It's not as bad as most people make out.
I have cloaks on 4 toons, 2 i got right as 5.4 landed, the other 2 i started then and have had for about a month or so.
I'm slowly working on #5 (at the 3k valor).
If you do your LFR's smart its not that much effort. just playing a toon you already planned on playing...
If you want it, go for it. For me it was a decent DPS boost and I'm glad I spent the time. Didn't really look at it as a grind because I would be doing the same things anyway that give you the requirements for getting it. I'm glad I have it but the longer you wait and the closer we get to WOD, the plus of having it dwindles. If you're looking for something to do....since there's no new content, why not work toward it.
That's the issue with this legendary cape it's so ubiquitous that if you happen to not have it you can't raid at any serious level. I mean the fact that you can get the legendary cape through LFR is comical, if I'm honest I think legendaries should only be earnable in hard mode/heroic/mythic.
It's a legendary, they've never been quick barring the old BC rare drop model. Which to give some perspective on, I continued to farm that Sunwell on my hunter long past it being current content and it took almost 3 years of weekly disappointment before that bow dropped. Saw it one of time while on an alt. So I'll take the farming model any day over the who gets lucky on a drop model.
If you want to switch mains this far into the tier, you need to either roll your sleeves up and prepare for it to suck, or just accept that you probably need to wait until WoD drops to bother switching.
And yes a cloak is pretty much mandatory at this point for progression guilds. I'm fine with that. I personally like the fact that for once I can have something cool for myself versus farming Dragonwrath in Firelands or those stupid daggers in Dragon Soul. Those are only fun for the special snowflake of that tier. At least this time everyone had the chance to get something cool. Even if it was just a cloak.
It's a cheap way to keep people subbed through content-less months and it worked so sadly they'll do it again in WoD.
Personally for me as a player it is awful design, I can't regularly clear raids every single week 12 months a year due to work so I inevitably fall behind in my guild and I'm not engaged by normal/flex but only heroic
It'd be okay if the drop lockout weren't shared across all difficulties in the old tier once the questline has moved to a new current tier so you could at least really catch up by organizing normal/hc runs of old content instead of being cockblocked after 12 or what have you bosses every week
its not legendary if everyone have it and the raid attuned to having it! 1 person is stronger then the rest cause he got his legendary is ok, but 1 weaker cause its sppon fed is not ok.
also the post was about me not wanting to play my alts and having feeling of frustration when i level a new guy knowing that he have to go thru that again.
basicly if i wanna raid with an alt that im starting today i wont be able to raid SoO anytime soon
I have the cloak on my main and main alt; and now both of those are gearcapped for our current progression I am doing the quest on my monk as well.
To be honest, there are two things at play here.
1. It's the end of the expansion. People are going to roll alts. People want to kit them out asap.
2. It's the last patch, people come and go to get a taste of the last tier.
These two groups are actually pretty important for blizzard to spoonfeed so that they stay and keep laying the game.
That said, the most that I would like to be done is to just get rid of the VP wall. It's useless, grindy shit. I mean, at least with the sigils etc. you see your stack accumulate. With the VP it's just a chore, even the forced BG play is more fun. (I don't like random bgs at a'll, organised is more my thing)
not sure why youd think you be 10-15% 'weaker' it only account for about 6-7% of your dps or hps
While I do agree that it needs to be hard to get, I disagree that it isn't a significant impact on your performance.
The Healer LMG allows you to shed an enormous amount of spirit with some classes who can abuse the mechanic to quickly recover a lot of mana (Monks, Shaman)
The dps contribution of the cape+LMG can hit 15% for some classes.
If 90% of the WoW raiding pop has one, I'd rather take the guy with the cape than the guy on his priest alt, the only exception being the guy with the cape has 0 kills, and the guy without has a clear (on the alt.)
OT:
There's no way in hell you're getting all 12 runes in 2 weeks.legendary quest:
1. sigil - 1 week
2. valor - 3 weeks
3. secrets - 2 weeks (if u do all and u are lucky)
4. runes - 2 weeks
Sigil 1-2 week(s).
Valor 3-4 weeks. (4 if you've earned even one valor point in the week you picked the quest up, which is likely as you get VP for collecting the sigils/heart.)
Secrets 3-4 weeks (need 20. guaranteed 2 per week, have a potential 20 bosses to collect from at maybe a 20% chance. so average 4-6 per week.)
Runes 3-6(max) weeks (need 12, guaranteed 2 per week, have a potential 10 bosses to collect at maybe a 10% chance. average is likely 2-4/week.)
the sum of the parts is at least 3 months. you basically get a pat on the back for the first month (neither reward is really usable.) the LMG the second, and the cape comes after a lot more work.
IMO, if you want to enjoy yourself. Just run SoO wing's 1-4 LFR/Flex/Whatever, and ToT 4.
ToT drops sigils. SoO drops sigils. you'll get those out of the way nice and quick. (MSV runs are pretty fast these days, so do that, but avoid HoF because of Garalon trolls.)
You won't get the cape at an optimal rate, but frankly the 'Grindy' bit doesn't even start until after Test of Valor. You can decide then if full clearing ToT-LFR every week is worthwhile.