WOD Hunter changes suggestion
General
Arcane Shot renamed into Silver Shot
Silver Shot: Level 90, 30 Focus, 40 yd range, Instant cast, Requires Hunter, Requires level 1, Requires Ranged Weapon, An instant shot that causes 125% weapon damage plus 2306 as Arcane damage. Applies the ‘Hunter's Mark’ effect.’
For Marksmanship:
Critical Strike from your Silver Shot will raise your mastery and haste by 3% for 30 sec. Stacks up to 3 times.
For Survival:
Your Silver Shot damage increased by 2.5% when the target is effected by Serpent Sting and another 2.5% when the target is effected by Viper Shot.
For Beastmastery:
Ranamed as Dire Shot
Dire Shot: Level 90, 30 Focus, 40 yd range, Instant cast, Requires Hunter(Beastmastery), Requires level 60, Requires Ranged Weapon ;
An instant shot that causes 125% weapon damage plus 2306 as Arcane damage and summons a Dire Beast to attack your target for 12 sec and generate 5 focus when each time it attacks a target. Each Kill Command adds 6 second duration and each Dire Shot adds 2 second to the summon duration. Replaces Silver Shot. Only one Dire Beast can be active at one time."
Serpent Sting revamped
Serpent Sting: Level 90, 15 Focus, 40 yd range, Instant cast, Requires Hunter, Requires level 10, Requires Ranged Weapon, Causes 16200 (+ 80% of Attack power) Nature damage over 15 sec.
For Markmanship
Can be refreshed by Chimera Shot and Aimed Shot. Each Tick has a chance of generating 5 focus to the hunter
For Survival
Can be refreshed by Snipe, Explosive Shot, Viper Shot and Cobra Shot. Can be spread by Multi-Shot, Barrage, Glaive Toss and Powershot.
For Beastmastery
Can be refreshed by Cobra Shot and Snipe. Each tick has a chance of triggering 'A Quiver of Cobra'.
A Quiver of Cobras; Your next Cobra Shot or Snipe summons 3 angry cobras to attack the target for 8 sec. Can only occur once in every 30 second.
Kill Shot revamped
Kill Shot: 45 yd range, Instant 10 sec cooldown, Requires Hunter, Requires level 35, Requires Ranged Weapon, You attempt to finish the wounded target off, firing a long range attack dealing 420% weapon damage. Kill Shot can only be used on enemies that have 20% or less health.
for Marksmanship
If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec and applies healing reduction debuff to the target for 11 sec.
Survival
Kill Shot applies 'Splinter' to the target, causing additional 50% damage and return 60 focus to the Hunter for the period of 6 seconds.
Beast Mastery
Your next Kill Command costs no focus.
Blink Strike is now a baseline skill learned by hunters at level 30.
Stampede can now only be learned via talent.
Direbeast is BM only skill
Master's Call revamped
Master's Call: Summons 2 quick fleeted Ferrets with 5hp each to free the target and the Hunter's pet. The Ferret will follow the target and the Hunter's pet around for 6 second. The Ferrets are immune to AOE and movement impairing effects.
New Skill; Rank of a Ranger (passive)
Rank of a Ranger: Requires level 12, The Hunter now ranked as a ranger, increasing ranged attack power by 25%.
New Skill; Rank of an Outrunner (toggle, active)
Rank of an Outrunner, Requires level 24, Instant, 30 second cooldown, The Hunter now ranked as an Outrunner, losing all focus, disabling Rank of a Ranger, and damage done reduced by 30%, increasing movement speed by 30% and breaks free the hunter from movement impairing effects.
Ammo Bag and Quiver makes a comeback and aesthetically changes depending on your equipped weapon. At level 1 you will have a passive called 'Ammo Container', which displays ammo bag or quiver on your toon.
At level 10, a drop down list like your 'Call Pet' skill will be made available from Ammo Container for you to choose one these three ammunitions. You can have only one type of ammunition active at one time and it can only be switched when you are not in combat.
Knucklesting Slugs Your next ranged attack will cause the enemy target to take 4% increased physical damage for 25 sec.
Crackshot Slugs Your next ranged attack weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
Rumblestorm Slugs Your next ranged attack will increase magical damage taken by 5% for 25 sec.
Trueshot Aura:
Infuses all party and raid members with Trueshot, granting 10% increased melee and ranged attack power to all party and raid members within 100 yards. Only one Aspect can be active at a time.
Aspect of the Hawk (Alliance,A)/Serpent (Horde,H)
The hunter takes on the Aspect of the Hawk/Serpent,increasing their critical strike chance by 5%.
Aspect of the Dragonhawk (Alliance,A)/Wind Serpent (Horde,H)
The hunter takes on the Aspect of the Dragon Hawk/Wind Serpent, increasing the all party and raid member's spell power by 10% and critical strike chance by 5%. Replaces Aspect of Hawk/Serpent.
Aspect of the Fox
The hunter takes on the Aspect of the Fox, increasing the melee and ranged attack speed of all party and raid members within 100 yards by 10%. Only one Aspect can be active at a time.
Aspect of the Wolf (H)/Lion (A)
The hunter takes on the Aspect of the Wolf/Lion, increasing Strength, Agility, and Intellect by 5%. Only one Aspect can be active at a time.
Aspect of the Boar
The hunter takes on the Aspect of the Boar, increasing party and raid members' Stamina by 10%. Only one Aspect can be active at a time.
Aspect of the Wyvern (H)/Gryphon (A)
The hunter takes on the Aspect of the Wyvern/Gryphon, increasing the mastery of all party and raid members by 3000 within 100 yards. Only one Aspect can be active at a time.
Survival
Black Arrow renamed into Viper Shot
Viper Shot: Level 90, 35 Focus, 40 yd range, Instant cast, 30 sec cooldown, Requires Hunter (Survival), Requires level 50, Requires Ranged Weapon, ‘Fires a venomous ammunition at the target, dealing 1570 (+ 126% of Attack power) damage over 20 sec.*Refreshes Serpent Sting.Applies the ‘Hunter's Mark’ effect.’
Explosive Shot: Level 90, 25 Focus, 40 yd range, Instant cast, 6 sec cooldown, Requires Hunter (Survival), Requires level 10, Requires Ranged Weapon, You fire an explosive charge into the enemy target, dealing [(244 + 730) / 2 + Ranged attack power * 391 / 1000] Fire damage initially and every second for 2 sec and applying the Hunter's Mark effect. ’Damage is increased by 5% if the target is effected by Viper Shot.Applies the ‘Hunter's Mark’ effect.’
Marksmanship
Aimed Shot refreshes Serpent Sting.
New spell; Velocity (passive) :Aimed Shot, Silver Shot and Multi-shot reduce the cooldown of Rapid Fire by 4 seconds per cast.
Beastmastery
New passive; Killing Streak-If your Kill Command does critical strike twice in a row, your next Silver Shot or Arcane Shot will require no focus.
Talents
Tier 1 –same as live
Tier 2 -
Intimidation is ‘removed’ and now replaced with 'Arachnophobia’.
Arachnophobia: 60 second cd, Summons a Broodmother Spider (Model used; Beth'tilac) to follow a friendly target for 15 seconds that flings Spider Hatchlings to nearby enemy face's, fearing the target for 4 sec and snaring them in spot for 8 sec.
Tier 3 – Aspect of the Iron Hawk is removed and replaced with Iron Beast
Iron Beast: You and your pet take 10% less damage.
Spirit Bond reworked
Spirit Bond : Requires Hunter, Requires level 45, You and your pet will regenerate 3% of total health every 2 sec. While your pet is active, all healing done to you and your pet is increased by 5%.
Tier 4 – Dire Beast removed and now is a BM only talent
Thrill of The Hunt now also effects the hunter's pet.
Thrill of The Hunt: You have a 30% chance when you fire a ranged attack that costs Focus or Kill Command to reduce the Focus cost of your next 3 Silver Shots or Multi-Shots by 20 and your pet's next 3 Smack, Claw, or Bite to cost no focus.
New skill *Vigilance (passive): Your Cobra Shot and Steady Shot and Snipe generate 10% more focus and will also generate 10% of your pet's focus.
Tier 5 –
Stampede is now a talent.
Lynx Rush removed. Blink Strike is now a baseline skill for all hunter’s spec and replaced with ‘With or Without You’.
A Murder of Crow revamed: Level 90, 100 yd range, Instant, 1 min cooldown, Requires Hunter, Requires level 75, Summon A Murder of Crow that circles the sky, attacking and changing from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for [86 ( + 3.8% of Attack power) * 5] damage over 15 sec, stacking up to 9 times.
With or Without you;
Beast Mastery (Versatility), Passive, Increases the effect of your pet’s Combat experience to 70% increased damage. Your pet now gains the following abilities, regardless of spec: Rabid, Spiked Collar, Thunderstomp, Blood of the Rhino, Great Stamina, Bullheaded, Cornered, Boar’s Speed
Marksmanship & Survival (Lone Wolf), Passive, Increases all damage dealt by 30% when you don’t have a pet active.
Tier 6 – same as live
Upcoming ; Pet changes, Glyphs, tier 7 and other things all huntery as well.
Glyphs
General
Glyph of Tick Birds
Your Master’s Call summons Tick Birds instead of Ferrets.
Glyph of Rats
Your Master’s Call summons Rats instead of Ferrets.
Glyph of Poisonous Tree Frog
Your and your pet's skin are poisonous and would inflict Poison damage to anyone who attacks you at melee range.
Beast Mastery
Glyph of the Twin Fang; Your summoned Dire Beast takes the appearance your current active pet.