The prep turn doesnt have a draw phase, plus the turn after the prep turn is 1 mana turn again. So you must get two 1 cost minions in 4 cards. Which, i might add, considering you have spells and other, more costly minions, should be a really lucky occurance, just to have the upper hand on your second turn.
As it is now, the chance to have the upper hand on your first turn is a lot higher than that, as you need one 1 cost minion in 4 cards.
Last edited by mmocd3750dc86d; 2014-02-28 at 05:22 PM.
Your solution solves absolutely nothing. So let's say both players only get 1 cost cards each. And then what? They trade, or they don't, but EVENTUALLY, by the second turn (or third turn or fourth turn or fifth turn), someone is going to draw the second minion first because that someone is going to have 1 more mana crystal. Someone will always go first and you can't solve this by putting cards on the board before the game starts. I don't see why you think that fixes anything.
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He's talking about his own proposed solution in the OP, not something in the actual game.
I'd much rather go second, that extra card is a pretty nice bonus. Also, the first player should be putting down better cards first...so it should be the second player that is generally countering the first, not the other way around.
Either way, you play this game enough and you'll be playing first about half the time and second the other half. So, not sure what the big deal is.
I hate going first against a rogue. The Coin can really give them a headstart in getting a combo off. Any other time I dont mind first or second, but I prefer 2nd as I feel it helps since my deck is mostly mid-late game and control based.
The linked stats were from an era of constructed where there was no rank system other than "3 star masters for everyone!". With the ladder putting placing everything under a more discerning microscope - much like the introduction of arena in wow immediately made clear strengths and weaknesses - my suspicion is that the going first advantage is at least 10%, maybe 15%. Like, your chances of winning are likely 57% if you go first.
You know that's the same imbalance chess has right? Heck, mostly lower.
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"The Coin" counts as a spell card and therefor procs abilities on cards that proc when spells are played, such as recieving a Fireball Spell card whenever you use a spell card while Archmage Antonidas is in play.
Second is seriously MUCH better than going first, and the reason I gave above isn't even the tip of the iceberg.
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Depends on my deck tbh, sometimes I prefer to go first and other decks I prefer to go second.
Well going first has a small advantage over going 2nd. It still closer than Chess which I would say is a good measure.
An analogy about cats is supposed to convince people? Really? What has that got to do with anything?
Simply put, the statistics show a near 50/50 ratio of wins between going first and going second. On a personal note, I am able to win many games when I go second or when I go first. I don't notice a significant difference.
Either you're suffering from confirmation bias or you just need to play better. Going second isn't the disadvantage you claim it to be, or even a disadvantage at all.
its not 3% disadvantage, its actually alot wider gap, 53/47 is 1,127smth, going first wins almost 13% more games on average than going second. and that is already diminished by rogue, which doesnt suffer that much, Im pretty sure most other classes have it even worse.