So what are our bis trinkets forgemaster's + Horn or forgemasters + Tectus' beating heart?
So what are our bis trinkets forgemaster's + Horn or forgemasters + Tectus' beating heart?
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Horn+Tectus.
No more dispelling as Gladiator in PvP...Originally Posted by Blizzard Entertainment
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
I know you like to go the opposite of the theorycraft just for no real logical reasons and that, but you talk about testing and yet you're not playing your Warrior? Raids are in the second week and LFR is out and you've yet to do anything with it, same as last expansion.
I don't understand someone who spends so much time talking about a class and so much time talking about gearing in the wrong direction just because you can and yet not ever actually doing any form of raiding, or even challenge modes. How can you test a trinket without playing to acquire it?
Probably running on a Pentium 4
Always remember: Enchant versatility, don't raid, try to defend yourself by saying you do it for testing purposes - Be Firebert.
Just ignore him and you're happy.
So is there any point in trying to pvp at this point? Glad felt like the only spec that had a chance and with the dispell nerf it feels gimpy now.
You're kidding right? Gladiators offensive dispell was massively overpowered, what kind of bullshit is being "pingeonholed" when Arms and Fury were already stronger at higher levels? Once you get past 2200 the majority of players aren't Glad because it doesn't have Defensive Stance.
In all fairness, dispelling magic buffs pretty much automatically (you're using Shield slam anyway) is pretty overpowered, other classes have to spend GCDs and mana on it, shaman lost cleansing totem in the MoP pre-patch for the very same reason.(though that was defensive dispelling the point still stands)
I'll gladly admit it's a glad nerf when the spec got nerfed already, but automatic dispelling of any sort without having to make a decision in combat is OP.
Maybe it has been suggested before but: make Whirlwind deal 50% more damage against your target and have that damage be affected by mastery? It's such a boring attack in single target... Ok both might be to strong but one of them, at least mastery part would help mastery a little?
You contradict yourself, first you state that Gladiators are OP, then you state that nobody plays Gladiator at higher levels, therefore it is not OP.
The spec lived on that *OP* mechanic, now when its nerfed, the whole spec will cease to exist in pvp without compensation, which did not happen
So with Shattered Hand getting nerfed, is Thunderlord going to become our go-to in all situations, not just AoE?
Last edited by MonsieuRoberts; 2014-12-14 at 06:29 PM.
⛥⛥⛥⛥⛥ "In short, people are idiots who don't really understand anything." ⛥⛥⛥⛥⛥
[/url]
⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥ ⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥
Maybe nerf is the wrong word:
That's less procs, right? So a nerf? I don't understand how the RPPM thing works, so I'm just assuming that less proc rate makes it weaker. They said it was proccing too often and they'd tone it down in some interview that was on the front page last week.
Last edited by MonsieuRoberts; 2014-12-14 at 06:30 PM.
⛥⛥⛥⛥⛥ "In short, people are idiots who don't really understand anything." ⛥⛥⛥⛥⛥
[/url]
⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥ ⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥