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  1. #721
    Quote Originally Posted by Doomthulsa View Post
    Don't understand why. If its because of queue times or dealing with douchbags or endless wipes, well I can understand why people would think it was a mistake. Personally I rarely have a bad experience with LFR/LFD.
    Really? I stopped running LFR a couple of months ago. I had planned on gearing up another alt, but with raiders skipping the content due to flex, LFR had become an abysmal experience due to people underperforming and the nonsensical wipes.

    Now our guild just carries members who are gearing alts through flex, along with our usual nm/hm alt runs.

  2. #722
    Quote Originally Posted by Toralin View Post
    Everything after tier 7.
    Quote Originally Posted by Toxigen View Post
    Everything after Sunwell, really.
    Even Ulduar?

  3. #723
    Quote Originally Posted by Stellan View Post
    1. Offering a weapon heirloom as a reward for killing Garrosh on flex, normal or heroic mode of raiding. Heirlooms have never been restricted to a small group of raiders. They've always been purchasable. This sets a really bad precedent.
    Wow, if this was the biggest problem the game has I'd be glad. You can purchase a Flex kill for 10k on my realm. So they're still purchasable XD. Even without that, its only level 90 - 100 and only a weapon. Not extra XP gain etc. Yes it will probably be better than green weapons and does have a weapon enchant, but its not a huge deal.
    "When i am done with you, you won't trust your own mind."

  4. #724
    Alright, let's see if I can think of something productive, in case Blizzard employees actually read this thread, and somehow got to page 37. My personal five worst annoyances in the Warcraft universe, in no particular order:

    1. The Stormrage book.
    2. Removal of the Have Group, Will Travel summoning perk.
    3. No flying in TBC starting zones.
    4. Wrath/Cataclysm phasing. They can do it better now, but there's a ton of areas where you can't see each other.
    5. Too many dailies for uninteresting factions at the start of MoP. Later patch daily factions were great though, and not overwhelming/boring.

    Bonus. The incredibly low drop-rate of the Love Rocket mount.

    Unfortunately I love a lot of other things mentioned in this thread..
    Last edited by Caerule; 2014-02-10 at 03:11 AM.

  5. #725
    In my eyes these are the biggest blunders they've made :

    From a PvE perspective :

    1. Removal of 40 man raids.
    2. Reset of raid difficulties at start of every expansion. (Dont really need anymore silly easy raids.)
    3. Removal of attunement quests.
    4. Removal of tier dependant raids. (ie having to farm previos tier to progress in next)
    5. Adding catch-up mechanics.

    - So many people only log on to raid a few hours a week, and then rapidly get tired of only raiding the same content all the time.
    - Really need way more timesinks to make people feel the need to invest time to make the raid communities a better place.


    PvP :

    1. Nerfing pvp gear (item levels) due to whine from pve players.
    2. Neglecting pvp players - they never get new rewards beside the pvpgear (more pets/mounts/toys would be nice).
    3. Adding Resilience to pvp gear. -being able to raid with pvp gear was nice at that point.
    4. Removing all rewards from 2v2 arenas. -It did not have to be 100% balanced to give some rewards. the rock/scissor/paper meta game was fun in its own way.
    5. Adding Base char resilience. -lets make the honor gear subpar to pve gear even in bgs..

  6. #726
    1. The Legendary quest line did not feel legendary. There are far more legendary quests provided elsewhere in the game, so this one felt particularly bland to me.

    2. Making questing too easy/linear.
    I think this was part of adapting to the rise of Wowhead, QuestHelper, etc, but I feel like it took a lot out of the game. Quests used to be a lot more scattered, varied, and long. Sometimes it was frustrating (quests that would make you travel 5 different zones doing 20 quests and end up awarding a green plate helm that you can't wear). I'm not sure what the solution is, but I'm not a huge fan of the way it is working now.

    3. LFR removing a sense of progression. While I like LFR in most cases and find it very helpful to allow me to keep playing with my schedule, I think it removes a lot of the storyline and sense of purpose that drove earlier expansions. I think now is the time to bring attunements back. There are some great new technologies with scenarios, phasing, etc which can make attunements fantastic. They should be compulsory for the first character - and then optional (but offer great rewards) for later characters, and skippable through RAF.

    4. Generally letting people get so much gear/mounts/everything. Again I'm not sure what the solution is, but I just know that in Vanilla you were fairly well in awe when you saw someone blitz past you on an epic mount wearing flaming shoulderpads.

    5. Making content too easy. The funnest times I had in game were heroic dungeons in BC and hard modes in WotLK. No 5-man dungen in 3 expansions has come close to Heroic Shadow Labs or Arcatraz. (I was a pally tank so I loved Shattered Halls )



    I'm just going to say that I think one of the BEST things they did was changing the talent trees to their current form. Playing a Shaman and a Paladin, it was disconcerting how much the talent trees had to change to make sure that eg Restoration didn't spec in to Enhancement to dual-wield healing weapons, or the ridiculous change in play style that could come from getting that 5th point in X talent when the first 4 points didn't do anything.

  7. #727
    5 Bad Decisions
    1) Inclusion of the Forsaken into the Horde. (Would have liked to see an Undead or Fel faction)
    2) Scourge is not a playable faction and No Deathknights do not count.
    3) The introduction of Old Gods into EVERY decision every made by EVERY character in ancient Wow lore.
    4) Adding too much weightlessness to Vash'ir. (Great zone conceptually visually and lore wise; players only complaint was swimming)
    5) Spent WAAAY too much time on making Deathwing's encounter look cool and used recolored Vexas models for the Old God Bosses. Those bosses had no personality or story behind them at all which made them extremely boring to fight.

    5 good Decisions
    1) Introduction of dungeon Finder
    2) Raidfinder (Yeah I said it)
    3) Challenge Mode
    4) SoO use of well known characters from our previous adventures as bosses and allies, Gamon, Nazgrim and Malkrok etc
    5) Not so much as a good decision yet but a fervent hope that Realm merging will revive the use of my 5 alts stranded on a dead server.

  8. #728
    Quote Originally Posted by Caerule View Post
    5. Too many dailies for uninteresting factions at the start of MoP. Later patch daily factions were great though, and not overwhelming/boring.
    I thought Golden Lotus dragged on way too much and had too many dailies for too little rep gain, and to top it off it locked off AC and S-P rep at first. But the other factions were fine... you know I think if they'd toned Golden Lotus down there would've been far fewer complaints about dailies. AC and Shado-Pan were pretty quick and straightforward (except for the ridiculous amount of Mantid packs chain pulling on the S-P island! Good lord).
    Quote Originally Posted by Tojara View Post
    Look Batman really isn't an accurate source by any means
    Quote Originally Posted by Hooked View Post
    It is a fact, not just something I made up.

  9. #729
    WoW has made many mistakes over the years, but has corrected them as well. But IMO the biggest mistakes that are still prevalent are:
    1. Flying mounts. It has killed much of the mystique and secrecy of the areas. It has trivialized leveling.
    2. Taking out old content (priest benediction quest, theramore tabard)
    3. Crafting never becoming a good alternative to raid gear
    4. No focus on big group PVP and open world PVP at all.
    5. No focus on capital cities other than Stormwind and Orgrimmar.

  10. #730
    1. Hired Greg Street
    2. Cataclysm
    3. Arena
    4. Dungon Finer
    5. LFR

    Crossrealm Zones are up there as well.

  11. #731
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    Quote Originally Posted by Mormolyce View Post
    I thought Golden Lotus dragged on way too much and had too many dailies for too little rep gain, and to top it off it locked off AC and S-P rep at first. But the other factions were fine... you know I think if they'd toned Golden Lotus down there would've been far fewer complaints about dailies. AC and Shado-Pan were pretty quick and straightforward (except for the ridiculous amount of Mantid packs chain pulling on the S-P island! Good lord).
    Yeah, having played the MOP Beta, I knew that Lotus dailies would be completely craptastic from the start on. Was hoping it would get fixed before live but it wasn't -_-

    - - - Updated - - -

    Quote Originally Posted by corebit View Post
    1. Flying mounts. It has killed much of the mystique and secrecy of the areas. It has trivialized leveling.
    How did flying mounts trivialized leveling if you can't use them while leveling from 1 to 60 and from 85 to 90?

  12. #732
    Quote Originally Posted by Tomana View Post
    Yeah, having played the MOP Beta, I knew that Lotus dailies would be completely craptastic from the start on. Was hoping it would get fixed before live but it wasn't -_-

    - - - Updated - - -



    How did flying mounts trivialized leveling if you can't use them while leveling from 1 to 60 and from 85 to 90?
    For leveling alts in outland it kinda did trivialise it (glad it did as I hate outlands). Have they changed it for northrend? I thought it was still 77?

  13. #733
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    1. Destroy World PvP
    2. Heal for every class
    3. BElfs
    4. Remove of 40 Man Raids
    5. Fyling

  14. #734
    Quote Originally Posted by khalltusk View Post
    For leveling alts in outland it kinda did trivialise it (glad it did as I hate outlands). Have they changed it for northrend? I thought it was still 77?
    You can fly from the start (or, at least, a much lower level) in Northrend now.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
    "Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson

  15. #735
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    Quote Originally Posted by khalltusk View Post
    For leveling alts in outland it kinda did trivialise it (glad it did as I hate outlands). Have they changed it for northrend? I thought it was still 77?
    Yes, you can fly in northrend from the start on at 68. And as you say, it was much needed, because going through Outlands for the N-th time was an agony.
    I might add that you can still get a bit of that agony by starting Hellfire Peninsula at 58 rather than 60.

  16. #736
    I found it interesting how much faster leveling was in Cataclysm content than it was in Outland/Northrend, when I leveled a new alt through them recently. They really did cut down the leveling time in Cata.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
    "Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson

  17. #737
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    Quote Originally Posted by Huntingbear_grimbatol View Post
    Listen, LFR and Flex has it's place. But SOMETHING needs to be done so you can't afk your way through LFR and get the same rewards as someone that actually puts inn some effort. Let me give you 2 examples.
    1. A dpser doing 40k dps, obviously afking or watching tv just mashing 1-3 buttons while not looking at his screen. Now you wouldn't bother with him in LFR.
    2. A tank dying over and over, taunting when he's not supposed to, standing in bad shit, never using his cds. He's also watching tv and not giving a flying fuck about what's going on, he would be kicked instantly.
    I can carry these people in any level of content up to, and including Heroic raid content, bar the last 3-4 bosses if I so wish. If don't, I can ask that these people are removed from the group. After that, it's up to the group or group leader; if the rest of the group (or it's leader) are fine to carry that player, then so be it.

    Why? tanks are required to pay attention to be any good. Why shouldn't it be the same for dps? Yes they'll do horrible if they slack and don't pay attention but you'd still "let them be" because you don't suffer much from it. The fundamental flaw in LFR is that it is so mindbogglingly easy that you CAN watch tv, go take a piss or whatever and come back for free loot. (note that the argument isn't the reward of loot but the lack of commitment required to get said loot)
    You don't have to raid 12 hours a week to finish LFR, hell you don't even have to raid 12hrs to finish flex... If you put inn some effort you would easily, EASILY, be able to finish LFR in a 3-4 hour session (or split up over a week) if everyone in LFR knew what they were doing and actually played / payed attention.
    This isn't about being elitist and not wanting less dedicated players to get anything from playing the little time they can set aside, I get it... not everyone have the luxury of time to play all day. But if you find yourself enough time to queue for LFR you (for fucks sake) have enough time to sit at the keyboard and look at the screen.
    But that is just what it's tuned for, and the loot reflects that. Again, you perpetuating this absurd myth that LFR loot has any worth at all when it's not good enough to get you into Normal modes, but will (just) get you through Flex with an understanding group. In terms of tanking specifically, I can solo tank most bosses on my DK in LFR so the other tank can just as easily AFK.

    If you don't then you're an asshole to everyone in your group and you're part of what makes the game a bad experience for others you selfish prick (not aimed at anyone here). There's also a youtuber that released his trip from freshly dinged lvl 90 to fully geared to participate in all of SoO LFR and he did no dps anywhere more or less. He followed the group and activated auto attacks, he died over and over and guess what? People didn't care, he didn't get kicked very often and he still (my big fucking issue) got the exact same rewards as the people who put inn the little bit of effort.

    Investment / Effort = Rewards / better rewards.
    That's how it works. You think I got where I am by AFKing? Do you think my other Warlock pulls anything like the numbers I do on here? Do you think I attach the same value to her gear as I do my main?

    I think it's about time that blizzard look at the way they reward items in LFR, not talking about giving loot to highest dps or highest healer at a higher rate. Talking about reducing the chance of loot to those who don't give any sort of effort to play the game, being bad and getting loot is allowed... not paying attention and still getting loot should not be allowed.
    They don't need to. The gear from LFR is pathetic, it's not even gearing up gear. You can't get the Glory mount from LFR, you don't get the Wolf from LFR or Flex and you don't get the Juggernaut from Normal. Each level has progressively better, exclusive rewards both cosmetically and in respect to power level. Stop deluding yourself into believing otherwise, because it's making you mad.

  18. #738
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    Quote Originally Posted by Osmeric View Post
    I found it interesting how much faster leveling was in Cataclysm content than it was in Outland/Northrend, when I leveled a new alt through them recently. They really did cut down the leveling time in Cata.
    Cata leveling is by far the most boring part. I have three "oh crap I don't want to do this again" moments in 1-85 leveling: Terokkar, the end of Borean Tundra and Uldum. With Uldum being by far the worst. Luckily, I can usually get 84 pretty fast in it and move to Twilight Highlands.

  19. #739
    Quote Originally Posted by Osmeric View Post
    You can fly from the start (or, at least, a much lower level) in Northrend now.
    My mind has been officially blown. I have a hunter I think at level 72/3 with a flying mount leveling might be worth doing!

  20. #740
    worst:
    - Flying
    - LFX
    - Not merging servers (to hell with the myth that the stock and investors will diminish and be seen as that the game is dying)
    - removal of 5 man questchains
    - making every piece of goddamn content so trivial and easy (apart from heroic raids) there is no sense in accomplishment

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