I can't see any comments!! NOES! But guys, this is a slight hint at a soon to be beta? Maybe?
I can't see any comments!! NOES! But guys, this is a slight hint at a soon to be beta? Maybe?
'You don't understand. This is a sub game and everyone who pay the sub should be completely equal in everything. That means that you can't spend real money to skip content that others need to spend 1-2-3 weeks. I agree with you that leveling in wow is boring. If Blizzard also think this then they should remove it completely and give everyone the ability to start from level 90. But whatever is going to be done it needs to be EQUAL for everyone. I prefer the sub model because it gives equality, if blizzard sell levels then in my eyes they will not be any different from the f2p games, except that their sub will not be optional...'
Last edited by mmocf53ce8fb26; 2014-01-28 at 04:42 PM.
Like I said before and in the past, I don't care at all about the free 90. But I enjoy leveling, if they made leveling difficult again and then gave people the option for a free 90 that would be sweet.
ALSO Blizzard, reward players for actually leveling with some end game reward, people who work harder to get to 90 and even level 100 from level 1 deserve a reward.
I fucking hate myself for re-subbing for another 6 months. I guess the joke's on me now. I hate shit like this. Blizzard should have drawn the line at those transmog helmets, but they're even more greedy and desperate than I've ever expected. You know, people already knew this was going to happen many years ago, they were called fools and doomsday-sayers for such blasphemy. Guess they were right, weren't they? They called it.
This is pay to win. But everyone in WoW has different opinions on what Pay 2 Win actually means. Some consider it gear, some consider it to be achievement points, for others it means pet battles or even PvP, and others consider it to have as much level 90's as possible. Whatever. But that's not the point.
The point is, for example, Bob is rich and spends many hours a day on WoW. Bob can just buy his way to level 90. Skipping like 90% of the actual content. Meanwhile, John is a guy with a shitty income, and barely has enough money to pay for his subscription. He plays only a few hours a day, sometimes even less, and has no heirlooms. While Bob plays at least 5 hours every day.
John cannot buy a level 90, John must grind all low level content for weeks until he finally reaches level 100, meanwhile... Bob already has multiple level 90's and 100's with barely any effort.
See what I'm trying to say? This is pay to win. Besides, this is a pathetic band-aid solution to "fix" the so-called leveling (which is a joke by itself anyway). I don't even know why this has been implemented, cause you can just level your way to 90 in a matter of days, depending on how much time you spend on WoW.
As I said before, I do not support P2W crap like this. It's disgusting.
If you're defending Blizzard, then you're either a massive fanboy who agrees and loves just about anything that Blizzard does, and you must also be a proud member of the Blizzard Defense Force™... or you're just a blind fool.
/rantover
After watching Moveth have the first post on every news post for two weeks straight I'm wondering why Chaud isn't using his alt account to make the first post anymore.
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Maybe they'll come out with an option to pay to skip raids and pvp. Paying to not play a game. It's the future.
yes start selling 90's so we get more retards that have no clue how to play.
Leveling is only 10% of the game..
People fail to realize how many hours played they have at MAX level instead of while leveling, pretty sure time played on a max character means more than on a character thats gaining 2-3 levels per hour. Cmon now, all this "Rant" is crying over spilt milk that really has no purpose. So what people can buy a 90 or two if they feel like it, how does this affect you personally? Again, this game isnt about leveling and it hasn't been in a long time. It's getting to max level, then raiding/pvp/achievements/old raids, thats the focus of the current game. If you cant get aboard then get off this train, no one will miss you.
Originally Posted by Tradewind
Well yeah, did you see the daughter? 0/10, would not bang.
Here's an idea! Get rid of 1-90 content. That was simple right? I mean they're saying it's such a hassle for us to get where we want to be and play end game with our friends. Will they squeeze extra money out of our tits this way? Of course not. Imo keep it the way it is or remove the whole damn thing. People with money shouldn't get an advantage in the game. (Yes paying to skip weeks worth of content while the poor have to sludge through it is an advantage)
I meant leveling content. Instant 90 means you're skipping 90% of all the zones, quests, and leveling stuff. Etc.
Crying? Hahahahahaha... oh my, that's funny.
No. I've got a right to voice my opinion just like everyone else, whether that be positive or negative. I'm just an extremely disappointed customer who paid for all the expansions + monthly sub, and yet Blizzard still manages to pull shit like this through while the "Shop" buttons that are in-game are just screaming at you to buy their stuff. Ah, the shop buttons. That's another matter that I shall not go into now.
How original. /clap
"The sword is mightier than the pen, and considerably easier to kill with."
They are legendaries for a reason. You have them at current content and if same expansion normally last into the next few patches (i.e Val'anyr still used in ICC) due to the procs or equip bonuses. Having Val'anyr's bubble from 1-80 would be overpowered and walk over current heirlooms. Think about battlegrounds. I don't even do pvp, but just an example.
Yes the cloak Legendary and Val'anyr were not just your "drop chance" loot. Yes you can argue with Val, but still had todo a quest chain and not just loot the items. You had to do a quest chain lasting a good month or 2 (depending on drop chances) for the cloak and when rewarded with it, it was earned. It also offered something each patch during the progression, Sha Gem > Socket > Meta etc. This was a good "experiment" and did reward the people who took effort in. Now that content is "easier" then before as people "pug" with Flexi (pretty much its role) to get the new Garrosh looms, where as before you didnt make a casual sunday pug to get the glaives. Doing the cloak quest rewarded you. Having the Garrosh looms are a reward as you are killing the currently last boss in the game. There will not be a reward for using them at the current content as this is the last patch so using them next expansion will be the reward. I do agree with the cloak however, but due to the rewards each completion of the chain during each patch was reward enough I think.
TLDR - Use legendaries at current content. Be grateful with their OP'ness at current. Not Blizzard's fault you get them 2 expansions later. They are legendary for a reason.
Last edited by mmocc538fa6c2f; 2014-01-28 at 06:40 PM.
Yeah you are sick of doing the same shit over and over - but you done it and fair play to you. Now someone can come along and completely devalue all the effort you have put in simply because he has more money than sense. Stop defending the indefensible - this shit has no place in a pay to play MMO. Every one in the world of warcraft should be equal and outside factors should not influence those inside the game.
This is not an example of pay to win lol. Its not Blizzard's fault John doesnt have as much money as Bob. What if John was as rich as Bob? Wouldnt he spend as much money?
This is what happened to me. I started in Oct 06. I think I was about 16/17. I was at College. Now im 25 and have a paying job. Before if I wanted to play on another server, I would have to start a whole new character because I didnt have X amount to blow on a server transfer. Now I xfer/faction change multiple chars at once. I think ive spent almost £3k on character services. So technically I was John, but now im Bob?
Theory = DENIED
I think you are greatly overestimating how much people l2p at below max level. With Heirlooms, players can put three buttons on their bar and zoom through all the previous expansions content without any problems. You can three man most dungeons, and the only real chance of a wipe is when a hunter/lock pet bugs out and pulls half the dungeon (LBRS, UBRS and Dire Maul come to mind if you drop down).
Players learn to play at max level. Getting to 90 in a game where max level is 100 does nothing but save that person about 2-3 weeks of leveling.
Personally, I have been on the fence for a while now about the possibility of re-starting WoW when Warlords of Draenor comes out, having not played for well over a year.
If this Pay-for-level-90 option ends up going ahead, it will be the final nail in the coffin for me, confirming I never take it up again and seek out 'greener pastures' elsewhere. Blizzard will have started down the extremely slippery slope of 'pay-to-win'. It may be 'only' Pay for 90 now, eventually it may very well end up being 'Pay for Level 100' or "Level 1-100 heirlooms with 20% experience boost, "only" $19.95" (They have already shown that they are not against selling exp boost potions, something common in a lot of other pay-to-win games)
So, according to the official infographic*:
670,000 PvP instances/day versus 900,000 PvE instances/day done by WoW players.
* http://us.battle.net/wow/en/blog/123...bers-1-28-2014
So much for PvP being minor, and that is even despite with far less XP/hour from it at most levels, high imbalances at most levels, etc.
Why do I say "at most levels" rather than repeating the usual mantra that only max level matters?
Here is something not shown in the infographic but as important:
Around 40% to 50% of characters online at a time are under maximum level.
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That can easily be proven:
Go to any realm, most conveniently a low to medium population realm: Type /who, then do a search entering:
"warrior" 1-89
followed by
"warrior" 90
and likewise for other classes. If there are 50 results seen, the number found reached its cap, not giving an actual figure.
But if both figures are under 50, as often so on a low or medium population realm, then the data is meaningful.
Compare the results then:
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What gets seen: There are around as many people playing at a time under max level as at max level.
Presently, leveling is near half the game to the total average of the playerbase.
Not very long after they reach max level, get every ability for their class, have done raids one to a few times through on LFR, and so on, many players simply consider themselves done and quit or else level an alt on another class (if any desired not already done yet), rather than Blizzard's ideal of running again the same already-seen content on other difficulties.
Once WoD's level boosts hit live, and 90 levels of PvE content drop off the to-do list for many players, to be replaced by 10, Blizzard really better hope PvP keeps up playtime. Sure, someone could artificially choose to still level manually, but it'd be harder to really do if knowing that all those hours could be substituted for by merely a few bucks without the slightest ban risk in the process.
Last edited by varkar; 2014-01-28 at 07:07 PM.
It's not "Pay to win" if all you're doing is skipping outdated content.
Good to see I spend my money on an expansion which was involved around rehashed zones and a "new leveling experience" and now it will be obsolete...
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".
Well, I'm kinda happy that professions should be even faster to level now xD