The Boomkings(WIP) :: YouTube Project
What are the full stat weights looking like Since I'm not on a computer that I can use WrathCalc on right now.
I'm in a very heated discussion with my guild about simcraft's accuracy with me being the sceptic.
So I've been reading here that regardless of recent nerf, moonkins seem fine in beta raids. Then why balance is so low in sims? I suffer from lack of data and due to lack of time I can't really even do any reasonable dummy testing that I could compare to simcraft model.
Another question: any views of what talents would work the best in 6.0.2?
So Starsurge won't be instant until we get the perk during leveling? Or did i get it wrong?
From what i understand the simcraft numbers are based off a standing still Patchwerk style single target fight, which doesn't exist in the Warlords raid tiers. Boomkin does quite well still because most fights involve multiple targets whether that be boss targets or adds and there isn't a great deal of standing still. Simcraft numbers are useful but they are not the be all and end all so don't let them get you or your guild down or think they are an exact representation of how a class will perform fight to fight
As to Talents etc try having a look at Cyous's thread on the official forums http://us.battle.net/wow/en/forum/topic/14731003143
What are your plans regarding professions? I'll just assume most of you are also running tailoring/engi - do you swap?
Cyous says Mastery->Multistrike->Haste, while a lot of us are saying Mastery->Haste->Rest
Not quite, I've been saying | Mastery > MS >= Haste |; big difference. The heavy movement in WoD is why I place MS over Haste, even if just barely better than Haste -- Haste is near useless when you can't cast. MS works on instant spells (Haste does not). Considering simulations, where you don't move at all, MS is favored slightly, though I'm not discounting the extra DOT ticks from Haste with multiple targets, we already know the Haste loses some value when forced to move.
The Boomkings(WIP) :: YouTube Project
So from what i take from Wrathcraft when 6.0 drops we will basically gem straight int untill WOD hits? or am I reading it wrong. It was bugging for me earlier. But the stat weights I was seeing was like Int=3.9 Mastery=1.75 Haste=1.7 Crit=1.66. Or am I missing something?
How can MultiStrike be better than Crit if you have equal amounts of both? Their raw damage-increase potential looks to be equal.
@100
MS = 1%*2*0.3/66 MS = 0.6%/66 = 1%/110
Cr = 1%*1/110
Crit also gives you extra shooting stars, MS doesn't (unless I missed it somewhere, and MS procs count as ticks for shooting stars?).
Now at 6.02, most of us will have much more existing Crit than MS, and that helps MS somewhat, but it isn't obvious that it would be enough.
What am I missing here? Does MS change the RPPM rules or something?
You can't really use the new version of WrathCalcs in 6.0 at level 90 unless you go in and change the secondary stat rating conversions.
WrathCalcs is assuming you are level 100. So it is showing int as being miles ahead of the secondary stats because it thinks you are level 100 with level 90 gear. It is converting all of your secondary ratings to their percent values using level 100 conversions. I might trying playing around with it tonight if I can figure out how to change the ratings (and I can find someplace to look up the 6.0 rating conversions at level 90).
If I'm reading the simulationcraft tables correctly, 90(100) costs to get 1% of a stat are
23(110) Crit
23(110) Mastery (but that is actually 1.875% extra damage at peak).
14(66) Multistrike (2 chances to do 30% extra damage)
12(57) Resil (Resil is not linear in 5.4, so not sure what this means in 6)
20(100) Haste
10(49) PvP Power
27(130) Versatility healing & damage