I highly suggest you learn what democracy is and then rethink how you're somehow applying it to a private or even a public company where even the board doesn't decide the game direction.
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Cuz it must oblige to no one but them...do you think your opinions with 0 experience or 10000000 yrs experience means shit lol? Go make a game better than theirs then, just like all these competitors tried and...inevitably failed.
Democracy is a form of government in which all eligible citizens are meant to participate equally – either directly or, through elected representatives, indirectly – in the proposal, development and establishment of the laws by which their society is run. And i was right - there is no democracy in blizzards design decisions, as they dont ask their community. They are infact tyrants that even offend a large part of the playerbase with their decisions in their ivory tower of PR propaganda.
So...how are you applying something that is a form of government to a public or private company? I mean you can spout a definition, and still not answer the question, kind of baffling. Oh is it a stretch? Oh tyrants? Oh you're the people? Rofl smh this is why we can't have nice things.
The company and their employees and customers also are a society. So democracy could be applied to it. And i focus on direct democracy thru polls an example. Which just doesnt happen.
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No, they say that. You just parrot it.
Last edited by mmoc903ad35b4b; 2014-08-15 at 06:43 PM.
By removing the possibility of flying from the next expac, they are narrowing the field of what content in game is compelling to each individual. If someone finds flying to explore new areas compelling, then they are shit out of luck for the foreseeable future.
Imagine (incoming lame comparison) if DOTA 2 guys said 'Couriers are going to be removed for an indefinite amount of time, pending player feedback. We are unhappy with the way players skip the content of the world by not going to their base to buy items. We may bring couriers back at some point in the future, but that will depend on an overwhelming majority player feedback."
Kinda seems like a cop out yeah?
May I ask how flying has negatively impacted your game? I only ask because the example you provide is about queuing for things, which has little to do with flight. Just as you liked certain aspects of the game that didn't include flight, other people liked aspects of the game that did include flight. Should their enjoyment of the game be compromised for the sake of the other half?
If Blizz made content that was awesome enough that players wanted to interact with it, you would have guaranteed player interaction, flight or no flight.
I'm making no threats to unsub, friend, I already have, but not because of flying. I agree, I would much rather Blizz make compelling flying content than remove it altogether.
"These so called speed humps are a joke. If anything, they slow you down. "
If you live in Blizzard-Country, your only way to change society is to become an exile.
And even that doesnt work, as the tyrants of Blizzard Country will interprete the massive exodus to fit to their agenda. And their propaganda machine will tell everyone that "it's not the tyrants fault the people leave".
While it infact is. Blizzard, and blizzard alone, decides about the fate of World of Warcraft. And every lost customer is a direct consequence from what they plan and implement.
Last edited by mmoc903ad35b4b; 2014-08-15 at 06:57 PM.
It is capitalism. In a sense of form of bastardized democracy you cast your votes with your wallet. If 3 million people left WoW because of the removal of flight do you think Blizz would not try to bring it back to draw those players back in?
I still stand on the premise that no flight could work but as beta has shown Blizz is either unwilling or incapable to make the changes to do so.
Removing flight with the addition of nothing else, does nothing for the game but make already tedious tasks gathering, pet battles, archeology, etc etc more tedious at best a chore at worst.
This in response once max level content is consumed (3 weeks tops) will drive the vast majority of the player base into their garrisons or capital cities. Having the opposite effect of bringing people out into the world, and practically turning Blizz into a lobby game for the majority.
So the basic question is how much does instanced content occupy your game play... If the vast majority of your time is spent in instanced content this will have a minimal effect on you. However if you were like me a person that probably played close to 40 hours a week (benefit of being semi retired), but instanced content was maybe only 40% of your game play.... this is a terrible way to take to game cause it is going to turn 60% of the game into a tedious mess.
Blizzard said they had no intention of making travel tedious or time consuming, it however still hasn't been addressed beyond flight paths (that are still horrible btw in beta)
Btw just a disclaimer for you Cheese, when I say 'you' I mean proflying crowd in general, may not apply to you.
First question: Yes, you're right they are shit out of luck. And I'm fine with that.
Next, that example does not apply as Valve does not operate in such a bullshit wishy washy way. Couriers are gone, they are gone. If they are here, they are here. Rockstar took the petition to "move GTA 5 to the PC faster" laughed, and threw it in the trash.
IMO what should Blizzard do? Flying is gone for X. Good. Flying is here for X. Good. This wishy washy shit is stupid, but reflects the poor decisionmaking Blizzard does because it talks to the Playerbase way too much.
Next, how does flying negatively impact the game for me? 1 rule. I never hate the playa, I hate the game. If an overpowered character exists, or convenience exists, I will never blame a person for using it, but rather the game for allowing it. In this case, I won't hate on anyone for flying, nor avoid flying myself if that convenience exists. However, I will also on that same note, criticize how that feature or character is overpowered, and the game should do something about it.
Example 1) Pokemon have overpowered pokemon. I can't hate on you for using it though, and it falls on players to make "banlists" in the form of Smogon and other shit. And a certain group of people hate those lists. Coolbeans. It should be the game developers job to create tiers/balance, etc.
Example 2) Smash Brothers Melee has clear tiers of characters. If you pick ONLY Marth, I can't hate on you. Again, the game allowed you to do so, nor do I want to create a environment where I tell my friends "Hey, this is a Marth-free day" or in this case "Hey, this is a no-flying day for us" even tho Marth and flying respectively, clearly exists in the game.
Example 3) Guild wars 1 has quick-travel that in my opinion hurt the game. I am not going to avoid using quick travel, just because I have the option to run everywhere technically. Why? Because I play the game as it was designed, not as I feel I or you or Joe should play it.
Finally, WOW Example) There's a hill, that I need to go around. There's a cliff I need to climb. There's some shit I need to explore. These things are nullified by flight. Just because I explored it before, does not mean that it's boring all of a sudden and I should be able to skip it in order to do my daily quest faster or collect herbs faster. Furthermore, on that same line of thought, I shouldn't be forced to impose a limitation on myself when the game fails to create a need for me to "not fly".
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Surprise, most people will still pay.
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Sorry, but no. If you lose 3 million players, they will not attest that reason to flight. They will try to make gameplay more compelling and release content faster, aka the only reason they lose subs.