual:
Upon activation the Warrior’s eyes leave afterglows as steam rises from their body and a blood trail follows them constantly. Should the Warrior slay their would-be killer they roar triumphantly, otherwise the Warrior dies as a pool of blood surrounds them.
The creature that dealt the killing blow to the Warrior has a bloody symbol over their head.Blade Barrier
Level 100 Warrior Talent
Basic Description:
Arms
Cull the Meek
Replaces Sweeping Strikes
TYPE: Toggle (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 8 Yards
COST: 5 Rage Per Second
COOLDOWN: 1 Second
GCD: None
You display the martial prowess of a Blademaster for all to see, causing your melee swings to become all-encompassing by striking every additional nearby opponent within 8 yards of your target for 75% physical damage.
Lasts until canceled or out of Rage.
Fury
Tempest
Replaces Whirlwind
TYPE: Ability Activation (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 8 Yards
COST: 30 Rage
GCD: 1.5 Seconds
You spin both of your weapons in a gigantic arc. The sheer force of your blow creates a destructive tempest around you for 6 seconds, dealing 85% weapon damage to all enemies within 8 yards per second for 6 seconds.
Protection
Bolt Tarragon
Replaces Thunder Clap
TYPE: Toggle (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 8 Yards
DEBUFF: Damage Reduction
DEBUFF DURATION: 30 Seconds
COST: None
COOLDOWN: 1 Second
GCD: None
You become the embodiment of a living storm, dealing X (+45% Total AP) damage as well as applying Weakened Blows to all enemies within 8 yards every second.
Weakened Blows reduces the physical damage of the afflicted target by 10% for 30 seconds.
Specific Details:
Arms
Cull the Meek
This ability replaces Sweeping Strikes when an Arms Warrior selects this talent.
Upon activation Cull the Meek causes your attacks to strike all nearby opponents with 8 yards of your target for 75% physical damage and consumes 5 Rage per Second as long as the toggle ability is active or until cancelled.
Fury
Tempest
This ability replaces Whirlwind when a Fury Warrior selects this talent.
Upon activation Tempest performs a Whirlwind from both weapons every second for 6 seconds, dealing 85% weapon damage to all enemies within 8 yards per second for 6 seconds.
These Whirlwinds function as the vanilla Whirlwind and will activate abilities such as Meat Cleaver.
Protection
Bolt Tarragon
This ability replaces Thunderclap when a Protection Warrior selects this talent.
Upon activation Bolt Tarragon deals X (45% Total AP) damage as well as with applying Weakened Blows to all enemies within 8 yards every second.
Weakened Blows reduces the physical damage of the afflicted target by 10%, lasts 30 seconds.
Lasts until cancelled.
Visual:
Arms
Cull the Meek
The Warrior performs skillfully placed strikes that utilize unique animations to this ability and/or the ground is torn asunder when multiple enemies are struck is all the proof required that this Blademaster has reached the pinnacle with the Weapons of War.
Fury
Tempest
The Warrior performs a 360 degree spin as they become a whirling maelstrom of ruinous steel. During the time Tempest is active a dark red cyclone with swords spinning can be seen engulfing the Warrior as the unmistakable sound of metal singing is heard.
Protection
Bolt Tarragon
The Warrior becomes infused with the power of the storm itself. During this time blue bolts of lightning can be seen dancing around the Tarragon as the distinctive echo of thunder is all that hails their approach and remains in their wake.Weapon Mastery
Level 100 Warrior Talent
Basic Description:
Arms
Guillotine
Replaces Execute
TYPE: Instant Activation (Single Target)
TARGET TYPE: Neutral / Enemy
RANGE: 5 Yards
DEBUFF TYPE: Effective Health Pool Reduction
DEBUFF DURATION: N/A
COST: 30 Rage
COOLDOWN: None
GCD: 1.5 Seconds
You attempt to finish off a wounded opponent, dealing X (+310% Weapon Damage) physical damage. Only usable on targets below 35% health.
X% of the damage dealt by Guillotine reduces the opponent's effective health pool by X% for X seconds, up to a maximum of X%.
Fury
Ravager
Replaces Heroic Throw
TYPE: Ground Targeted Cast (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 40 yards
COST: None
COOLDOWN: 1 Minute / 30 Seconds
CHANNEL TIME: 1 Second
GCD: None
You throw your offhand weapon at the target location that inflicts X (+125% Weapon Damage) physical damage every second for 15 seconds.
Should the Warrior walk next to the weapon they instantly pick it up, consume Ravager, and deal a Whirlwind with their offhand weapon for (937.5% Weapon Damage - (125% Weapon Damage + (Remaining Duration of Ravager))) physical damage as well as Ravager reduced by half of its base cooldown.
Single Minded Fury causes Ravager to be on a 30 second cooldown.
Protection
Escutcheon
Replaces Shield Barrier
TYPE: Instant Activation (Self)
TARGET TYPE: Self / Ally
RANGE: 6 Yards
COST: 20 Rage
COOLDOWN: 1.5 Seconds
GCD: None
Escutcheon absorbs [(max((Attack Power* $STR)*200/100, $STA * 270/100)* 1) / 3] damage for the next 6 seconds.
Consumes up to 60 Rage to increase the amount absorbed. Absorption amount increases with attack power.
Should the Warrior be the only friendly player target within 6 yards Escutcheon places the shield on the Warrior. For each additional friendly player target with 6 yards of the Warrior additionally shields the target for 30% of Escutcheon’s absorption.
Specific Details:
Arms
Guillotine
This ability replaces Execute should an Arms Warrior select Weapon Mastery.
Upon activation the Warrior consumes 30 Rage and deals X (+310% Weapon Damage) to the target. Only usable on targets below 35% health. X% of the damage dealt by Guillotine reduces the opponent's effective health pool by X% for X seconds, up to a maximum of X%.
While the effective health pool reduction debuff is active an opponent cannot be healed to their full health, Ex. 20% health pool reduction cannot have an opponent be healed above 80% of their maximum health.
Fury
Ravager
This ability replaces Heroic Throw should a Fury Warrior select Weapon Mastery.
Upon activation the Warrior channels for 1 second then throws their offhand weapons to the cursor location, dealing X (+125% Weapon Damage) every second for 15 seconds. Should a Warrior be within 4 yards of their Ravager they pick up the weapon, consuming Ravager, and perform a Whirlwind with damage proportionate to the remaining duration of Ravager.
Math formula example: (937.5% Weapon Damage - (125% Weapon Damage + (Remaining Duration of Ravager))). When picking up the spinning weapon the base cooldown of Ravager is reduced by half, 30 seconds for Titan's Grip and 15 seconds for Single Minded Fury.
Single Minded Fury reduces ravager’s cooldown by 30 seconds.
Protection
Escutcheon
This ability replaces Shield Barrier should a Protection Warrior select Weapon Mastery.
Escutcheon absorbs [(max((Attack Power* $STR)*200/100, $STA * 270/100)* 1) / 3] damage for the next 6 seconds.
Consumes up to 60 Rage to increase the amount absorbed. Absorption amount increases with attack power.
Should the Warrior be the only friendly player target within 6 yards Escutcheon places the shield on the Warrior. For each additional friendly player target with 6 yards of the Warrior shields the target for 30% of Escutcheon’s barrier.Extreme Measures
Level 100 Warrior Talent
Basic Description:
Arms
Sadism
Replaces Berserker's Rage
TYPE: Ability Activation (Self)
BUFF TYPE: Recourse Generation / Physical Damage / Ability Modifier
BUFF DURATION: 6 Seconds
COST: 20% Current Health
COOLDOWN: 30 Seconds
GCD: None
You consume 20% of your current health and become Enraged, generating 30 Rage and increases physical damage done by 10% for 6 seconds. In addition, for the next 6 seconds your special attacks heal you for 40% of the damage dealt.
Fury
Masochism
Replaces Berserker's Rage
TYPE: Ability Activation (Self)
BUFF TYPE: Resource Generation / Physical Damage
BUFF DURATION: 6 Seconds
COST: 20% Current Health
COOLDOWN: 30 Seconds
GCD: None
You consume 20% of your current health and become Enraged, generating 30 Rage and increases physical damage done by 10% for 6 seconds. In addition, you gain (% Missing HP x 1% Total AP) bonus attack power equal to your missing health.
Protection
Gladiator Stance
TYPE: Stance (Self)
TARGET TYPE: Self
BUFF TYPE: Physical Damage
BUFF DURATION: Indefinite
COST: None
COOLDOWN: 1.5 Seconds
A dauntless combat stance.
Increases all damage dealt by 20%. Also causes Shield Slam to consume Shield Barrier as additional damage and have an increased chance to critically strike equal to your critical block chance. Shield Block now costs 30 Rage.
Does not replace Defensive Stance.
Specific Details:
Arms
Sadism
This ability replaces Berserker’s Rage when an Arms Warrior selects Extreme Measures.
Upon activation Sadism consumes 20% of the Warrior’s remaining health in return for enraging them, instantly generating 30 Rage and increases physical damage done by 10% for 6 seconds. In addition, for the next 6 seconds the Warrior’s special attacks heal them for 40% of the damage dealt.
Fury
Masochism
This ability replaces Berserker’s Rage when a Fury Warrior selects Extreme Measures.
Upon activation Masochism consumes 20% of the Warrior’s remaining health to become Enraged, instantly generating 30 Rage and increases physical damage done by 10% for 6 seconds. In addition, the Warrior gains (% Missing HP x 1% Total AP) bonus attack attack equal to their missing health.
Protection
Gladiator Stance
This ability does not replace Defensive Stance when a Protection Warrior selects Extreme Measures.
Upon activation Gladiator Stance increases the Warrior’s damage output by 20%. Along with causing Shield Slam to consume Shield Barrier as additional damage and have an increased chance to critically strike equal to your critical block chance. Shield Block now costs 30 Rage.GylphsReplacement Options for Arms and Fury in the Extreme Measures Talent.
Extreme Measures (Arms / Fury)
Level 100 Warrior Talent
Basic Description:
Arms
Battlemaster Stance
Increases you rage generation by 30% and reduces the effects of crowd control effects that remove control of your character by 20%.
Your Overpower no longer causes a global cooldown, Slam now costs 25 Rage and Berserker Rage now also allows your special attacks to heal you for 40% of the damage dealt.
Arms
Battlemaster Stance Version 2
Become a full-fledged Blademaster and don your Sashimono.
Increases your movement speed by 15%, increases mastery and critical strike chance from items by 50% and also causes your special attacks to heal you for 10% of the damage dealt but reduces base armor by 55%.
Your Heroic Leap now becomes Windwalk: increasing your movement speed by 50%, grants you stealth and prevents you from being slowed or rooted by crowd control.
For every X damage you deal you spawn a Mirror Image that mimics that next 3 special attacks you perform and also has a guaranteed chance to perform Opportunity Strike.
Arms
Battlemaster Stance Version 3
Increases your total stamina by 45%, base armor by 55%, all healing received by 30% and reduces the chance to be critically struck by 6% while significantly increasing your threat generation and granting the use of Vengeance.
For every X damage dealt you Enrage, increasing all physical damage dealt by 10% over 6 seconds and grants one charge of Overpower. Overpower now allows the Warrior to the redirect the next incoming melee attack back at the opponent, up to 75% of the your strength, stacking up to two times. Thunderclap no long costs Rage.
Fury
Conqueror Stance
Increases your total stamina by 35%, increases base armor by 55%, increases all healing received by 30% and reduces your chance to be critically struck by 6% while significantly increasing your threat generation and allows the use of Vengeance.
When you deal X damage you Enrage: increasing your physical damage done by 10% for 6 seconds and allows 1 use of Raging Blow. Whirlwind now costs 10 Rage and applies Weakened Blows. Upon casting Raging Blow you will parry the next attack made against you.
Specific Details:
Arms
Battlemaster Stance Version 1
Upon activating Battlemaster Stance the Warrior's Rage generation increases by 30% and all crowd control effects that remove control of the Warrior are reduced by 20%.
Additionally, Overpower no long causes a global cooldown and Slam now costs 25 Rage. Also, activating Berserker's Rage will also cause the Warrior's special attacks to heal them for 40% of the damage dealt.
Fury
Conqueror's Stance
Increases the Warrior's total stamina by 35%, increases base armor by 55%, increases all healing received by 30% and reduces their chance to be critically struck by 6% while significantly increasing the Warrior's threat generation and allows the use of Vengeance.
When the Warrior deals X damage they Enrage: increasing the Warrior's physical damage done by 10% for 6 seconds and allows 1 use of Raging Blow. Whirlwind now costs 10 Rage and applies Weakened Blows. Upon casting Raging Blow the Warrior will parry the next melee attack made against them without fail.
Major:
Glyph of the Standard Bearer
Your Battle Standards now have 2 charges, but also have a 6 minute cooldown.Glyph of Overpower
Overpower now deals 80% additional damage and reduces the cooldown of Mortal Strike by 1 second, but Mortal Strike now only grants 1 charge.Minor:Glyph of the Sashimono
Your war banner and demoralizing banner can no longer be dropped, but you can now equip a banner that will be constantly active for 10% of its original value.
Glyph of Extreme Measures
Protection Only
You forsake your weapon in exchange for an identical shield you have equipped.Glyph of the Blademaster
Requires Level 100
A flag representing your (race or specialization) is now affixed to your back.Glyph of the Paragon
Requires Level 60
Increases your size by 20%.Glyph of Represent
Your Battle Standards now display your currently equipped tabard.I grant Blizzard full rights to use any and all parts of these abilities. I just want more awesome stuff in WoW.Glyph of ROFLcopter
Arms and Fury Only
Whirlwind now causes you to spin in the air.