So these are my ideas for what I am seeing a lot of complaints about(and my own personal griefs coming back to Mage for the first time since Wrath) with our current mechanics and what seems to be a lazy setup.
Obviously this is mostly just for fun but I think a few very clever ways to improve the specs and our talents that seems universally despised. Not sure if or how I would change frost and it seems to have its own niche so I focused mostly on talents and a bit with Fire/Arcane Mechanics.
Fire-New resource: Heat. Fireball and Inferno Blast build up heat(maybe crits can create more then non-crits). At max you have increased damage and can instant cast Pyro, or a new fire spell with an AoE equivalent. If you stay at max heat for more then a few seconds you begin to take heavy damage. Remove Hot streak.
Arcane-Turns Arcane charge into a Resource(this seems like a no brainier to me, it is already there this just makes it clearer to see your charge). I kinda like the idea of Mana Adept, but seems poorly executed. Love some ideas how Arcane could be modified without RoP. I don't play Arcane though so if you think it should be changed please voice your ideas.
Talent changes:
lvl 15- Replace Blazing speed with a passive Arcane to get a chance to clearcast when casting Arcane Blast, Frost Bolt, or Fireball. Blazing speed just felt weird in this space. most talents are a choice between three things to the same goal. While most level 15 talents have a speed factor Mage has a casting focus. This is fine I just think it should be consistent.
lvl 30- unchanged.
lvl 45- Replace Ring of Frost with Flowing Winter: target is affected with a slow debuff; debuff will jump to nearby friendly targets. After 5 sec targets will be frozen in place for 5 seconds. Limit 10 targets. Nearly the same thing, but I this gives an opportunity to hit extra people and its one less thing to worry about placing.
lvl 60- Give every Mage greater invisibility by max level. Replace the talent with Nether Rift: After sustaining heavy damage, you gain an arcane shield halting x% damage and cause your next blink to make you invis. Resets the CD on Blink. I am still a little iffy on this one so other ideas are welcome!
lvl 75- One option gives you the Mage bomb of your spec. Other two options are Good old fashioned Blast Wave at the foot of the caster. And Frostfire Spark: You place the spark on the ground with 10(?) charges. Any hostile targets come near the spark it will slow/burn them for x seconds. If there is another unaffected target nearby when the time runs out it will jump to the new target with a refreshed timer. Cannot jump more then 3 times.
lvl 90- Removed all old talents(damage will be scaled appropriately without maintenance buff). Archanized Core: Create a focus point on a target, making 30% of all direct damage spells to also hit the target for x seconds(Beacon of light for damage instead of healing essentially).
Nether Attunement: teaches Ionize to Arcane, Burning up to Fire, and Frozen Core to Frost. Ionize: you Ionize the air around the target, increasing spell damage received from all sources by x% for y seconds. Burning up: You stay at max heat for x seconds without taking damage(so a CD to spam pryos for a few sec). Frozen Core: Merge with your Water Elemental for x seconds, granting increased damage, and cast while moving.
Lastly Cosmic Redirection: Grants you to hold more Arcane charges, Heat, or buff your Water ele permanently(this last option was to put in a passive benefit that just doesn't require another button on your bars).
Anyway the level 90 talents seems like a much better alternative then our current setup. Let me hear your ideas!