Originally Posted by
Cyous
Actually, since confirming that "watering" is +5% per damaging event, instead of per tick, Mushrooms will do an obscene amount of AOE damage. Mushrooms just need to be more readily available. While fully charged, your mushrooms will do 900% more damage, overall. Which is worth 9 mushrooms (1.5sec of GCDs), which is about 2 ticks of Hurricane, which means those mushrooms would deal an additional "6-7 ticks worth" of Hurricane damage (using current damage ratios). Which makes them well worth the GCDs spent, in a vacuum. Factoring in conditionals, we'll see our sustained AOE be more like Cataclysm. (Mushroom x3. Hurricane to max, Detonate, mushrooms, Hurricane to max, Detonate). Of course, the skillcap extends to your tank's ability to replicate enemy movement consistently.