Poll: Have the changes from 2.0, and coming ones from RoS changed your mind about Diablo 3?

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  1. #81
    Quote Originally Posted by Mormolyce View Post
    Eh, I've played since D1, and had like 6 accounts full of toons in D2 and played that game to death, and I for one am glad to see the old style difficulty system gone. Drove me nuts every time I made an alt in D2. Even at /players 8 it was boring.
    I found Diablo 2 immensely boring to begin with, never could stand that game. However I did not find it at all disturbing in Diablo 1.

    Tbh it only becomes disturbing when you fail at the area randomization and make people feel that you are running through same area again and again. Diablo 3 is very bad at this so that could be considered as aspect to cause the boredom as well.

    "Oh look, I go through this exactly same shaped area again and again but it doesn't matter because those two trees switched places"

    It didn't help that their overall area art was 100% identical within entire zone, except for Act II which had all sorts of cool different looking desert zones and lush zones and palace zones and city zones.
    Last edited by Wilian; 2014-03-24 at 06:43 AM.
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  2. #82
    Quote Originally Posted by Rawfury View Post
    Pretty much this. I despised the game when it came out(i never played a diablo game prior). It was alot of 'if you ran this build you win the game' type of feel,
    Eh, that was a combination of two things - broken or bugged abilities (quickly fixed, to the sounds of massive QQ) and the fact D3 was way way harder than D2 so exploiting an overpowered build became important. Back in D2 you could run with hopelessly underpowered builds and still be fine, it was kind of fun making a class that specialised in the dumbest abilities you could think of.

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    Quote Originally Posted by Wilian View Post
    I found Diablo 2 immensely boring to begin with, never could stand that game. However I did not find it at all disturbing in Diablo 1.

    Tbh it only becomes disturbing when you fail at the area randomization and make people feel that you are running through same area again and again. Diablo 3 is very bad at this so that could be considered as aspect to cause the boredom as well.

    "Oh look, I go through this exactly same shaped area again and again but it doesn't matter because those two trees switched places"
    Well in D1 it wasn't really an issue because single player could only do Normal, you had to be in multiplayer to play Nightmare or Hell. Which at the time meant you could only play it at LAN parties lol.
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  3. #83
    I have bad habit of editing my posts again and again as more things come in mind regarding what I might want to say further on the subject <.>
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  4. #84
    Deleted
    Quote Originally Posted by Wilian View Post
    I found Diablo 2 immensely boring to begin with, never could stand that game. However I did not find it at all disturbing in Diablo 1.

    Tbh it only becomes disturbing when you fail at the area randomization and make people feel that you are running through same area again and again. Diablo 3 is very bad at this so that could be considered as aspect to cause the boredom as well.

    "Oh look, I go through this exactly same shaped area again and again but it doesn't matter because those two trees switched places"

    It didn't help that their overall area art was 100% identical within entire zone, except for Act II which had all sorts of cool different looking desert zones and lush zones and palace zones and city zones.
    Hmm I'm kind of torn on this point actually. t'was mostly an act I issue for me though, as the other acts had plenty of variation in environemnts IMO. While I certainly did not mind the fact that Act I had a concurrent theme to it, I would have prefered a bit more of the sparingly spread variety in Act I's outdoor zones (More fields in the farmlands, more chasms in the highlands etc. pp.).

    OT: 2.0 Was a huge improvement for me, altough Loot 2.0 and the new Paragon system were both great improvements, what really pulled the game back into my field of view were the extensive changes to class skills and the corresponding synergies. I love experimenting with builds in D3, and 2.0 made experimentation a great deal more rewarding.

  5. #85
    Well the big issue that also played part with that area variation is that map was pre-determined beyond random doodads.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

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  6. #86
    2.0 got me playing alot more than I have in the last 9-10 months. And I'm back for RoS.
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  7. #87
    Herald of the Titans Drunkenfinn's Avatar
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    Loving all the new special bonuses on some legendaries and how you can build your characters around those bonuses.

    A bit on the fence with the no-trading thing. But I guess it's not all that bad with the new "smart" loot. The removal of GAH/RMAH is great, though.

    Also happy how they nerfed/removed all the stupid builds like CM / Perma-WOTB-double-tornado-WW / Perma-Archon.

  8. #88
    I liked vanilla personally but I also think that 2.0 is how the game should have been at launch. I can see why so many hated the game after a month of playing vanilla d3. I also think that with rifts/bounties and ladders a lot more will really enjoy the style of game play that may not have liked it before. They really add a lot more to the game.
    Last edited by Gsara; 2014-03-24 at 03:45 PM.

  9. #89
    I still dislike D3.

    I feel like D3 was a shame from the beginning and blizzard pushed out a protect they knew that was half-assed, not ready for release, weak story as well as knew the RMAH was gimping the game through a lack of itemization (thus killing repeatability) but released it anyway.

    D3 was a lot of crap and we were given just a little paper. IT made for quite a mess.

    I will not be getting the expansion. As much as I loved the series, it's dead to me and I wont spend anymore money on it and you can thank D3 for that.

  10. #90
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by quras View Post
    I still dislike D3.

    I feel like D3 was a shame from the beginning and blizzard pushed out a protect they knew that was half-assed, not ready for release, weak story as well as knew the RMAH was gimping the game through a lack of itemization (thus killing repeatability) but released it anyway.

    D3 was a lot of crap and we were given just a little paper. IT made for quite a mess.

    I will not be getting the expansion. As much as I loved the series, it's dead to me and I wont spend anymore money on it and you can thank D3 for that.

    You didn't really explain but umm k.
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  11. #91
    Quote Originally Posted by Aeluron Lightsong View Post
    You didn't really explain but umm k.
    Doesn't really need a lot of explaining though does it.

    D3 ruined the experience. It's was a convoluted mess of story, gearing and lacked any real replay ability all for the sake of the RMAH.

    So no, the new loot and the expansion is not enough to undo all the problems and crap D3 brought nor change my mind about spending cash on the expansion that was such a terrible following after D2 and that expansion.

    Pretty cut and dry really. D3 is dead to me given how bad the game was. So unless they wanted to hand it to me for free which might make up for paying for the original D3 then we might could talk. Otherwise, I'm not wasting the cash.

  12. #92
    Herald of the Titans xebtria's Avatar
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    yes it did. loot 2.0 and removal of auction house as well as BoA legendaries changed everything. D3 should've been (in these topics) this way from the start. I never liked auction house and the fact that you basically only farmed gold to then buy better gear made me quit D3 a long time ago. with loot 2.0 and without auction house it is infinite times better than before. The rest of the features are nice too, and also making the game better, no doubt about that, but these two are the gamebreakers. or in this case, the gamemakers.
    Last edited by xebtria; 2014-03-25 at 07:26 AM.

  13. #93
    Scarab Lord Tyrgannus's Avatar
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    I will no longer touch this game with a ten foot pole. I think Paragon levels are a shockingly bad idea. I miss the old difficulty modes. I will literally never play this game again. No one, and I do mean no one, agrees with me though. Alas, most people got what they wanted and I should be happy for that.

  14. #94
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    Quote Originally Posted by Tyrgannus View Post
    I will no longer touch this game with a ten foot pole. I think Paragon levels are a shockingly bad idea. I miss the old difficulty modes. I will literally never play this game again. No one, and I do mean no one, agrees with me though. Alas, most people got what they wanted and I should be happy for that.
    Have you actually played the loot 2.0 patch?

  15. #95
    Scarab Lord Tyrgannus's Avatar
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    You see, I herald from a mindset that died so very long ago. I HATE change. I HATE patches. I hate that every game has to constantly tweak. It literally gives me trust issues. If I start to like a certain feature, skill, etc, who knows if it'll stay the way I like it until the next patch? I want to be able to pick up a game I haven't played in 15 years and not relearn it, and just play to my heart's content in all of it's old school glory. I want to eventually reach maximum power, no matter when I pick up a game. If I pick up FF8 right now, I can (with judicious use of Devour and crafting abilities) get a character with true maxed stats. Max. Truly Max. With the current D3 model, I will ALWAYS feel inferior to someone with more game time as experience is never meaningless. I can't think of something I detest more. To me, an incentive to never stop playing is an incentive to never start playing. I'm very goal oriented, and I don't feel there's a goal anymore in D3, not really. Before, the goal to me was Reign of Terror (Inferno) if you're wondering. Well, that's gone.

    I understand how outdated my thoughts are on this matter, but games that change after launch feel very amorphous to me and never complete. In a genre that is never supposed to end such as an MMO, I can stomach that to an extent as that's the whole genre model, but in a dungeon crawl it feels that every iteration permanently kills a game I used to play. I can no longer play it. I didn't expect anyone to agree when I posted it though.

  16. #96
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    Played a few hours since launch with RoS and I'm not disappointed yet. Adventure mode seems great, Crusader could be cool, and the Act 5 tilesets/music/atmosphere is great. Also, there was a silky smooth transition to RoS from classic with no logging off, no error 37, and no lag that I noticed.

    I won't touch on the story because spoilers and it's something you can kinda ignore in Diablo.

    Hope I get more sleep tonight than I did last night though

  17. #97
    Titan Arbs's Avatar
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    During Original Release, I never got into the game. But since Patch 2.0 I have been playing it alot & really enjoying it.
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  18. #98
    i had 300+ hours on original d3. with the changes in RoS and new content i can see another 300+ hours going into it.

  19. #99
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Tyrgannus View Post
    I didn't expect anyone to agree when I posted it though.
    That's because you essentially explained why you don't like the entire ARPG genre which has very little to do with D3 as an isolated case. I highly recommend never playing one again if this is how you feel.
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  20. #100
    Deleted
    Inferno was not hard except if you had less than 2million gold to spend on AH for gear. I sold a bit of gems to earn the gold needed for good gear.

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