I consider it to be a buff.
Protip: Dematerialize
I consider it to be a buff.
Protip: Dematerialize
Stop the moaning. The stun that we have seen the last expansions was NOT "iconic for warriors". The iconic charge NEVER stunned, and you could NOT use it while in combat. When Blizzard changed that, I didn't see anyone crying and saying "Bu freakin hu, why did they do this. Old charge was so iconic for warriors". Just stop, please. Every other class have lost some of they're "iconic" spells. Deal with it, like we do.
I'm ok if they start removing CCs from the game, too many of them, even though I'm currently levelling a warrior. Next in line, Hunters, Frost Mages and Rogues.
By the way, how are warriors supposed to catch a druid now?
Removing baseline stun from charge will fix warrior damage output for sure.
It's another strange change imo.
If you genuinely think it's a buff because it helps against one spec, of one class, then I don't even know what to say.
And you're right, Intercept had a stun and was usable in combat. Let's go back to that then, Warriors have *always* had a charge stun, was just called something different before. Just stop, please.
Would be nice if they also nerf Hunters/Mages this patch, if all they're nerfing is CC removing stun from Warrior charge but not touching the classes that actually have tons of CC would be hilariously retarded.
It is actually a buff. 3 second talent stun is better than 3second talent root. Default stun was so short it did not make any difference in 99,9% of the time. But if I wanted to get charge stun, I would give up double time so I cannot charge back as fast which is fatal in pvp specially against mages.
Isnt it just the opposite? You charge monk, dematerlize, wait till its over and fully shockwave and you kill him? Makes everything much easier, now you charge and then stun (or he runs away) and now your big stun is useless instead of the short charge one.
So its a nerf and a buff to monks.
I don't even play my warrior but if this goes through I'm going to be pissed.
Charge stun is fucking iconic, it's been there since vanilla, you don't just remove it. It's an iconic part of the most iconic warrior ability.
They're removing everything that makes specs/classes interesting or unique and all we're left with is boring husks.
They should have just nerfed/removed disrupting shout instead or something, or anything but charge stun.
It's not about PVE or PVP, it's about flavor and fun, and removing charge stun is a nerf to both of those.
who fucking cares, its to improve balance,warriors really dont need another stun, it also promotos more talent choices, now our first tier is a real option, either a 3 second stun or faster charges
In fact, since warriors rarely need to use charge every 12 seconds you may find that warriors now will have ANOTHER 3 second stun if they pick warbringer
The stun was not iconic. The charge is. The charge is still there. The stun is still there if you want it. Stop crying.
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Homophobia is so gay.
I don't care about it being iconic or anything, but now every single stun that is available to a warrior has to be talented into. Kind of sucks for them.
Feel like you have a target on your back around here?
Knowing this place, you probably do.
I think the point was more to make the Warbringer talent competitive in the first tier, rather than just nerfing charge. Which it kind of has.
going from 1 baseline stun and 3 talent-able to 3 talent-able.
Currently, charge gives you one stun, double time gives you another, then you pick between shockwave and dragon roar for your second and then stormbolt for your last.
With the change it will be warbringer gives a stun and the other 2 are the same.
A 2s stun that DRs with all other stuns. So we get to go from a 1.5s stun that doesnt DR on a 12s CD to a 2s stun that does DR on a 20s CD. Are you serious! Rogues get a 6s stun on a 20s CD, and infinite mobility with burst of speed... if anyone actually made a reasonable comparison of the warrior utility kit against other top tier classes it does not come out ahead.
Might as well just fucking delete the class if they are going to do these half assed over nerfs to appease whiney casters yet again, while the Hunters/Mages that make Warriors too effective in 3v3, DONT GET NERFED, THEY ACTUALLY JUST BUFFED HUNTERS.
They did this shit already once this expansion, ruined us for an entire season, because KFC is too strong warriors have to get nerfed, while hunters get buffed yet fucking again. And this after ruining us for two seasons the expansion before, while at the same time giving rogues who were already overpowered FUCKING LEGENDARIES and the most OP trinket in the history of the game.
Ever since Cata Blizzard hasn't had a half decent idea when it comes to dealing with the warrior class, and that they are now going back to fucking up a core ability, which they already fucked up then unfucked last expansion in a very similar way, no hope for WoW PvP if they actually go through this idiocy, if they didnt manage to LEARN THE FUCKING LESSON OF THE SAME FAILED ASS BALANCING ATTEMPT IN CATA.
Last edited by Korgoth; 2014-02-01 at 05:56 PM.
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
Stun was never key component of charge, double time was the mandatory talent for pvp and it still will be. Being able to charge two times is better than one charge every 20 seconds with stun. Charging two times without any cd is extremely important against casters.