monk, although I will point out that this question is VERY subjective because we all hold differing opinions and have played different classes therefore we might not realize similarities.
monk, although I will point out that this question is VERY subjective because we all hold differing opinions and have played different classes therefore we might not realize similarities.
avatar by artist astri lohne
Monks, though all the Warcraft-based classes (Shaman, Druids, DKs, Warlocks) are pretty unique. Blizzard just did a really good job creating a unique Monk class. Brewmaster is a pretty amazing tank spec.
This is a tough question, it relies on perception of the game, question and answer of each individual. So while some us may agree, there is no right.
I'd like to say hunter. Sure pets are something a lot of classes have now but hunter pets add a whole aspect to hunter game play that can alter game play significantly in a manor that isn't as limited as a warlock. The fluidity of casting shots while running is also incomparable to any of the caster short term abilities to cast while moving because of the opportunity to not stop moving at all at max dps during whole boss fights. Hunters are also one of the only classes with target drops, multiple drops AND the only one to have a drop at range (correct me, I may be wrong on the last one). I've played every class and over time most of them have become more similar, even hunters. I just think after all this time hunters are still the outcast of the game in skill comparison. The uniqueness comes with how you'd like to play... what I mean is hunters spec's are irritatingly similar in pve rotations but you as the player choose if you want to help the raid more as an individual with your arsenal of crowd control... or where you move and wind up in raid or pvp while still managing max dps because serious players no position can make or break any players attempt at pvp or a boss attempt.
None of them play the same really. Resto druid doesn't play the same as Disc priest. For some people, being unique means a class/spec that bring something other classes can't. For me it's just how different the gameplay is.
Last edited by Wildmoon; 2014-02-09 at 03:56 AM.
The way Mistweaver works puts obstructions between those. They do have a shield (2m cd) so that's fair. Thing is, they don't have a slow heal and no slow large heal and no single-target instant heal that doesn't require you be channeling a different spell at the time to make it instant.
Windwalker honestly feels like a Rogue decided to be a Paladin and we got his move-set.
Last edited by TheWindWalker; 2014-02-09 at 04:33 AM.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Warriors.
- Only class who doesn't rely on magic, just pure martial/primal strength.
- Only class who can dual-wield two-handed weapons.
- Only class with banner-type abilities (mass taunt, mass debuff, raid-wide cool down).
- FUS ROH DAH!
- Can wield more legendaries than any other class.
- Iconic tanking class for most of the game's lifetime.
- Only class who doesn't gain any significant benefit from haste in all 3 specs.
- Only class that gives a raid-wide temporary health buff (Rallying Cry).
I would say Monks, because I dont understand them at all or how to play them.
Hunters purely because of the damage types you can do.
Going to agree with others saying Monks and Hunters. While Hunter SPECS are samey, the CLASS feels unique. Although I haven't touched the healing monk spec, after leveling a dps/tank monk I'm getting the same feeling.
Thank-you, captain obvious - he wasn't insinuating that every healer used the exact same rotation, and the exact same spells under every circumstance - he's suggesting that our toolkits are very, VERY similar - and he's obviously right - especially when you take into account how they used to be, depending on which expansion you look at. BC for example - Shamans were chain heal They didn't have a HoT. Druids were HoTs. Lifeblooms, Rejuvs and Swiftmend. Paladins were tank healers. No HoTs, no AoEs, no Beacons, just tank healers. Priests were the jack of all trades healers, a HoT, a shield (the only shield), a fast heal, a big heal, 2 AoE heals.
Nowadays, as the person you quoted rather clearly said, toolkits are merged, almost completely. Every spec uses a HoT. Monks Renewing Mist. Shaman Riptide. Priest Renew. Druid self-explanatory. Paladins Word of Glory. Shields are no longer a priest only thing, AoE heals are no longer a shaman/priest specialty, tank healing is certainly no longer a paladin job.
Is the game better for it? Completely subjective. I think not, others are quite sure it is. I no longer feel challenged when swapping classes anymore, since they play so similarly. It often feels like I'm playing the same class with different spell names and animations, and that saddens me.
I'd say Druids, for their 4 specs. Sure you could say they're not unique because their gameplay is based off other classes, but they really aren't and their hybrid nature really sets them apart from any other class. No other class can effectively spot-heal in tank spec, or spot-tank in DPS spec.
Will say druid mostly because they shapeshift into forms. Hunters for the only pure physical ranged class, rogue for pure melee dps.
Paladin! Nobody else has Hand spells like us.
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Healing in general changed with Cata. It changed even more in Mists though. I was a Pally healer from Day 1 until Mists. I hated the Cata changes but stuck with it because Holy Radiance was overpowered. That was the only spell I liked after the Cata changes and Mists destroyed it. It's now just a generic, bland aoe heal that every healer gets.
well while their playstyle is by far no longer unique rogues are still the only pure melee in the game so I guess I'd go with them.