To the priest dealing damage, this isnt deal damage and heal right ?
I hate atonment in mop... ruined one of the most fun healing classes in wrath and cata for me...
I miss when atonment was only really good for the 5 stack to achiev archangel. not this spam it for half the fight..
Just boring..
But if your saying just DPS for priests, if you did play the game off the bat, inner fire increased attack power because originally they were supposed to be a melee class like monks are. (disc)
About glad stance... It makes it impossible to "offtank" with it making it rather underwhelming atleast for me. It could have been a good compromise between dps and a tank, DPSing and then tanking some adds meanwhile etc.
Making you not as good as a tank as without the talent but better than a DPS warrior switching to def stance, get it?
And about the idea about DPS prot warrior. Atleast at the moment the Prot "rotation" is so boring id rather just play Arms/Fury than Prot for DPS purposes.
Warlocks could have a separate "tanking stance cooldown" morping into some bulky demon to tank for say, 30seconds. Incase a tank dies or some phase can be handled smoother with additional tank.
You missed my point rather hard, so let me reword this.
"If Gladiator stance gives a flat +30% damage and nothing else, Prot don't have all those abilities that their DPS forms have, particularly the passives, and with their vengeance change and their passives (which if Gladiator Stance replaces Defensive Stance would likely continue to have effect) would mean they aren't anywhere near as squishy as Arms."
The only way they can be as squishy is if there's effects that we don't know about yet that literally turns off all tanking passives. (Including Vegeance.) In which case, Prot would still be a gimped down Arms "played wrong" in PVE.
The only good thing is that they'd have the single-target explosion of Fury, to some extent, combined with Blood and Thunder.
That's called "Discipline."
Combat Rogues are already called "Swashbucklers." Open your Specialization window.Combat Rogues doing x2 damage with their main hand while they're not holding an offhand weapon. Swashbuckling.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."