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  1. #101
    My guild just downed HC Blackfuse last night and would not welcome any nerfs at this point. We have more than enough time left to clear SoO HC before WoD hits without nerfs.

  2. #102
    Brewmaster ACES's Avatar
    Join Date
    Mar 2013
    Arlen, TX
    I hope we get a blanket 10-20% nerf at some point before WoD so I can zoom through and finish heroic without a guild. Nobody on my realm seems to pug heroic past thok.

  3. #103
    Scarab Lord Azgraal's Avatar
    Join Date
    Mar 2010
    The Unvanquished City of Porto, Portugal
    SoO doesn't need a nerf. Nerfs where needed back in the age where there was no flex mode. Plus now gear makes the content even easier by upscaling your power.

  4. #104
    The Lightbringer Danishpsycho's Avatar
    Join Date
    Oct 2010
    Quote Originally Posted by anaxie View Post
    They have nerfed the fights. If targeted 20% hp nerfs on adds / damage effects on existing encounters that occured recently to some fights doesn't seem significant to you. Then you have no place in the content and should be stuck where you are at. Siege is the easier of the other tiers this expansion anyhow. Don't worry though you have 6 more months to clear the content out of like 12 total months. It only took me 2-3 to finish the game . Have fun

    - - - Updated - - -

    Yes best be searching for your next recruits. LOL20man Mythic

    - - - Updated - - -

    klaxxi got some nerfs recently. You'll be fine. Malkorok is about soaking. If about 10 people can pay attention boss dies.
    I wasn't actually sure, if Klaxxi had been nerfed on 25 man Heroic as well. But if that's the case, I reckon it won't be that hard. As I said, I only know what others have said i.e Malkorok and Klaxxi are hard on 25 man. Then again, some people would say that Heroic Malkorok is hard on 10 man^^

  5. #105
    I love this e-pen flexing contest who needs nerfs less - when through mop 10-20k raiidng guidls vanished but still top 1% will claim how little we need nerfs -_-

  6. #106
    I am Murloc! Anjerith's Avatar
    Join Date
    Jan 2010
    The apotheosis of all Deserts
    It hasn't been "Nerfed" (although ICC was a switch) because the variety of difficulty levels now is much, much higher than it was then. You have LFR, you have Flex, you have 10 and 25 and you have Heroic for each. You can play the difficulty you prefer pretty much from day 1.

    If you want to participate in a harder or easier level, you have the ability to do so.

    Thus far, the "nerfs" to Siege have largely been balance related, which is all it really needs to be given the variety I mentioned above.
    Quote Originally Posted by melodramocracy View Post
    Gold and the 'need' for it in-game is easily one of the most overblown mindsets in this community.

  7. #107
    There's no need for it while Flex/LFR is here.

    They might do more targetted nerfs for bosses people get stuck on (I see Thok as the next nerf target), but I doubt we will get a fixed % nerf.
    My addons:
    Announce Interrupts: Announces in chat when you interrupt a spell.
    Tol Barad Reminder: Reminds you to queue for Tol Barad by printing a message when the battle is approaching.
    EasyLogger: Turns on /combatlog inside raid instances, and off outside.
    Simple class resource bars: Paladin Rogue Shaman Monk Priest

  8. #108
    Because wod is not soon.

  9. #109
    Herald of the Titans Thyr's Avatar
    Join Date
    Jan 2011
    what about becoming better instead of expecting nerfs?

  10. #110
    Blizz doesn't need to nerf anything tbh, my guild's at 8/14H atm, and guess what we do when we get stuck on a boss? we get better and kill it, not ask for nerfs so we can be leet 14/14H people.

    And to people running flex, why do you want nerfs? if you want to raid heroics here's a great tip for you, get better at the game, plain and simple, i know it's a hard concept to grasp, but it works.

    How about blizz just leaves everything alone and lets players get better.

  11. #111
    I don't why it hasn't been nerfed like DS and ICC but I'm 99% sure we're going to be seeing a lot more nerfs similar to the ones they did a couple weeks ago before 6.0.

  12. #112
    Immortal UnifiedDivide's Avatar
    Join Date
    Jan 2011
    United Kingdom
    Quote Originally Posted by DrStiglit View Post
    They don't need to. They have flex.
    I think this is pretty much all the answer needed, tbh.
    Sometimes updated...

  13. #113
    WoD is still far away and if they nerfed SOO the content itself would burn faster and thus more people would quit.

  14. #114
    Blademaster Ekaku's Avatar
    Join Date
    Dec 2010
    Italy, Trento
    I speak for myself, since I can say my guild has a nice progress so far... But I think nerf is intended when a huge amount of people cant "afford" any progress. After said so, I can say easly that me and my guild did well so far. We did 10/14 HM plus we wiped off the 10 man hm ( since there is no point to keep playing like that) and went to a 25 man hm: Our currently progress is 6/7 hm as 25 in two weeks.( ofc we changed in vista of the new 20 man WoD encounters)
    I hope there will be no nerf because, has almost everyone said, there is flex and normal; and I find out outrageous nerfing the HM endgame, because "not everybody can do it"... If they gonna do, what will be the sense of raiding HARD MODES, if everybody can do it?

  15. #115
    bigger variety of gear/itemlevel, no need.
    Quote Originally Posted by Boubouille
    You're full of shit honey.

  16. #116
    most serious guilds that weren't quite there yet just got a big boost from the siegecrafter/paragons nerfs. let them struggle on garrosh for a few months and if they still can't do it they'll probably get some help from blizzard right around that time. if you're stuck at any point before siegecrafter it's either a gear issue in which case blizzards method is working as intended or it's l2p issue in which case a nerf does more harm than good.

  17. #117
    You already have nerfed SoO, it's called Flex. Instead of putting a zone debuff to 30%, they simply added a new difficulty to 30%

  18. #118
    Quote Originally Posted by NonameXADX View Post
    Too early. I'm hoping they don't, LFR and Flex exist for a reason.
    oh yeah.. my team is stuck on 12/14HC, we have been for 6 weeks.. we'll just give up and go LFR or flex!.. thanks for your awesome well thought-out suggestion!!.

    "If" we dont make progress this week, we draw a line in the sand and thats it.. we wait till next xpac.. we've had too many illnesses/absences/leavers/hoppers/<insert any other excuse> this xpac to get anywhere near finishing. We dont expect nerfs, we just say, we werent good enough this time.

  19. #119
    Titan Tennis's Avatar
    Join Date
    Apr 2013
    You wish you lived here
    Quote Originally Posted by UnifiedDivide View Post
    I think this is pretty much all the answer needed, tbh.
    In past expansions pugs were able to clear normal and heck even some heroics. It should be the same for siege.

  20. #120
    Quote Originally Posted by Danishpsycho View Post
    I wasn't actually sure, if Klaxxi had been nerfed on 25 man Heroic as well. But if that's the case, I reckon it won't be that hard. As I said, I only know what others have said i.e Malkorok and Klaxxi are hard on 25 man. Then again, some people would say that Heroic Malkorok is hard on 10 man^^
    Here is a list of changes to them:
    It isn't complete though since at least the fiddling with the landing patterns and Ka'roz's charge leaving a green line aren't listed.

    The recent multi-shot and fiery edge nerfs also applied to 25-man.

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