When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Originally Posted by George CarlinOriginally Posted by Douglas Adams
I'm not going anywhere so no need to miss me nor was that what I was doing. Ended the conversation precisely because of attitudes like this rendering further discussion meaningless.
It's not a counter argument. It's dismissal. It's giving up. It's stopping wasting my time with someone who can't distinguish between objectivity and personal preference.
Also, I don't frequent 4chan (or reddit, or similar forums), and "leave it to the adults" isn't any better then a "lol" response.
So naner naner boo boo you big dummy head.
Well considering how much money Blizz makes they are way too slow with new content..
You are talking to a wall, or to a troll rather. The last sentence from the garble you quoted is the essence of it. "WoW is the standard reference. If you decide to play an MMORPG, you better play the reference." Yeah right. God forbid someone would like to play something else than a "reference". The hell, we should all dine only in McDonalds, drive in Toyotas, shop in Walmart, listen to Eminem and masturbate to photos of Miss Universe. Everything else and we are doing it wrong. Isn't it obvious that the guy is a troll? Becouse I refuse to believe anyone could be that stupid.
Last edited by Awe; 2014-03-22 at 03:10 AM.
He is the #1 Blizzard fan. In general, I feel sad for people who get so emotionally invested into a company's product, especially video games. But I can understand why people go so far, it can mean they lack the self confidence and latch on to a company's success to make them feel good about them self. Or the game played a major role in their life in which they have to defend it since it influenced them so much. In the end though, fanboys are pretty derpy and annoying to deal with haha.
At first you sounded knowledgeable, and your revenue 'numbers' upheld your point. Then I did some research. Even at 7.5M subscriptions at $15 (ignoring EU's €13 ~ $17.5), WoW makes $1.35B a year from the subscriptions. Add in the cash shop? Well, let me actually provide some links:
http://files.shareholder.com/downloa...des_2-6-14.pdf
http://www.gamespot.com/articles/gra.../1100-6417498/
Looking at Q4, all of Take-Two (which owns Rockstar, I guess) generated $767.7M. Blizzard generated $4.5B. Just from subscriptions alone in WoW, it generated $338M. How much would that be if you included the cash shop and realm transfer/race changes? $400M? $500M?
So while a non-MMO like GTAV had a huge spike of over $1B in a weekend and is now generating a bit of revenue from releasing on new platforms, that will die out and they will need to start spending the $200M to create GTA VI. How many years will that take? Meanwhile, WoW will be generating its $100M+ every month in that entire stretch.
To your point that Take-Two, a $767M/quarter company (which was a record for them), can buy Blizzard, a $4.5B/quarter company, is completely wrong. You got a bit starry-eyed at the $1B over a weekend.
Um, yeah, so I guess parroting the revenue numbers was to debunk the idea that Take-Two can buy Blizzard. I also felt like writing it down somewhere after doing the research.
It doesn't actually answer the question as to whether subscriptions can work for a new game. Is it that the subscription model no longer works? Or is it that every new game that charges a subscription gets compared to WoW, the giant in that market, and falls short? Given that the subscription initially worked for SWTOR, I bet it's the latter.
I like how this thread has gone from discussing whether a sub equates to success or quality to just making up concurrency numbers for other games.
Manhands: If you want to do revenue comparisons, you should check shareholder reports. You can't multiply sub numbers by sub costs, because at least half of those sub numbers aren't subscriptions but Chinese log-ins. I am not sure how Blizz works their China parnership, but I imagine a lot of it is royalties.
False.
Read my signature.
Titan will be a success no matter what.
My word, where to start?
Half, maybe more, of WOW subscribers are based in China that do not pay a monthly subscription fee but instead pay per minute with time cards which results in a much lower revenue figure per account than western subs.
The link you provided shows Activision Blizzard's total revenue not Blizzard. Also the $4.5 billion is ATVI's YEARLY revenue not quarterly. I have no idea where you got the figure of $338 million for WOW's subscription revenue from as it appears nowhere in either of your links. The actual figures for WOW in Q4 were $198 million which includes the cash shop as as well as any box sales.
The article relating to Take Two estimates there total yearly revenue at $2.35+ billion which is over double that of Blizzard's 2013 total of $1.124 billion.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Nope. WoW is on top because it found that virgin territory of casual MMO gamers and gobbled it up ASAP, and remained king of the hill by keeping a standard of quality in a small market. That market has since grown far beyond Blizzard's ability to control, and their attempts to please as many types of gamers as possible have only slowed the inevitable sub loss. More and more people are gravitating away for different styles of MMO, different kinds of games entirely. Eventually, that height in the market will diminish like a mountain slowly dug down and spread around evenly in the surrounding flatland.