Awesome I'll put that on the OP thx for the find
Awesome I'll put that on the OP thx for the find
New Ability: Renounce. When cast, Renounce permanently changes the Retribution Paladin into a Warrior and actually be able to dps worth a damn.
Huh, I thought they wanted to move away from "uber-cds." I suppose it's not only balanced by its cd but its Forebearance lockout, as well. Still, I wonder why the longer cds like Reincarnate, Army of the Dead, Lay on Hands, etc. aren't either being retuned or removed.
Sig/ava made by the amazing Elyssia! ♥
I seem to recall reading a post a few years ago about how they pruned down long cd abilities because they didn't want classes to be reliant on them for dps/healing/whatever. This is alleviated with the current paradigm of boss encounters resetting cds on wipe, but I wonder if that design is still relevant. Alas, after a while of searching, I can't find the post, so I'm not sure if that was ever said.
EDIT: Found it! From 2009.
(Source: http://maintankadin.failsafedesign.c...hp?f=2&t=26600)Originally Posted by Blizzard
Last edited by Lyese; 2014-03-09 at 10:24 PM.
Sig/ava made by the amazing Elyssia! ♥
updating OP with new infos , keep checking
New Ability: Renounce. When cast, Renounce permanently changes the Retribution Paladin into a Warrior and actually be able to dps worth a damn.
you know, I get the whole dps CDs trimming yada yada
but guardian and wings were 2 of the most flashy and awesome looking abilities in the game, sad to see that you only get access to one of them now
well guess they can always put in some minor glyph
Yeah, overall, I definitely get most of the changes. I understand the concept of streamlining, and generally support it. I do have some critiques (it feels like utility was handicapped across the board, though I feel Paladins already got the worst of that in Cataclysm), but what bothers me most is when the cool stuff gets trimmed. I know Blizzard cares about fun (they made a post on Hearthstone about how the perception of fun is often more important to them than statistical balance), so I'm saying this hoping they'll see it.
Guardian of Ancient Kings may have been an awkward ability for the other specs, but come on... you get to summon a cool angel companion. Can that visual at least just proc off something else for the other specs, even if it isn't technically doing anything on its own?
Inquisition being removed for Ret is... interesting. I wonder if they're going to balance the abilities so that it's not necessary anymore, or just bake it in. If they do, then it'll be a relatively nice quality of life improvement, not having to worry about Inquisition upkeep is not a bad thing.
If they're just yanking it and no compensation, then I'll be very unhappy
l
Not that simple given that Inquisition increases holy damage by 30%. What our biggest strength is/was the synergy between Inquisiiton and our Mastery. The loss of Inquisition really hurts more than Guardian of Ancient Kings.
What I will say is that it looks like they're trying to move us further away from our burst dps, to a more sustained dps.
Patience is a virtue. I never claimed to be virtuous.
You don't understand at all, 30% increased holy damage means mastery is 30% stronger which makes mastery rating 30% better SCALING.
Remove that and they'll have to increase how mastery scales by a lot.
Also 10% crit shouldn't be shrugged off completely, it's not a big deal but still a loss.
Also 30% to all abilities? No, not all of our abilities deal holy damage.
Also 30% less holy damage done makes spreading Censure less powerful.
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Final Verdict (Retribution) - Empowers your weapon with holy energy, and performs a devastating strike, dealing 210% weapon damage as Holy. Replaces Templar's Verdict. 3 Holy Power, 10 yd range, Instant, Requires Melee Weapon
Its nice that it no longer requires melee range.
Yeah that makes no difference what so ever, rest of our abilities still require melee range (except judgement, exorcism and HoW obviously)
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