Campaign Battlegrounds, Mythic Dungeons, and PVE items in PVP!
Ideas for WOW:
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TL;DR:
- 2 types of BGs: the current short-lived type, and a long oldschool-AV type.
- Mythic dungeons: more horrifying than BC heroics, with worthwhile gear rewards.
- Allowing PVE items in PVP again; it’ll reunite the community, and get PVPers excited about PVE again!
- Reducing hidden rules and mechanics: hitting a player could be the same as hitting a mob in PVE, or a target dummy. PVE monsters could be scaled appropriately.
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- 2 types of battlegrounds: skirmishes and campaigns.
- “Skirmish” type:
- WSG, AB, EoTS, BoG, SoTA, TP, SM, ToK and DG.
- Short, 20min fight.
- Rewards honour.
- Rated BGs will be of this type, but reward conquest points, and continue with existing rating system.
- “Campaign” type:
- AV and IoC
- Long, ongoing battle.
- No reinforcements limit, time limit, etc.
- The battle only ends when the enemy marshal is defeated.
- More significant PVE elements
- Bosses significantly harder,
- Enemy officers and guards are significant,
- Summonables such as Ivus the Forest Lord or Lokholar the Ice Lord are formidable, and are a viable strategy for victory.
- Players can join and leave at will.
- Leaving will result in the deserter debuff only if the player has participated for less than 10 mins.
- Fighting rewards honour.
- Victory rewards honour and conquest points.
- Proportional to participation & contribution.
- A rating/reward system akin to the original honour system, for recognition in battle.
- With or without practical rewards.
- Perhaps new “oldschool” honour pieces, like GM plate.
- 4 types of dungeons: normal, heroic and mythic.
- “Normal” type:
- As is.
- Completed as you level to cap.
- Rewards minor justice points.
- May be LFD.
- “Heroic” type:
- As is.
- Completed at level cap.
- Approximately the same difficulty as normal was while levelling up.
- Rewards justice points.
- May be LFD.
- “Mythic” type:
- As- or more- difficult than BC-style heroics.
- May not be LFD.
- Heavy requirement for CC and consumables.
- Not scaling, but difficult enough that the challenge cannot be overcome by gear alone.
- Rewards justice and valour.
- Bosses have small chance of dropping raid-level items.
- Bosses have very small chance of dropping heroic raid-level items.
- “Challenge mode” type:
- Are fantastic, and need to continue rocking!
- Making PVE gear viable again in PVP (or “End the separation of the PVE and PVP communities!!”)
- Allow a WOTLK-esque inclusion of PVE items in PVP.
- Ie. The best set for PVP may include a mix of PVP- and PVE- items.
- Tournament realms would be restricted to PVP-only items.
- It would psychologically benefit the community:
- As a PVPer, PVE has lost context for me as none of the gear is relevant to instanced PVP. Although PVE is enjoyable, for me it is simply no longer worth the effort.
- I used to organise many raids for PVP-relevant items like Deathbringer’s Will, Death’s Verdict, Betrayer of Humanity, etc. I believe that the PVP community, given the incentive for key PVE items, would host such raids again. This would help foster community.
- I had a full T-10 holy AND ret set, in my quest to get DBW!
- I formed dozens of TOC runs, seeking Death’s Verdict! It never dropped! The Val’kyr killed everyone!
- I locked 80 people to Naxxramas in an ill-fated, 4-day campaign for Betrayer of Humanity!
- And many more shenanigans!
- PVPers could become excited about new raids and PVE items once more.
- PVEer could stand a chance in instanced PVP.
- Everybody* wins!
- *Except for those who are 100% against PVE.
- Downplaying of hidden rules and mechanics
- It would be nice to hit a similarly-armoured player as much as a dummy or monster.
- The scaling-down of gear to instanced PVP feels a bit odd, and makes outdoor PVP play out differently to instanced PVP.
- Your character’s damage/healing changes so much according to the environment that it does not feel as solid or visceral as before.
Cheers! Tell me what you think!
Sacrednemo
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TL;DR again:
- 2 types of BGs: the current short-lived type, and a long oldschool-AV type.
- Mythic dungeons: more horrifying than BC heroics, with worthwhile gear rewards.
- Allowing PVE items in PVP again; it’ll reunite the community, and get PVPers excited about PVE again!
- Reducing hidden rules and mechanics: hitting a player could be the same as hitting a mob in PVE, or a target dummy. PVE monsters could be scaled appropriately.
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Last edited by Sacrednemo; 2014-02-18 at 01:02 PM.
Reason: Formatting