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If the DPS are from your guild then it's a pre-made group and you can do whatever you want. This discussion is about random groups.
I've only ever tanked low level dungeons, and for what it's worth I did try to taunt aggro off idiots who pull. That doesn't make me ignorant of dungeon etiquette. I don't expect everyone to be as tolerant of jackasses as I am. More often than not I heal and I get really annoyed by players who think the dungeon is a timed race. If you want to do something like that either run with pre-mades or run challenge modes.
I always act respectful, regardless of role.
But if I am a tank, I do act like the leader. Simply because the group depends on me to be the wall and I depend on them for me to stay alive and the npcs so die, so if the group is dpsing something they shouldn't be, or standing in the fire I will be brutal about it.
Buuut, swearing or not, I'm still kind :P
New season. Fun times.
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The polite thing is waiting for everyone to loot/skin/grab quests/take a look around the dungeon because it may be their first time there. What does waiting between pulls have to do with skill? If anything, it requires less skill for the tank to chain pull because they maintain their rage that way. The only player whose skill is being tested by chain pulls is the healer. Trust me, you're not impressing anyone when you chain pull.
There's nothing "good" about a player who enters a dungeon that they outgear and proceeds to behave like a jerk. Shutting players out of loot and JP is not "carrying" them.
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As a planned exhibition event. He doesn't just crash their game unannounced and start dunking balls while they basically spend their lunch time watching him play instead of playing themselves.
Wow... you should probably not open your mouth when you know nothing about the topic.
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I've been in situations where the tank yells at me to stop pulling things on my warlock. I then proceed to solo the entire dungeon while the rest of the group runs behind me. I guess it works out for everyone in the end when you can actually kill the mobs you pull.
It works out for you, but everyone else in the group is basically screwed, unless they were only in it for the valor. Most boss fights lock out everyone who's not in the room with you and that's depriving your fellow players of JP and/or loot. So congratulations on soloing the dungeon in a random run, I guess. Like everyone keeps saying, most heroics are soloable when you overgear them these days because they were tuned for 463 ilevel and most raiders are at 560+. That doesn't mean you have to deprive players who are trying to gear up for LFR of their 463 crap gear. All you've really managed to prove is that you can act like colossally selfish jerk.
As a tank that is fortunate enough to have the gear I have I tend to go in the dungeon and mass pull as much and as fast as I can. There isn't much trash that can give me problems and I tend to do as much if not more dmg than most dps so I just gogogog. HOWEVER! as soon as I get to a boss I just wait to make sure that everyone is in the area and then pull as I'm just there for JP and the 5 seconds to wait for everyone will let them have a good time.
No one ever told me I was pulling too fast etc the only thing most want is a shot at gear and the points so just let them have that shot and you can pretty much do what you want.
To all those that don't like how tanks pull etc by all means pick up the mantle and show us how it should be done if you don't like it!
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It's the tanks job to control the pace of the dungeon. Whether or not the tank feels like mass pulling or not isn't your problem or decision (healers and dps I'm talking to you) and it's also not your place to ask them why they are not pulling to your speed.
Not all tanks are the same. Personally, I honestly don't stop to kill anything. Run and pull all the way to the boss unless something prevents me from doing so or if there really isn't a good reason to do so. I then aoe everything down. That's my style. Some don't like it. That's to bad for them. You're more than welcome to leave and queue again. I also tank all my valor runs in my ret gear as it's faster and more fun.
If I'm tanking for a bunch of randoms I'll let them know where to stand or if I am going to make a very long pull as notice to not dps. If you want to go ham on adds that are chasing me and die then that's your fault.
If for any reason a DPS or healer decides to pull for me without me telling them to (in dungeons or raids) I hope you can survive because I won't heal you or pull the mobs off you. I'll even laugh at you if you die. Yep, I can be that kind of an asshole. Let me do my job and you do yours. There was a time when I wasn't so cynical when it comes to tanking but if you play and tank long enough in this game (goes for healing as well) you'll eventually get there.
The DPS and healers that are pulling for the tank that is learning or just hasn't gotten the hang of chain pulling and using their active mitigation really suck and you wonder why no one wants to tank your LFRs. I've ran into a lot of tanks that are getting the hang of it and are discouraged because some wannabe hotshot DPS berated them non stop throughout an entire dungeon. Some of those people may have turned out to be really good tanks but don't want to deal with the drama.
tldr: Let the tanks do their jobs. Especially if they're under geared or learning. Remember. We can leave and let you wait for another tank. Insta-queues are glorious. You might find yourself waiting for a long time to get another tank. Keep that in mind before chastising a tank that is learning or isn't as fast as you.
Based on the majority of the responses, I'm in total agreement with the OP.
When I'm gearing up a new tank (just did recently on my Monk) I really have no issue with overgeared DPS pulling and generally just making the run go faster than it would if they weren't.
Then again, I don't do 5 mans because I enjoy them. I do them for the rewards at the end, the faster the better.
I understand the people who do them because they enjoy them, and despise when a 570 geared DPS just solo's it for them, but they're pretty much a minority.
Can you really blame people who want things done faster, take it into their own hands, and successfully make the run faster?
Edit: the anecdote the OP shared has people just being assholes. I think its possible for an overgeared DPS to basically solo a run without being an asshole.
That's pretty much the bottom line. I generally don't care so much when people run ahead as long as they do the following:
- Refrain from bitching when players stop to loot
- Loot skinnable corpses if there's a skinner in the group
- Wait for everyone to catch up before pulling the boss
- Wait for resurrections when players die
- Refrain from bitching if they die due to their own stupidity
- Don't blame the healer if the party wipes because they pulled something the group wasn't prepared for
To me, the responsibility of pulling is not stricly for the tank, though in most cases it just happens to be most convenient.
In current hcs, if I join with my balance druid, I can and I will pull if the tank pulls even remotely slow. As far as I am concerned, no one does the current hcs with the intent of having a nice group experience where you carefully plan each pull with CCs and mana and what not. The reason people do hcs nowadays is for JPs, reputation and items. In all those cases, speed is the only thing that matters, who pulls does not.
If my pulling ahead slows down the group, I won't pull ahead. If it speeds up things, I will pull ahead. And from my experience, most people appreciate that.
When I tank on my characters I know exactly what I can hold and can't hold and survive. Usually the first pull of a dungeon is to test my healer and see how quickly they react to my damage intake and to see how their mana regen is. Usually the only reason I stop pulling is if I'm waiting for a short CD ability to come (death and decay, avenger's shield etc) off CD (5 secs or less is my cutoff point) or stopping to loot a pile of corpses. Sometimes I don't pull an extra pack as its awkward to get them to group up with the previous, at least while any non-melee are left in the previous group. I have leveled 14 characters to level cap with many of them being tank so I know all the dungeons backwards and forwards and all the tricks of the mobs and bosses. My biggest pet peeve is when I'm rooted to the ground and people run off and pull everything.